Luther Lightbringer

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Luther.jpg
Law Bearer, Confessor, and Preserver of the Word



Lawful Good Male Human Cleric 7 (Sovereign Host)

Sovereign Host.jpeg
  • HD: 7d8+6
  • Hit points: 45
  • Initiative: +1
  • Speed: 30 feet
  • AC: 20, Touch: 11, Flat-footed: 19
  • Languages: Common Tongue



ABILITIES


Scrolls.jpeg
  • STR: 14 (+2)
  • DEX: 12 (+1)
  • CON: 12 (+1)
  • INT: 10 (+0)
  • WIS: 15 (+2)
  • CHA: 14 (+2)



SAVES


  • FORT: +6
  • REFX: +3
  • WILL: +7



ATTACKS


Heavy Mace.jpeg

Attack (melee): +8 (+1) Heavy Mace 1d8+3

Attack (melee): +8 (Mw) Dagger 1d4+2

Attack (ranged:) +7 (Mw) Light Crossbow 1d8



CLASS ABILITIES


  • Turn Undead - Check=1d20+4 / Damage=3d6+8
  • Nobility Domain - 1/day, standard action, grant Allies +2 morale bonus on saves, attacks, damage, skill and ability checks for 2 rounds. Allies must be able to hear voice.
  • Glory Domain - Turn Undead gets +2 bonus on checks and +1d6 on damage roll.



SKILLS


  • Diplomacy: +9
  • Heal: +5
  • Knowledge: Religion: +4
  • Knowledge: Law: +4
  • Concentration: +4
  • Ride: +4
  • Handle Animal: +4



FEATS


  • Mounted Combat
  • Ride-By-Attack
  • Spirited Charge
  • Trample



SPELLS PREPARED


0-level (DC 12): Amanuensis x2 (SC9), Detect Magic, Detect Poison, Light.(+1 slot)

1-level (DC 13): Comprehend Languages, Sanctuary, Shield of Faith, Obscuring Mist, Divine Favor (D).(+1 slot)

2-level (DC 14): Hold Person, Lesser Restoration, Resist Energy, Spiritual Weapon, Enthrall (D).

3- level (DC 15): Awaken Sin (SC21), Dispell Magic, Searing Light (D).

4- level (DC 16):(+1/+1 slot)


GEAR


On Person

  • Clerical Vestments
  • Signant Ring (Radiant Eye w/Teardrop)
  • Silver Holy Symbol
  • +1 Heavy Mace
  • +1 Heavy Wooden Shield (with parchments of scriptures)
  • +1 Breast Plate
  • Mw. Lt. Crossbow
  • 20 Bolts
  • Wand of Cure Light Wounds (37 Charges)(in belt)
  • Hewards Handy Haversack
  • Belt Pouch
  • Spell Component Pouch
  • Dagger (in right boot)
  • Masterwork Potion Belt
  • Waterskin

In Hewards Handy Haversack

  • Scroll Case (Invisibility Purge Scroll)
  • Flask
  • Flint and Steel
  • Ink Pen
  • Mw. Manacles w/ amazing lock
  • (7) Rations
  • (2) Sacks
  • Ink
  • Ever Burning Torch
  • Blank Book (for diary/meditations)
  • (3) Holy Water
  • (3) Antitoxin
  • Sealing Wax (light purple)

In Belt Pouch

  • (15) Tindertwigs
  • Gp
  • Sp
  • Cp

In Potion Belt

  • Holy Water
  • Antitoxin



Penance (Heavy Warhorse)

Penance.jpeg

Large Animal

  • HD: 4d8+12
  • Hit points: 30
  • Initiative: +1
  • Speed: 50 feet
  • AC: 18, Touch: 10, Flat-footed: 17
  • Special: Low-light vision, Scent



Abilities


  • STR: 18 (+4)
  • DEX: 13 (+1)
  • CON: 17 (+3)
  • INT: 2 (-4)
  • WIS: 13 (+1)
  • CHA: 6 (-2)



Saves


  • FORT: +7
  • REFX: +5
  • WILL: +2



ATTACKS


Attack: +6 Hoof 1d6+4

Full Attack: +6/+6 (2) Hooves 1d6+4, +1 Bite 1d4+2



SKILLS


  • Listen: +5
  • Spot: +4



FEATS


  • Endurance
  • Run



TRICKS


  • Attack
  • Come
  • Defend
  • Down
  • Guard
  • Heel



CARRYING CAPACITY


  • Light:1-300 lbs.
  • Medium: 301-600 lbs.
  • Heavy: 601-900 lbs.

Total Weight Carried:



Items Carried on Horse

  • Bedroll
  • Tent
  • Chainshirt Barding
  • Military Saddle
  • Bit & Bridle
  • Saddlebags
  • 50' Silk Rope

Items Carried in Saddlebags

  • Clerical Vestments
  • (2) Explorers Outfits
  • Soap
  • (4) Candles