Difference between revisions of "M&M3.SR,Nysa"

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==Nysa Jath==
 
==Nysa Jath==
 
'''Alias or Code Name''':
 
'''Alias or Code Name''':
:'''Any other details''': (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)
+
:'''Any other details''':Nysa appears around 19 Earth years old and is 5’6” with a medium build, green skin, dark green hair, and emerald green eyes.
 +
 
 +
[[file:Nysa-01.png]]
  
 
===ATTRIBUTES [30pp]===
 
===ATTRIBUTES [30pp]===
 
:'''Strength (STR)''' 0
 
:'''Strength (STR)''' 0
:'''Stamina (STA)''' 0
+
:'''Stamina (STA)''' 0/6
 
:'''Agility (AGL)''' 5
 
:'''Agility (AGL)''' 5
 
:'''Dexterity (DEX)''' 0
 
:'''Dexterity (DEX)''' 0
Line 15: Line 17:
 
:'''Presence (PRE)''' 0
 
:'''Presence (PRE)''' 0
  
===POWERS [77pp]===
+
===POWERS [81pp]===
 
:'''Latent K’aitian Telepathy''': Comprehend: Understand Languages (2)
 
:'''Latent K’aitian Telepathy''': Comprehend: Understand Languages (2)
:'''Energy Enhanced Physiology''': Enhanced Stamina 6 [Permanent +0] (12); Immunity: Life Support, Immune to Aging (11); Regeneration 5 [Persistent +1, Source: UV Light -1] (5); UV Vision – Senses 1 [Ultravision 1] (1)
+
:'''Energy Enhanced Physiology''': Enhanced Stamina 6 [Permanent +0] (12); Immunity: Life Support, Immune to Aging (11); Regeneration 5 [Persistent +1, Source: UV Light -1] (5); Space Flight - Movement 1 (2);
 +
:UV Vision – Senses 1 [Ultravision 1] (1)
 
:'''Energy Shield''': Protection 6 [Sustained +0] (6)
 
:'''Energy Shield''': Protection 6 [Sustained +0] (6)
 
:'''Energy Manipulation''': 29 point Array
 
:'''Energy Manipulation''': 29 point Array
Line 24: Line 27:
 
::(b) '''''Energy Blast''''' – Damage 12 [Ranged +1, Extended Range 2, Precise 1, Dynamic Effect] (2)
 
::(b) '''''Energy Blast''''' – Damage 12 [Ranged +1, Extended Range 2, Precise 1, Dynamic Effect] (2)
 
::(c) '''''Energy Burst''''' – Damage 9 [Ranged +1, Area: Cone +1, Dynamic Effect] (2)
 
::(c) '''''Energy Burst''''' – Damage 9 [Ranged +1, Area: Cone +1, Dynamic Effect] (2)
::(d) '''''Energy Flight''''' – Flight 12 [Subtle 2, Dynamic Effect] (2)
+
::(d) '''''Energy Beam''''' – Damage 12 [Ranged +1, Sustained +2, Distracting -1, Limited: Target takes cover -1, Extended Range 2, Precise 1, Dynamic Effect] (2)
::(e) '''''Energy Sense''''' – Senses 11 [Detect: Energy 2, Acute 1, Analytical 1, Extended 2, Penetrates Concealment 4, Radius 1, Dynamic Effect] (2)
+
::(e) '''''Energy Flight''''' – Flight 12 [Subtle 2, Dynamic Effect] (2)
::(f) '''''Energy Form''''' – Insubstantial 4 [Precise 1, Subtle 2, Alternate Effect] (1)
+
::(f) '''''Energy Sense''''' – Senses 11 [Detect: Energy 2, Acute 1, Analytical 1, Extended 2, Penetrates Concealment 4, Radius 1, Dynamic Effect] (2)
 +
::(g) '''''Energy Form''''' – Insubstantial 4 [Precise 1, Subtle 2, Alternate Effect] (1)
  
