M&M3.SR.Freebooter

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HERO'S NAME

Freebooter:

Any other details: (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)

ATTRIBUTES [20 pp]

Strength (STR) 0
Stamina (STA) 0
Agility (AGL) 0
Dexterity (DEX) 0
Fighting (FGT) 0
Intelligence (INT) 5
Awareness (AWE) 5
Presence (PRE) 0

POWERS - Flight Suit Mode [92 pp]

Twitch Gamer Senses 1 Danger Sense:
Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship:
Pilot Suit 70 CP Removable -18:
Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3 19 CP:
Sealed Systems Immunity 10 Life Support – 10 CP:
Grav Thrusters Flight 5 Subtle 11 CP:
Magnetic Soles Movement 1 Wall crawling 2 CP:
Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP:
Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP:
Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense:
Feature 1 Commlink:
Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1:
Mecha Transformation Metamorph 1 CP:
*Morphing Weapon Module Removable 23:
*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP):
*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2 (20 CP):
*Big Shot Close Damage 10 Area Line (20 CP):
*Neural Disruptor Ranged Affliction 10 (Resisted & Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)


POWERS - Assault Mecha Mode [92 pp]

Twitch Gamer Senses 1 Danger Sense:
Tight Bond with the Ship Senses 1 Communication Link:
Assault Mecha Mode 90 CP Removable -23:
Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) :
Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP:
Sealed Systems Immunity 10 Life Support – 10 CP:
Grav Thrusters Flight 8 16 CP:
Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP:
Weapon Systems 34 CP:
*Fusion cannon shot Ranged Damage 10 multishot (30 CP):
*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration (30 CP):
*Micro missiles - Ranged Damage 10 Area Burst (30 CP):
*Defense Barrier - Close Create 10, Selective, Impervious (30 CP):
*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP):
Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP):
Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense:
Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks:
*Armor Retraction Metamorph 1 CP:
Feature 1 Commlink:


ADVANTAGES [15 pp]

Eidetic Memory
Improved Initiative 2
Ranged Attack 10
Skill Mastery (Piloting)
Ultimate Effort (Piloting)

SKILLS [12 pp]

Acrobatics* (AGI) 0
Athletics (STR) 0
Close Combat (FTG) 0
Deception (PRE) 0
Expertise (Gamer) (INT) +8
Expertise (All Others) (INT) +8
Insight (AWE) 5
Intimidation* (PRE) 0/+2
Investigation (INT) +6
Perception (AWE) +8
Persuasion (PRE) 0
Ranged Combat (DEX) 0
Sleight of Hand* (DEX) 0
Stealth (AGI) 0
Technology* (INT) +10
Treatment* (INT) 0
Vehicles* (DEX) +12

DEFENSIVE Flight Suit [pp]

Dodge 10 (+) 12
Parry 10 +12
Fortitude +10
Toughness +8
Will +10

DEFENSIVE MECHA [pp]

Dodge 10 +6
Parry 10 +6
Fortitude +10
Toughness +14
Will +10

OFFENSIVE Flight Suit

Initiative + 8
Blaster Sniper Rifle +12 to hit, 8 damage
Blaster Assault Rifle +14 to hit, 6 damage multiattack
Big Shot Close Damage 10 Area Line
Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.

OFFENSIVE

Initiative + 8
Attack type + (Ranged/Close, dmg+ or save)

Complications

xx
xx

Breakdown

20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points

History/Backstory

Pesonality/Tactics