M&M Serial:Dirk Gunner

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Revision as of 23:45, 20 September 2005 by Evan Waters (talk | contribs) (An early "hero" build)
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Dirk Gunner of the River Patrol

PL 7

Strength 18

Dexterity 15

Constitution 18

Intelligence 13

Wisdom 14

Charisma 15

Damage Save: +6 (+4 Con, +2 Toughness)

Fortitude Save: +4

Reflex Save: +2

Will Save: +2

Defense: 17 (+5 base, +2 Dex), 15 Flat-Footed

Initiative: +2

Hero Points: 4

Base Attack Bonus: +7

Melee Attack: +11 (+7 base, +4 Str)

Ranged Attack: +9 (+7 base, +2 Dex)

Feats:

Endurance

Toughness

Track

Power Attack

Takedown Attack

Skills:

Drive +4 (2 ranks, +2 Dex)

Escape Artist: +4 (2 ranks, +2 Dex)

Gather Information: +4 (2 ranks, +2 Cha)

Intimidate: +4 (2 ranks, +2 Cha)

Hide: +4 (2 ranks, +2 Dex)

Move Silently +4 (2 ranks, +2 Dex)

Swim +6 (2 ranks, +4 Str)

Profession (Police Officer) +4 (2 ranks, +2 Wis)

Jump +6 (2 ranks, +4 Str)

(Note: These skills were purchased using the standard costs in M&M 1e. The second edition will make skills significantly cheaper, so adjust upward accordingly. The apparent change is that 1 power point will buy 4 ranks, so you can multiply these ranks by 4 and still be within the upper limit dictated by Dirk's power level.)

Equipment: Pistol, Light

Radio

Speedboat

Background: Dirk Gunner is just a regular cop doing everything he can to uphold the law, without fancy gadgets or special powers. Armed only with a gun, a boat, and his ruthless determination, Gunner wages a one-man war on crime along the Hudson river, often ranging far outside his jurisdiction in a dogged attempt to get his man.

Personality: Dirk is a hard man, an often grimly serious individual who rarely lets his guard down. Your classic square-jawed, red-blooded American hero, if a bit rougher than most.

Appearance: A large, burly man with brown hair. Always wears a suit, with a fedora that never comes off no matter how roughed up he gets.

[This is an early stab at a heroic character, mostly to look at what power levels are best- if 10 is a good street level superhero, or a near-super crimefighter like Batman or the Shadow, then 7 might make sense for your more average serial hero, who's tough but also with an everyman quality.)