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A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Eclipse Star Trek Eclipse]
 
A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Eclipse Star Trek Eclipse]
[[File:Anaphis_2.png|200px|thumb|]]
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== Summary ==  
 
== Summary ==  
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== Stats ==
 
== Stats ==
 
'''Stress:''' 15/15<br>
 
'''Stress:''' 15/15<br>
'''Determination:''' 0/3<br>
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'''Determination:''' 1/3<br>
'''Phaser Type-2 Attack:''' 8 (Charge)<br>
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'''Phaser Type-2 Attack:''' TBC<br>
'''Unarmed Attack:''' 6 (Knockdown, Nonlethal, Vicious 1)<br>
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'''Unarmed Attack:''' TBC<br>
  
 
== Attributes & Disciplines ==
 
== Attributes & Disciplines ==
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|-
 
|-
 
|Control 10
 
|Control 10
|Command 3
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|Command 1
 
|-
 
|-
 
|Daring 9
 
|Daring 9
|Conn 3
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|Conn 4
 
|-
 
|-
 
|Fitness 10
 
|Fitness 10
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== Talents==  
 
== Talents==  
'''Close Protection:''' When you make a successful Attack, you may spend one Momentum to protect a single ally within Close range. The next Attack against that ally before the start of your next turn increases in Difficulty by 1.<br>
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'''Strong Pagh:''' You believe profoundly in the Prophets, and rely heavily upon that faith to see you through hardship. Whenever you attempt a Task to resist being coerced or threatened, you reduce the Difficulty of that Task by 1.<br>
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'''Mean Right Hook:''' Your Unarmed Strike Attack has the Vicious 1 Damage Effect.<br>
 
'''Interrogation:''' When you succeed at a Task to coerce someone to reveal information in a social conflict, you will gain one bonus Momentum, which may only be spent on the Obtain Information Momentum Spend.<br>
 
'''Interrogation:''' When you succeed at a Task to coerce someone to reveal information in a social conflict, you will gain one bonus Momentum, which may only be spent on the Obtain Information Momentum Spend.<br>
'''Mean Right Hook:''' Your Unarmed Strike Attack has the Vicious 1 Damage Effect.<br>
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'''Pack Tactics:''' Whenever you assist another character during combat, the character you assisted gains one bonus Momentum if they succeed.<br>
'''Strong Pagh:''' You believe profoundly in the Prophets, and rely heavily upon that faith to see you through hardship. Whenever you attempt a Task to resist being coerced or threatened, you reduce the Difficulty of that Task by 1.<br>
 
  
 
== Focuses ==
 
== Focuses ==
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Composure<br>
 
Composure<br>
 
Survival<br>
 
Survival<br>
Persuasion<br>
 
  
 
== Values ==
 
== Values ==
 
The Prophets Move in Mysterious Ways<br>
 
The Prophets Move in Mysterious Ways<br>
 
Everyone Has a Purpose<br>
 
Everyone Has a Purpose<br>
Where You're Going is More Important Than Where You Came From<br>
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My Past Doesn't Define Me<br>
 
Sometimes the End Does Justify the Means<br>
 
Sometimes the End Does Justify the Means<br>
  
 
== Background ==
 
== Background ==
All Anaphis knows of his early life is that he was born on Bajor in the Relliketh refugee camp, and that his mother Temera escaped with him when he was very young. Their freighter was damaged in an ion storm and stopped for repairs at an isolated Bajoran colony dedicated to study and contemplation of the Prophets.  
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Anaphis was brought up on an isolated colony dedicated to study of the prophets. He didn't get on with the rural and contemplative nature of his surroundings, being more interested in the wider galaxy. Finally, tired of the community's disapproval of his "lack of focus", he left to pursue his own interests. Despite this he retains a strong faith, and believes the Prophets have a different path for everyone. For a while he joined the Bajoran Resistance, but found them as fanatical as the people from his home colony. Disillusioned, he left.
 
 
They stayed with Kiran and Artos while the work was carried out, who offered them a permanent home on Marentis. On the day the freighter left Temera disappeared, leaving behind Anaphis and an apology. Not knowing the family name or where to look for them, or wanting to return an abandoned child to the care of the Cardassians, Kiran and Artos decided to raise him as their own.
 