===ADVANTAGES [pp]===
+
===ADVANTAGES [9pp]===
: x:
+
: Attractive 2
: x:
+
: Connected: ‘Pirate’s Guild’
 +
: Equipment 1: 5 Points
 +
: Jack-of-All-Trades
 +
: Luck: 3 
 +
: Well-Informed
  
===SKILLS [pp]===
+
===SKILLS [15pp]===
: Acrobatics* (AGI)
+
: Acrobatics* (AGI) (+5)
: Athletics (STR)
+
: Athletics (STR) (+0)
: Close Combat (FTG)
+
: Close Combat (FTG) (+0)
: Deception (PRE)
+
: Deception (PRE) 6 (+6)
: Expertise (INT)
+
: Expertise (INT): Music 1 (+6)
: Insight (AWE)
+
: Expertise (INT): Skullduggery 1 (+6)
: Intimidation* (PRE)
+
: Insight (AWE) (+5)
: Investigation (INT)
+
: Intimidation (PRE) (+0)
: Perception (AWE)
+
: Investigation* (INT) (+5)
: Persuasion (PRE)
+
: Perception (AWE) (+5)
: Ranged Combat (DEX)
+
: Persuasion (PRE) 5 (+5)
: Sleight of Hand* (DEX)
+
: Ranged Combat (DEX): Energy Powers 12 (+12)  
: Stealth (AGI)
+
: Sleight of Hand* (DEX) 5 (+5)
: Technology* (INT)
+
: Stealth (AGI) (+5)
: Treatment* (INT)
+
: Technology* (INT) (+5)
: Vehicles* (DEX)
+
: Treatment* (INT) (+5)
 +
: Vehicles* (DEX) (+0)
 
: * ''These skills require at least 1 rank to use them.''
 
: * ''These skills require at least 1 rank to use them.''
  
===DEFENSIVE [pp]===
+
===DEFENSIVE [20pp]===
: Dodge 10 (+)
+
: Dodge 18 (+8)
: Parry 10
+
: Parry 18
: Fortitude +
+
: Fortitude +8
: Toughness +
+
: Toughness +6/+12 (force field)
: Will +
+
: Will +12
  
 
===OFFENSIVE===
 
===OFFENSIVE===
:Initiative +
+
:Initiative +5
:Attack type + (Ranged/Close, dmg+ or save)
+
:Energy Blast/Beam +8 (Ranged, Damage +12)
 +
:Energy Blast area cone (Dex 19, Damage +9)
 +
 
 +
===Equipment===
 +
:Psychic Disruptor (1 equipment point)
  
 
===Complications===
 
===Complications===
:'''xx'''
+
:'''Motivation – Thrills'''
:'''xx'''
+
:'''Complication – Enemy''': TRC (Talvik Research Corp)
 +
:'''Complication – Secret''': How she got her powers
  
===Backdown===
+
===Breakdown===
''Attributes +Powers +Advantages +Skills +Defenses =150 points''
+
''Attributes 30 + Powers 81 + Advantages 9 + Skills 15 + Defenses 20 + Unspent Points 0 = 155 points''
 +
: PP Log: Space Flight (2), Energy Beam (2), Expertise: Music +1 (.5), Deception +1 (.5)
  
