M&M Serial:Main Page

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M&M Serial

Serial Adventures Using the MUTANTS AND MASTERMINDS System

Many RPGs have tried to emulate the style of 30s and 40s pulp adventure stories, but none deal specifically with the motion picture serials of this period. The d20 variant rules introduced in MUTANTS AND MASTERMINDS run simply and elegantly enough to emulate these cut-rate, fast-paced adventures which ranged from jungle adventure to space opera to westerns, often fusing such genres in the process.

Several specific features of MUTANTS AND MASTERMINDS already work well for this genre. The damage system isn't too lethal for the nonstop fistfights and often-bloodless swordplay of the average serial chapter, gadgets are simple to build, and the default power level of the game is easily scaled down to handle characters who are merely heroic rather than superheroic. (Not that there weren't serials dedicated to Captain America, Superman, Captain Marvel, etc.)

This project will be dedicated to further fine-tuning the M&M system to work in the serial genre, looking at rules changes, converting serial characters and contributing original characters and material, as well as describing general serial conventions for GMs and players to study.

The page is a bit bare now, but will hopefully be expanded upon.

Characters:

Original Page Content by Evan Waters 395412931408