Level Three Spells - All

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Level Three Spells: Blink "Range: Caster Duration: 1 round/level By means of this spell, the magic-user causes his or her material form to ""blink"" out and back to this plane once again in random period and direction during the duration at each minute the spell is in effect. "

    • Dispel Magic

"Range: 120' Duration: permanent This spell removes spell effects anywhere within a 20' x 20' x 20' area. It will not affect magic items, but will remove any spell effect created by a magic user, elf, or cleric of equal or lower level than the caster. It may fail to remove spell effects cast by a higher level caster. The chance of failure is 5% per difference in level between the casters."

    • Find Traps

"Range: 3"" Duration: 5 turns Area of Effect: 1"" path All traps - concealed normally or magically - of magical or mechanical nature become visible. Note that this spell is directional. and the caster must face the desired direction in order to determine if a trap is laid in that particular direction."

    • Fireball

"Range: 240' Duration: instantaneous Creates a missile of fire that explodes in a 40' diameter sphere. It does d6 points of damage per level of the caster to all those within the area of the spell. Anyone making a Saving Throw vs Spells will only take half damage from the spell." Flame Arrow "Range: 3"" + 1""/level Use 1: Causes up to 10 arrows to flame (+1 fire damage and set fires) Use 2: Caster creates one firey bolt per five levels (2 at level 10, 3 at 15, etc) which strike a single target for 1d6 piercing and 3d6 fire damage. (Save for 1/2) " Fly "Range: Creature Touched Duration: Level of caster + 1d6 Turns This spell allows the recipient to fly at a rate of 18"". It will also allow the person to stop and Levitate as per the spell. It is possible to cast spells while in flight if the caster is moving slowly (less than 3"")."

    • Gust of Wind

"Range: 0 Duration: 1 segment Save: None AoE: 1"" path, 1"" per level in length Strong puff of air originates from the magic-user and moves in the direction he or she is facing. The force of this Gust Of Wind is sufficient to extinguish candles, torches, and similar unprotected flames. " Haste "Range: 240' Duration 3 Turns Allows up to 24 creatures in a 60' diameter circle to perform actions at double speed. Such creatures move at twice the normal speed and take twice as many attacks. This spell does not affect the rate at which magic works." Hold Person "Range: 180' Duration 2 rounds/level This spell will affect any human, humanoid, or demi-human up to the size of an ogre. The spell will 1d4 persons. The save is at -2 if only a single victim is selected. "