Difference between revisions of "Lt. Professor Anastasya Stormborne"

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(Stunts:)
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===Stunts:===
 
===Stunts:===
  '''Easy fix is what that is; Since you've always been able to look at and fix anything technical or mechanical, no matter how bad it looks, all you need is a bit of time and your tools. I Quickly gain an +2 Advantage to repairing any mechanical or technical system. Including robotics, cybernetic and androidal systems and chassis's
+
  '''Easy fix is what that is;''' Since you've always been able to look at and fix anything technical or mechanical, no matter how bad it looks, all you need is a bit of time and your tools. I Quickly gain an +2 Advantage to repairing any mechanical or technical system. Including robotics, cybernetic and androidal systems and chassis's
'''
 
  
'''I can build that; All the time spent growing up and perfectly building anything mechanical or technical with not much more than junk and a partial set of jury rigged tools means that you can build things easily; I Flashily gain an +2 Advantage when building or juryrigging mechanical or technical systems.
 
'''
 
  
  '''You can't outfly me!; With an almost instinctive feel for flying, and a real need for speed, not much can outrun you or get away from you. I Cleverly gain a +2 Advantage in a chase or dogfight with ships/fighters. '''
+
'''I can build that;''' All the time spent growing up and perfectly building anything mechanical or technical with not much more than junk and a partial set of jury rigged tools means that you can build things easily; I Flashily gain an +2 Advantage when building or juryrigging mechanical or technical systems.
 +
 
 +
 
 +
  '''You can't outfly me!'''; With an almost instinctive feel for flying, and a real need for speed, not much can outrun you or get away from you. I Cleverly gain a +2 Advantage in a chase or dogfight with ships/fighters.  
 
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Revision as of 22:33, 23 June 2017

Flight Lieutenant Professor Anastasya Stormborne

Refresh: 3


Aspects:

High Concept: Star Dancing Genius Inventor

Trouble: Always Breaking the ConFed's Toys

Aspect 3: Hit them where it really hurts,

Aspect 4: I can fix that, make it better before

Aspect 5: The Sky is Always Free


Approaches:

Good (+3) Quick

Fair (+2) Clever, Flashy

Average (+1) Careful, Forceful

Mediocre (+0) Sneaky


Stress:

1: [ ]

2: [ ]

3: [ ]


Consequences:

Mild: _________________________

Moderate: _____________________

Severe: _______________________


Stunts:

Easy fix is what that is; Since you've always been able to look at and fix anything technical or mechanical, no matter how bad it looks, all you need is a bit of time and your tools. I Quickly gain an +2 Advantage to repairing any mechanical or technical system. Including robotics, cybernetic and androidal systems and chassis's


I can build that; All the time spent growing up and perfectly building anything mechanical or technical with not much more than junk and a partial set of jury rigged tools means that you can build things easily; I Flashily gain an +2 Advantage when building or juryrigging mechanical or technical systems.


You can't outfly me!; With an almost instinctive feel for flying, and a real need for speed, not much can outrun you or get away from you. I Cleverly gain a +2 Advantage in a chase or dogfight with ships/fighters. 

Weapons:

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