Difference between revisions of "Lyman"

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(Created page with "A character in the Morgansfort campaign. XP: 0/1250 Attributes STR 10 INT 12 WIS 8 (-1) DEX 18 (+3) CON 9 CHA 11 Languages Common Racial Abilities Class Abilities Combat...")
 
 
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A character in the Morgansfort campaign.
+
Lyman
 +
----
  
XP: 0/1250
+
A character in the [[Morgansfort]] campaign.
  
Attributes
+
*Thief 1 (Footpad)
 +
*XP: 403/1250
 +
*Morale: +0
  
STR 10
+
'''Attributes'''
INT 12
+
 
WIS 8 (-1)
+
*STR 10
DEX 18 (+3)
+
*INT 12
CON 9
+
*WIS 8 (-1)
CHA 11
+
*DEX 18 (+3)
Languages
+
*CON 9
 +
*CHA 11
 +
 
 +
'''Permanent Injury'''
 +
* Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.
 +
 
 +
'''Languages'''
  
 
Common
 
Common
Racial Abilities
 
  
Class Abilities
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'''Class Abilities'''
 +
 
 +
*Backstab: +4 to hit, 2x damage
 +
*Open Locks 18+
 +
*Find and Remove Traps 18+
 +
*Pick Pockets 17+ (special)
 +
*Move Silently 17+
 +
*Climb Walls 6+
 +
*Hide in Shadows 19+
 +
*Hear Noise 14+
  
Combat
+
'''Proficiencies'''
 +
*Adventuring
 +
*Intimidation
 +
*Naturalism
  
HP:
+
'''Combat'''
AC:
+
 
Move:
+
*HP: 4
 +
*AC: 2
 +
*Move: 40
 
Saving Throws:
 
Saving Throws:
Death/Poison:
+
*Paralysis/Stone: 13
Wands:
+
*Poison/Death: 13
Paralysis/Stone:
+
*Blast/Breath: 16
Dragon Breath:
+
*Staff/Wands: 14
Spells:
+
*Spells: 16
Equipment:
+
 
Armor:
+
'''Equipment'''
Weapons:
+
*Armor: Leather Armor
Gear:
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*Weapons: Short Sword, Sling w/ 20 bullets
Miscellaneous Magic:
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*Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
Treasure:
+
*Miscellaneous Magic:  
 +
*Treasure:
 +
*Encumbrance: 3 stone
  
Spells
+
'''Traits'''
First Level. X per day.
+
Discerning, Disaffected, Poor
Spell
 
Spell
 
Spell
 
Whatever
 
Second Level. X per day.
 
Etc.
 
Etc.
 
Etc.
 
Motivation
 

Latest revision as of 14:25, 27 December 2020

Lyman


A character in the Morgansfort campaign.

  • Thief 1 (Footpad)
  • XP: 403/1250
  • Morale: +0

Attributes

  • STR 10
  • INT 12
  • WIS 8 (-1)
  • DEX 18 (+3)
  • CON 9
  • CHA 11

Permanent Injury

  • Your renewed body needs energy that plants and mushrooms cannot provide. All rations must contain meat.

Languages

Common

Class Abilities

  • Backstab: +4 to hit, 2x damage
  • Open Locks 18+
  • Find and Remove Traps 18+
  • Pick Pockets 17+ (special)
  • Move Silently 17+
  • Climb Walls 6+
  • Hide in Shadows 19+
  • Hear Noise 14+

Proficiencies

  • Adventuring
  • Intimidation
  • Naturalism

Combat

  • HP: 4
  • AC: 2
  • Move: 40

Saving Throws:

  • Paralysis/Stone: 13
  • Poison/Death: 13
  • Blast/Breath: 16
  • Staff/Wands: 14
  • Spells: 16

Equipment

  • Armor: Leather Armor
  • Weapons: Short Sword, Sling w/ 20 bullets
  • Gear: Thieves' Tools, 6 Torches, Backpack, Waterskin, 50 ft. Rope
  • Miscellaneous Magic:
  • Treasure:
  • Encumbrance: 3 stone

Traits Discerning, Disaffected, Poor