Attributes: Mental 6 Physical 8 Social 10
Skills: Fly 6 Focus 6 Influence (Negotiations) 10 Know (Shipping) 6 Move 6 Notice 6 Perform 6 Shoot 8 Sneak 8 Trick 8
A Face for Every Occasion d8 A good spy has dozens of cover identities ready to assume at a moment’s notice.
All in the Details: When you assume an established alias, step back your Mental Attribute while you are assuming the alias to create a Perfect Cover d6 Asset. You may spend PP to step it up at a cost of 1 PP per step, to a maximum of your Trick.
Highlighted Skills: Influence, Sneak, Trick
Wit's End d8 Things ain't been good lately. Now you're getting pretty desperate.
Highlighted Skills: Move, Shoot, Sneak
Reputable d8 I deal plain, ask any of my associates. There’ll be a hard bargain driven but, in the end, everyone will be happy.
Art of Negotiation: While negotiating goods and services, you may step up or double Influence for the Action. 1s and 2s count as jinxes for the Action.
Highlighted Skills: Focus, Influence, Know
Fake Ident Cards d8: You’ve got a collection of fake ident cards that you use to get yourself out of trouble. Though you ain’t sure who you’ll pretend to be next, your ident cards will distract the Law when need be. No Priors: When you provide a Fake Ident Card to the authorities and it is scanned with a Mental + Operate Action, once per Action you may spend 1 Plot Point to pick one die that your opponent must reroll.
Secret Stash d8: You’re so business-savvy you’ve managed to create a whole separate inventory and hide them items on your books. You’ve got a few foodstuffs like tobacco, rice wine, and the like, but you’ve also managed to squirrel away a few important medicines, gems, and other finery, too. Lemme Check in Back: When you use your stash of rare and questionably legal items as a bargaining tool, spend 1 PP to double Secret Stash for the Action.
Lazarus Jones is in his 40's, Brown Hair and Blue Eyes and was born on Santo. During the Unification War he worked in Supply where he would scrounge for much needed supplies for the Browncoats. He didn't stand out and was able to infiltrate anything from an Alliance Supply depot to a Tong warehouse and bring back everything from weapons, food, medicine or shuttles. He usually could talk his way out of problems but became proficent with guns. Lazarus had several supply stashes on several different planets and when the war was over he would occasionally pick out some items to trade or sell. He also has a stash of fake ident cards and carries an automatic pistol in case of any problems. From hanging out with different crews and the docks he became knowledgeable in shipping and negotiating. He's had a string of bad luck lately and has been on this planet long enough and is trying to find a ship that he can join.