 
==History/Backstory==
 
==History/Backstory==
 +
An explorer at heart, Nysa Jath is a K’aitian who managed to escape a life of drudgery on her homeworld of K’ai to search for new places and adventure. Making her way from spaceport to spaceport with quick fingers and a quicker tongue, Nysa managed to stay one step ahead of too much trouble. She even joined up with a group of interstellar pirates for a while, which was mostly fun until the first time the piracy turned violent. Nysa was in it for the thrills, not to actually hurt people. Charming as ever, she managed to leave the group on good terms and still remains in touch with them.
 +
 +
Luckily, at the next port of call Nysa had the opportunity to stow away on a luxury cruise headed to the resort planet of Fhloston, where she overheard some vacationing (and very intoxicated) scientists bragging about an amazing new technology they were working on. Nysa managed to steal the prototype, hoping to sell it for a nice sum of credits.
 +
 +
Unfortunately the tech was a very volatile, strange green energy inside the canister Nysa stole. The canister inevitably broke and washed the energy onto the thief. It reacted strangely with her K’aitian physiology, which absorbed the energy and transformed her into a semi-energy state. She didn’t really feel any different, aside from feeling… well, energized. But she was different. Besides now being green, she was a lot tougher and she quickly learned she could manipulate the green energy in amazing ways: from shooting simple blasts of energy, to creating solid energy objects and even assuming a pure energy form to pass through solid objects. And she rather liked being green; it was always her favorite color.
 +
 +
Unfortunately, now the Talvic Research Corporation is after her. They are none too happy their discovery was stolen and they want it back. The TRC are a notoriously unscrupulous corp (ask what’s left of those scientists Nysa stole the canister from) so they are more than willing extract the energy back out of Nysa in whatever way they can.
  
 +
Nysa isn’t worried, though. With her new powers she could explore the whole galaxy and who would be able to stop her? Well, it turns out maybe the slavers who got the drop on her and slapped a power nullifier on her. That’ll teach her for being so overconfident. She obviously must not be the first super-powered being they’ve caught, why else would they have power nullifiers? Live and learn. But they can’t keep this nullifier on her forever, she figures. And when the chance presents itself to escape, she’ll jump on it. Maybe she’ll even try to stop the slavers themselves. Nysa might be a con artist and petty thief, but slavery turns her stomach.
 
===Pesonality/Tactics===
 
===Pesonality/Tactics===

Latest revision as of 11:50, 28 May 2021

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Nysa Jath[edit]

Alias or Code Name:

Any other details:Nysa appears around 19 Earth years old and is 5’6” with a medium build, green skin, dark green hair, and emerald green eyes.

Nysa-01.png

ATTRIBUTES [30pp][edit]

Strength (STR) 0
Stamina (STA) 0/6
Agility (AGL) 5
Dexterity (DEX) 0
Fighting (FGT) 0
Intelligence (INT) 5
Awareness (AWE) 5
Presence (PRE) 0

POWERS [81pp][edit]

Latent K’aitian Telepathy: Comprehend: Understand Languages (2)
Energy Enhanced Physiology: Enhanced Stamina 6 [Permanent +0] (12); Immunity: Life Support, Immune to Aging (11); Regeneration 5 [Persistent +1, Source: UV Light -1] (5); Space Flight - Movement 1 (2);
UV Vision – Senses 1 [Ultravision 1] (1)
Energy Shield: Protection 6 [Sustained +0] (6)
Energy Manipulation: 29 point Array
Energy Constructs – Create 12 [Moveable +1, Indirect 4, Dynamic Array 1] (29)
(a) Energy Manipulation – Move Object 12 [Precise 1, Dynamic Effect] (2)
(b) Energy Blast – Damage 12 [Ranged +1, Extended Range 2, Precise 1, Dynamic Effect] (2)
(c) Energy Burst – Damage 9 [Ranged +1, Area: Cone +1, Dynamic Effect] (2)
(d) Energy Beam – Damage 12 [Ranged +1, Sustained +2, Distracting -1, Limited: Target takes cover -1, Extended Range 2, Precise 1, Dynamic Effect] (2)
(e) Energy Flight – Flight 12 [Subtle 2, Dynamic Effect] (2)
(f) Energy Sense – Senses 11 [Detect: Energy 2, Acute 1, Analytical 1, Extended 2, Penetrates Concealment 4, Radius 1, Dynamic Effect] (2)
(g) Energy Form – Insubstantial 4 [Precise 1, Subtle 2, Alternate Effect] (1)

ADVANTAGES [9pp][edit]

Attractive 2
Connected: ‘Pirate’s Guild’
Equipment 1: 5 Points
Jack-of-All-Trades
Luck: 3
Well-Informed

