Lost City Cantrips

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The Lost City

Cantrips.

An optional technique, whereby Magic Users can use very minor versions of the mighty spells they struggle to memorize and master.

           Charm Person gives Charming, a single person (as defined by the spell)has a reaction of 12 to the character, regardless of former attitude. Range 1", duration 1 round. 
           Detect Magic gives Sense Magic, where an object must be held for a round. Dur 1 rd.
           Floating Disc gives 
           Hold Portal gives Hinder Portal, which locks or jams a normal door or similar portal.
           Light gives Werelight, a 5' radius dim glow, from the casters palm, finger or staff. Duration 
           Magic Missile gives Sting. Anyone who the mage touches takes 1hp.
           Protection from Evil gives Ward. Acts as prot from evil for one round or attack.
           Read Languages gives Read Word. The mage touches a single word, which is translated.
           Read Magic gives Note Magic Script. The caster will note if a scroll/written word, etc are magic.  
           Shield gives Parry. Caster wards one blow as if using a shield spell. Takes an action.
           Sleep gives Snooze. One person under 1 hd (or 1hd with a st vs spell), will fall into a waking doze for 1 round. Range 1".
           Ventriloquism gives Noise. Caster can make a single noise within 1". Duration 1 rd.


A Magic User of 1st level starts with 4+Int Mod cantrip castings a day. This increase by 1 every time the caster learns a new level of spells (3rd, 5th, etc). The effect of Cantrips increase one step at 2nd, 4th, 8th and 10th level. Cantrips for second level spells become available at 6th level. At 11th level, cantrips for 3rd level spells become available. These take up 2 and 3 'slots' respectively.

Restrictions on cantrips. You must know the spell (have it written in a spellbook). Magic users choose their cantrips from known spells, but must take the cantrip of any memorised spell.

For example, an Elf with Int 17 has 6 cantrips at 1st level. He takes the Sleep spell, and has Shield and Hold Portal in his book. His cantrips have to be hinder portal, parry and snooze. If he had more spells, he could widen his cantrip choice.

Cantrips can be changed daily.

Levels Title Effects Other Cantrips
1 Medium Base -- 4 + Int Mod
2 Seer +1 Step -- 4 + Int Mod
3 Conjurer +1 Step -- 5 + Int Mod
4 Magician +2 Steps -- 5 + Int Mod
5 Enchanter +2 Steps -- 6 + Int Mod
6 Warlock +2 Steps 2nd lvl cantrips 6 + Int Mod
7 Sorcerer +2 Steps -- 7 + Int Mod
8 Necromancer +3 Steps -- 7 + Int Mod
9 Wizard +3 Steps -- 8 + Int Mod
10 Wizard +4 Steps -- 8 + Int Mod
11 Wizard +4 Steps 3rd lvl cantrips 9 + Int Mod
12 Wizard +4 Steps -- 9 + Int Mod
13 Wizard +4 Steps -- 9 + Int Mod
14 Wizard +4 Steps -- 9 + Int Mod
15 Wizard +4 Steps -- 9 + Int Mod