Difference between revisions of "Liku Iburte"

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m (Combat: Replace 2h sword with Seega's)
m (Combat: Add Aura of Command)
 
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== Liku Iburte ==
 
== Liku Iburte ==
* Lawful Fighter level 2
+
* Lawful Fighter level 3
*XP: 2358/4000 (XP bonus +10%)
+
*XP: 4980/8000 (XP bonus +10%)
 
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.
 
*Backstory: Liku, a warrior of a mercenary company.  Simple, neither bright nor stupid.  One of the many avoiding a life farming.
  
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== Combat ==
 
== Combat ==
  
*HP: 18/18
+
*HP: 31/31  (remember Unquenchable Vitality on level-up)
*AC: 2
+
*AC: 0
 
*Attack: Seega's +1 two-handed sword (+4 to hit, 1d10+4 damage)  
 
*Attack: Seega's +1 two-handed sword (+4 to hit, 1d10+4 damage)  
 
*Movement: 30'
 
*Movement: 30'
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**Dragon Breath 15
 
**Dragon Breath 15
 
**Rod, Stave, or Spell 16
 
**Rod, Stave, or Spell 16
 +
* From [http://forum.rpg.net/showthread.php?746363-B-X-ish-D-amp-D-The-Lost-City&p=19437035#post19437035 OoC 1263]:
 +
** Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).
 +
** Unquenchable Vitality: Extra HP and healing.
 +
** Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.
 +
** Aura of Command
  
 
== Racial Abilities ==
 
== Racial Abilities ==
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== Equipment ==
 
== Equipment ==
* plate mail w/buckler (AC 2) [60/500]
+
* plate mail +2 w/buckler (AC 0) [60?/500]
 
* two-handed sword [15/150]
 
* two-handed sword [15/150]
 
* short bow [25/30]
 
* short bow [25/30]
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Gems: 2x50gp
 
Gems: 2x50gp
 
Encumbrance 680 + 80 misc + 15 coins/gems = 775
 
Encumbrance 680 + 80 misc + 15 coins/gems = 775
 +
 +
Stashed at camp
 +
* 146gp, 654sp, 412gp equiv of treasure (OoC 1165)
 +
* original plate mail

Latest revision as of 11:46, 8 April 2016

The Lost City

Liku Iburte[edit]

  • Lawful Fighter level 3
  • XP: 4980/8000 (XP bonus +10%)
  • Backstory: Liku, a warrior of a mercenary company. Simple, neither bright nor stupid. One of the many avoiding a life farming.

Attributes[edit]

  • STR 18 (+3 to hit & damage in melee, open doors, damage with thrown weapons)
  • INT 9 (Reads and Writes native languages: Common)
  • WIS 10
  • DEX 11
  • CON 15 (+1 hit points per die)
  • CHA 12 (no modifier to reactions, max 4 retainers, retainer morale 7)


Combat[edit]

  • HP: 31/31 (remember Unquenchable Vitality on level-up)
  • AC: 0
  • Attack: Seega's +1 two-handed sword (+4 to hit, 1d10+4 damage)
  • Movement: 30'
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysation or Petrification 14
    • Dragon Breath 15
    • Rod, Stave, or Spell 16
  • From OoC 1263:
    • Bloody Reaper: a d10+3 fray die (fighters add their str bonus to fray die).
    • Unquenchable Vitality: Extra HP and healing.
    • Master Tactician: Tactical skill that spots ambushes/surprise attacks a round before they happen.
    • Aura of Command

Racial Abilities[edit]

None


Equipment[edit]

  • plate mail +2 w/buckler (AC 0) [60?/500]
  • two-handed sword [15/150]
  • short bow [25/30]
  • quiver of 20 arrows [5/]
  • Backpack (carries 400cn) [5/]
  • 2 sacks (each carrying 600cn) [4/]
  • 1 wk standard rations [5/]
  • 1 wk iron rations [15/]
  • 2 flasks oil
  • clove of garlic
  • tinder box [3/]
  • 5 torches [1/]
  • 2x water skin [2/]
  • silver medallion with the fanged jaws and six tentacle/arms emblem on it [enc?]
  • dark grey hooded cape of a light but thick weave [enc?]
  • bronze prybar [enc?]
  • gold necklet encrusted with rubies (value 1200gp) + 140gp (OoC 811)
  • strange sword in scabbard (OoC 897)

Coins: 1pp+12gp Gems: 2x50gp Encumbrance 680 + 80 misc + 15 coins/gems = 775

Stashed at camp

  • 146gp, 654sp, 412gp equiv of treasure (OoC 1165)
  • original plate mail