SKILLS [15pp][edit]

Acrobatics* (AGI) (+5)
Athletics (STR) (+0)
Close Combat (FTG) (+0)
Deception (PRE) 6 (+6)
Expertise (INT): Music 1 (+6)
Expertise (INT): Skullduggery 1 (+6)
Insight (AWE) (+5)
Intimidation (PRE) (+0)
Investigation* (INT) (+5)
Perception (AWE) (+5)
Persuasion (PRE) 5 (+5)
Ranged Combat (DEX): Energy Powers 12 (+12)
Sleight of Hand* (DEX) 5 (+5)
Stealth (AGI) (+5)
Technology* (INT) (+5)
Treatment* (INT) (+5)
Vehicles* (DEX) (+0)
* These skills require at least 1 rank to use them.

DEFENSIVE [20pp][edit]

Dodge 18 (+8)
Parry 18
Fortitude +8
Toughness +6/+12 (force field)
Will +12

OFFENSIVE[edit]

Initiative +5
Energy Blast/Beam +8 (Ranged, Damage +12)
Energy Blast area cone (Dex 19, Damage +9)

Equipment[edit]

Psychic Disruptor (1 equipment point)

Complications[edit]

Motivation – Thrills
Complication – Enemy: TRC (Talvik Research Corp)
Complication – Secret: How she got her powers

Breakdown[edit]

Attributes 30 + Powers 81 + Advantages 9 + Skills 15 + Defenses 20 + Unspent Points 0 = 155 points

PP Log: Space Flight (2), Energy Beam (2), Expertise: Music +1 (.5), Deception +1 (.5)

History/Backstory[edit]

An explorer at heart, Nysa Jath is a K’aitian who managed to escape a life of drudgery on her homeworld of K’ai to search for new places and adventure. Making her way from spaceport to spaceport with quick fingers and a quicker tongue, Nysa managed to stay one step ahead of too much trouble. She even joined up with a group of interstellar pirates for a while, which was mostly fun until the first time the piracy turned violent. Nysa was in it for the thrills, not to actually hurt people. Charming as ever, she managed to leave the group on good terms and still remains in touch with them.

Luckily, at the next port of call Nysa had the opportunity to stow away on a luxury cruise headed to the resort planet of Fhloston, where she overheard some vacationing (and very intoxicated) scientists bragging about an amazing new technology they were working on. Nysa managed to steal the prototype, hoping to sell it for a nice sum of credits.

Unfortunately the tech was a very volatile, strange green energy inside the canister Nysa stole. The canister inevitably broke and washed the energy onto the thief. It reacted strangely with her K’aitian physiology, which absorbed the energy and transformed her into a semi-energy state. She didn’t really feel any different, aside from feeling… well, energized. But she was different. Besides now being green, she was a lot tougher and she quickly learned she could manipulate the green energy in amazing ways: from shooting simple blasts of energy, to creating solid energy objects and even assuming a pure energy form to pass through solid objects. And she rather liked being green; it was always her favorite color.

Unfortunately, now the Talvic Research Corporation is after her. They are none too happy their discovery was stolen and they want it back. The TRC are a notoriously unscrupulous corp (ask what’s left of those scientists Nysa stole the canister from) so they are more than willing extract the energy back out of Nysa in whatever way they can.

Nysa isn’t worried, though. With her new powers she could explore the whole galaxy and who would be able to stop her? Well, it turns out maybe the slavers who got the drop on her and slapped a power nullifier on her. That’ll teach her for being so overconfident. She obviously must not be the first super-powered being they’ve caught, why else would they have power nullifiers? Live and learn. But they can’t keep this nullifier on her forever, she figures. And when the chance presents itself to escape, she’ll jump on it. Maybe she’ll even try to stop the slavers themselves. Nysa might be a con artist and petty thief, but slavery turns her stomach.

Pesonality/Tactics[edit]