Editing MHR: Annihilation/Ronan
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==Changing/Combat Stats== | ==Changing/Combat Stats== | ||
*Current PP:1 | *Current PP:1 | ||
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** '''Godlike Strength d12''' | ** '''Godlike Strength d12''' | ||
*SFX | *SFX | ||
− | **''Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.'' | + | **''Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum. |
+ | '' | ||
+ | |||
** ''Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.'' | ** ''Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.'' | ||
**''Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.'' | **''Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.'' | ||
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** '''Transmutation d10''' | ** '''Transmutation d10''' | ||
** '''Weapon d10''' | ** '''Weapon d10''' | ||
− | *SFX: | + | **SFX: |
**''Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.'' | **''Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.'' | ||
**''Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.'' | **''Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.'' | ||
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==Specialties== | ==Specialties== | ||
− | * | + | *Specialty |
− | * | + | *Specialty |
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==Milestones== | ==Milestones== | ||
− | === | + | ===Milestone 1=== |
− | *'''1 XP''' when | + | *'''1 XP''' when |
− | *'''3 XP''' when | + | *'''3 XP''' when |
− | *'''10 XP''' when | + | *'''10 XP''' when |
− | === | + | ===Milestone 2=== |
− | *'''1 XP''' when | + | *'''1 XP''' when |
− | *'''3 XP''' when | + | *'''3 XP''' when |
− | *'''10 XP''' when | + | *'''10 XP''' when |
==Personal Information== | ==Personal Information== | ||
− | *Real Name: | + | *Real Name: |
*'''Whatever else you want to mention!''' | *'''Whatever else you want to mention!''' | ||
<br><br>[[MHR:_Annihilation|Back to the main page]] | <br><br>[[MHR:_Annihilation|Back to the main page]] |