 
 
The colony was rural and largely self-sustaining, supplying much of its own resources. As a child Anaphis was more interested in the wider galaxy and its technology, and was always tingering with some project on another. Finally, tired of the community's disapproval of his "lack of focus", he left to pursue his own interests. This caused a rift with his parents who had hopes he'd follow in their footsteps, maybe even become a Vedek. Despite this, Anaphis retains a strong faith and believes the Prophets will help him find his path.
 
 
 
He joined the Bajoran Resistance, where the skills of his upbringing came in useful and they taught him to fight. For a while he thought he'd found his path, but when there was a change of leadership in the cell they began targeting civilians. Disillusioned, Anaphis left.
 
 
 
He drifted for a while, taking work wherever he found it - especially if it gave him the opportunity to travel. He even returned to Bajor after the Cardassian occupation ended, and worked as a labourer in reconstruction efforts. After so long away it didn't feel like home, and he never felt like he'd found the path the Prophets intended for him.
 
 
 
One day early in the Dominion War he was knocked over by a hurrying Starfleet officer. They got to talking over deka tea, and the officer dispelled some of the misconceptions Anaphis had picked up from his parents. After some thought, he decided the Prophets had put the officer in his path for a reason and enlisted in Starfleet. During testing he scored more highly in security than any other discipline and was routed to security training, although engineering would have been his first choice.
 
 
 
The first ship he was assigned to, the USS Kittiwake, was destroyed in battle during the Dominion War (Career Event: Ship Destroyed). Stranded with the other survivors, Anaphis's childhood skills helped them to survive until Starfleet rescued them. This event only deepened the rift with his parents. Already disapproving of his joining Starfleet, they saw the ship's destruction as a sign from the Prophets that Anaphis was on the wrong path. He also saw it as a sign - that he was able to help the stranded crew meant he was where he was supposed to be.
 
 
 
After the destruction of the USS Kittiwake, Anaphis was assigned to the USS Ivanova under acting Chief of Security [[Jorsh tak Khebloss]], who'd gained a battlefield promotion after the ship suffered heavy losses. They served together for the rest of the war.
 
  
Later he was mentored by the same officer who'd persuaded him into Starfleet (Career Event: Mentored), and who introduced him to a new role in Starfleet intelligence.
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One day, after praying to the prophets for guidance, he was knocked off his feet by a Starfleet officer who was rushing down the street. The officer was apologetic, and they got to talking over deka tea where the officer dispelled some of the misconceptions Anaphis had picked up from his parents. After some thought, he decided the Prophets had put the officer in his path for a reason and applied to Starfleet.
  
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The first ship he was assigned to was destroyed in a catastrophic engine failure (Career Event: Ship Destroyed). Stranded with the other survivors on a rural world, Anaphis found it amusing that his childhood skills helped them to survive until Starfleet rescued them. Later he was mentored by the same officer who'd persuaded him into Starfleet (Career Event: Mentored), and who later introduced him to a new role in Starfleet intelligence.
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==Equipment==
 
==Equipment==
Uniform, communicator, tricorder, Type-2 phaser, d'ja pagh
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Uniform, communicator, tricorder, Type-2 phaser
  
== Relationships with NPCs/other PCs ==
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== Relationships with other PCs ==
*Artos and Kiran - his parents.
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TBC
*Lt. Commander Neelam Parr - a joined Trill he once served with, "veteran of seven lifetimes and a twenty-year joining".
 
*[[Jorsh tak Khebloss | Lt. Commander Jorsh tak Khebloss]] - Tellarite Chief of Security on the Eclipse. They served together during the Dominion War, serving on the USS Ivanova where tak Khebloss was Security Chief due to a battlefield promotion.
 
*Unnamed Starfleet officer who mentored Anaphis.
 
*Talli Reed - a crewman serving on the Kittiwake during the Dominion War. After the ship went down she and Anaphis spent a lot of time together finding food for the survivors. They became close, one thing led to another, and then.... And then Starfleet rescued them. They were both reassigned back to the war, on different ships, and it's been a while since they had contact.
 

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