Difference between revisions of "Lt. Professor Anastasya Stormborne"

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(Created page with "== Flight Lieutenant Professor Anastasya Stormborne == '''Refresh:''' 3 ---- ===Aspects:=== '''High Concept''': Star Dancing Genius Inventor '''Trouble''': Always Breaking...")
 
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Because '''stuff'''  
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'''Easy fix is what that is; Since you've always been able to look at and fix anything technical or mechanical, no matter how bad it looks, all you need is a bit of time and your tools. I Quickly gain an +2 Advantage to repairing any mechanical or technical system. Including robotics, cybernetic and androidal systems and chassis's
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Because '''stuff'''
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'''I can build that; All the time spent growing up and perfectly building anything mechanical or technical with not much more than junk and a partial set of jury rigged tools means that you can build things easily; I Flashily gain an +2 Advantage when building or juryrigging mechanical or technical systems.
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'''
  
Because '''stuff'''
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'''You can't outfly me!; With an almost instinctive feel for flying, and a real need for speed, not much can outrun you or get away from you. I Cleverly gain a +2 Advantage in a chase or dogfight with ships/fighters. '''
 
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Revision as of 22:30, 23 June 2017

Flight Lieutenant Professor Anastasya Stormborne

Refresh: 3


Aspects:

High Concept: Star Dancing Genius Inventor

Trouble: Always Breaking the ConFed's Toys

Aspect 3: Hit them where it really hurts,

Aspect 4: I can fix that, make it better before

Aspect 5: The Sky is Always Free


Approaches:

Good (+3) Quick

Fair (+2) Clever, Flashy

Average (+1) Careful, Forceful

Mediocre (+0) Sneaky


Stress:

1: [ ]

2: [ ]

3: [ ]


Consequences:

Mild: _________________________

Moderate: _____________________

Severe: _______________________


Stunts:

Easy fix is what that is; Since you've always been able to look at and fix anything technical or mechanical, no matter how bad it looks, all you need is a bit of time and your tools. I Quickly gain an +2 Advantage to repairing any mechanical or technical system. Including robotics, cybernetic and androidal systems and chassis's

I can build that; All the time spent growing up and perfectly building anything mechanical or technical with not much more than junk and a partial set of jury rigged tools means that you can build things easily; I Flashily gain an +2 Advantage when building or juryrigging mechanical or technical systems.

You can't outfly me!; With an almost instinctive feel for flying, and a real need for speed, not much can outrun you or get away from you. I Cleverly gain a +2 Advantage in a chase or dogfight with ships/fighters. 

Weapons:

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