Difference between revisions of "Last Breath of Winter:System Workshop"

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# (Fix) Change multipliers to adders
 
# (Fix) Change multipliers to adders
 
# (Problem) Makes System Slowdown more of an issue
 
# (Problem) Makes System Slowdown more of an issue
 +
# (Fix) Anima System
 +
:: Unify mote pools
 +
:: Anima goes up by 'absorbing with your anima'
 +
::: Anima-wielders:
 +
:::: Step 10 - Raise your anima by one step to negate any damage and lasting effects from the attack
 +
:::: Celestials - Cannot raise more times than your Permanent Essence
 +
:::: Terrestrials - Can raise anima once per member present in circle, shared pool
 +
::::: Normal max of 5 or highest DB Essence in the group, whichever is higher
 +
::: Non-anima-wielders:
 +
:::: Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die
 +
  
 
===GM overhead for effective NPCs===
 
===GM overhead for effective NPCs===

Revision as of 06:47, 14 July 2008

Problems and Fixes

"Fine or Fine Red Mist"

  1. (Fix) Perfect parry/dodge only counter undodgeable/unblockable
  2. (Fix) Halve Weapon Damage stat and armor soak stats
  3. (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons
  4. (Fix) Make all debuff charms crippling/shaping effects
  5. (Fix) Make crippling/shaping counters easier to get
  6. (Fix) Change multipliers to adders
  7. (Problem) Makes System Slowdown more of an issue
  8. (Fix) Anima System
Unify mote pools
Anima goes up by 'absorbing with your anima'
Anima-wielders:
Step 10 - Raise your anima by one step to negate any damage and lasting effects from the attack
Celestials - Cannot raise more times than your Permanent Essence
Terrestrials - Can raise anima once per member present in circle, shared pool
Normal max of 5 or highest DB Essence in the group, whichever is higher
Non-anima-wielders:
Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die


GM overhead for effective NPCs

  1. (Fix) Use something like THIS

300%+ Amplification from System Mastery

  1.  ???

System Slowdown

  1. (Fix) Unrolled damage
(Problem?) Ping is uber
(Problem) Effects that trigger from "X health lost" become sure things
  1. (Fix) Ignore DV action penalties
(Problem) Persistants get nerfed
  1. (Fix) Ignore Onslaught penalties
(Problem) Persistants get nerfed