Difference between revisions of "MHR: Annihilation/Ronan"

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(Created page with "==Changing/Combat Stats== *Current PP:1 *Current Stress: **Physical: **Mental: **Emotional: *Current Trauma: *XP: 0 ==Affiliations== Solo d10, Buddy d8, Team d6 ==Distinc...")
 
(Kree Accuser)
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** '''Godlike Strength d12'''
 
** '''Godlike Strength d12'''
 
*SFX
 
*SFX
**''Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.
+
**''Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.''
''
 
 
 
 
** ''Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.''
 
** ''Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.''
 
**''Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.''
 
**''Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.''

Revision as of 05:41, 24 August 2014

Changing/Combat Stats

  • Current PP:1
  • Current Stress:
    • Physical:
    • Mental:
    • Emotional:
  • Current Trauma:
  • XP: 0

Affiliations

Solo d10, Buddy d8, Team d6

Distinctions

  • Kree Supremacist
  • Wandering Exile
  • You Stand Accused!

Power Sets

Kree Accuser

  • Powers
    • Enhanced Reflexes d8
    • Invisibility d8
    • Superhuman Stamina d10
    • Superhuman Durability d10
    • Godlike Strength d12
  • SFX
    • Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.
    • Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.
    • Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.
  • Limits
    • Cybernetically Enhanced Armor. Shutdown Invisibility and step back Godlike Strength to gain a PP. Take an action vs. the doom pool to recover.
    • Kree Patriot. Step up emotional stress inflicted from the Kree government or populace to gain 1 PP.

Universal Weapon

  • Powers
    • Cosmic Master d10
    • Energy Blast d10
    • Supersonic Flight d10
    • Transmutation d10
    • Weapon d10
    • SFX:
    • Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.
    • Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
    • Multipower. Add more than one Universal Weapon power die to your pool. Step back each Universal Weapon power die in your pool once for each die beyond the first.
    • Universal Forces. When including Cosmic Mastery in a roll to create assets or complications, remove the second highest rolling die and step up your effect die.
    • Unleashed. Step up or double any Universal Weapon power for one action. If the action fails, add a die to doom pool equal to the normal rating of that power die.
  • Limit
    • Gear. Shutdown Universal Weapon to gain 1 PP. Take an action vs. the doom pool to recover Universal Weapon.

Specialties

  • Specialty
  • Specialty

Milestones

Milestone 1

  • 1 XP when
  • 3 XP when
  • 10 XP when

Milestone 2

  • 1 XP when
  • 3 XP when
  • 10 XP when

Personal Information

  • Real Name:
  • Whatever else you want to mention!



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