Difference between revisions of "MHR: Annihilation/Ronan"

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(Created page with "==Changing/Combat Stats== *Current PP:1 *Current Stress: **Physical: **Mental: **Emotional: *Current Trauma: *XP: 0 ==Affiliations== Solo d10, Buddy d8, Team d6 ==Distinc...")
 
 
(5 intermediate revisions by the same user not shown)
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This is Ronan as appearing in the Annihilation event run by InsertName.
 +
 
==Changing/Combat Stats==
 
==Changing/Combat Stats==
 
*Current PP:1
 
*Current PP:1
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** '''Godlike Strength d12'''
 
** '''Godlike Strength d12'''
 
*SFX
 
*SFX
**''Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.
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**''Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.''
''
 
 
 
 
** ''Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.''
 
** ''Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.''
 
**''Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.''
 
**''Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.''
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** '''Transmutation d10'''
 
** '''Transmutation d10'''
 
** '''Weapon d10'''
 
** '''Weapon d10'''
**SFX:
+
*SFX:
 
**''Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.''
 
**''Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.''
 
**''Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.''
 
**''Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.''
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==Specialties==
 
==Specialties==
*Specialty
+
*Combat Expert d8
*Specialty
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*Cosmic Expert d8
 +
*Crime Master d10
 +
*Menace Master d10
  
 
==Milestones==
 
==Milestones==
===Milestone 1===
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===Kree Weapon===
*'''1 XP''' when
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*'''1 XP''' when you threaten a criminal with the Universal Weapon.
*'''3 XP''' when  
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*'''3 XP''' when you use Universal Weapon to create a stunt.
*'''10 XP''' when  
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*'''10 XP''' when you either set aside the Universal Weapon to resign as Supreme Accuser, or take on a Kree ally as an apprentice so that they might wield the Universal Weapon in the future.
===Milestone 2===
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===Supreme Accuser===
*'''1 XP''' when
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*'''1 XP''' when you condescend to or threaten an enemy of the Kree Empire.
*'''3 XP''' when  
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*'''3 XP''' when you create an asset so that an enemy can be brought to Kree justice.
*'''10 XP''' when  
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*'''10 XP''' when you publically execute an alien whose death will cause the Kree to become embroiled in a galactic war, or declare Kree law as unjust, set down your mantle as Supreme Accuser, and adopt the name Ronan the Free.
  
 
==Personal Information==
 
==Personal Information==
*Real Name:   
+
*Real Name:  Nick the Nevermet
 
*'''Whatever else you want to mention!'''
 
*'''Whatever else you want to mention!'''
  
 
<br><br>[[MHR:_Annihilation|Back to the main page]]
 
<br><br>[[MHR:_Annihilation|Back to the main page]]

Latest revision as of 06:56, 24 August 2014

This is Ronan as appearing in the Annihilation event run by InsertName.

Changing/Combat Stats[edit]

  • Current PP:1
  • Current Stress:
    • Physical:
    • Mental:
    • Emotional:
  • Current Trauma:
  • XP: 0

Affiliations[edit]

Solo d10, Buddy d8, Team d6

Distinctions[edit]

  • Kree Supremacist
  • Wandering Exile
  • You Stand Accused!

Power Sets[edit]

Kree Accuser[edit]

  • Powers
    • Enhanced Reflexes d8
    • Invisibility d8
    • Superhuman Stamina d10
    • Superhuman Durability d10
    • Godlike Strength d12
  • SFX
    • Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.
    • Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.
    • Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.
  • Limits
    • Cybernetically Enhanced Armor. Shutdown Invisibility and step back Godlike Strength to gain a PP. Take an action vs. the doom pool to recover.
    • Kree Patriot. Step up emotional stress inflicted from the Kree government or populace to gain 1 PP.

Universal Weapon[edit]

  • Powers
    • Cosmic Master d10
    • Energy Blast d10
    • Supersonic Flight d10
    • Transmutation d10
    • Weapon d10
  • SFX:
    • Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.
    • Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
    • Multipower. Add more than one Universal Weapon power die to your pool. Step back each Universal Weapon power die in your pool once for each die beyond the first.
    • Universal Forces. When including Cosmic Mastery in a roll to create assets or complications, remove the second highest rolling die and step up your effect die.
    • Unleashed. Step up or double any Universal Weapon power for one action. If the action fails, add a die to doom pool equal to the normal rating of that power die.
  • Limit
    • Gear. Shutdown Universal Weapon to gain 1 PP. Take an action vs. the doom pool to recover Universal Weapon.

Specialties[edit]

  • Combat Expert d8
  • Cosmic Expert d8
  • Crime Master d10
  • Menace Master d10

Milestones[edit]

Kree Weapon[edit]

  • 1 XP when you threaten a criminal with the Universal Weapon.
  • 3 XP when you use Universal Weapon to create a stunt.
  • 10 XP when you either set aside the Universal Weapon to resign as Supreme Accuser, or take on a Kree ally as an apprentice so that they might wield the Universal Weapon in the future.

Supreme Accuser[edit]

  • 1 XP when you condescend to or threaten an enemy of the Kree Empire.
  • 3 XP when you create an asset so that an enemy can be brought to Kree justice.
  • 10 XP when you publically execute an alien whose death will cause the Kree to become embroiled in a galactic war, or declare Kree law as unjust, set down your mantle as Supreme Accuser, and adopt the name Ronan the Free.

Personal Information[edit]

  • Real Name: Nick the Nevermet
  • Whatever else you want to mention!



Back to the main page