MHR: Annihilation/Ronan

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This is Ronan as appearing in the Annihilation event run by InsertName.

Changing/Combat Stats

  • Current PP:1
  • Current Stress:
    • Physical:
    • Mental:
    • Emotional:
  • Current Trauma:
  • XP: 0


Solo d10, Buddy d8, Team d6


  • Kree Supremacist
  • Wandering Exile
  • You Stand Accused!

Power Sets

Kree Accuser

  • Powers
    • Enhanced Reflexes d8
    • Invisibility d8
    • Superhuman Stamina d10
    • Superhuman Durability d10
    • Godlike Strength d12
  • SFX
    • Immunity. Spend 1 PP to ignore stress, trauma, and complications from heat, cold, radiation, pressure, or vacuum.
    • Judgment. Step up or double a Crime Master asset or resource for an action. If the roll fails, move the asset or resource to the doom pool at its normal value.
    • Second Wind. Before you make an action including a Renegade Accuser power, you may move your physical stress die to the doom pool and step up the Renegade Accuser power for this action.
  • Limits
    • Cybernetically Enhanced Armor. Shutdown Invisibility and step back Godlike Strength to gain a PP. Take an action vs. the doom pool to recover.
    • Kree Patriot. Step up emotional stress inflicted from the Kree government or populace to gain 1 PP.

Universal Weapon

  • Powers
    • Cosmic Master d10
    • Energy Blast d10
    • Supersonic Flight d10
    • Transmutation d10
    • Weapon d10
  • SFX:
    • Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Universal Weapon stunt or step up a Universal Weapon power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.
    • Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
    • Multipower. Add more than one Universal Weapon power die to your pool. Step back each Universal Weapon power die in your pool once for each die beyond the first.
    • Universal Forces. When including Cosmic Mastery in a roll to create assets or complications, remove the second highest rolling die and step up your effect die.
    • Unleashed. Step up or double any Universal Weapon power for one action. If the action fails, add a die to doom pool equal to the normal rating of that power die.
  • Limit
    • Gear. Shutdown Universal Weapon to gain 1 PP. Take an action vs. the doom pool to recover Universal Weapon.


  • Combat Expert d8
  • Cosmic Expert d8
  • Crime Master d10
  • Menace Master d10


Kree Weapon

  • 1 XP when you threaten a criminal with the Universal Weapon.
  • 3 XP when you use Universal Weapon to create a stunt.
  • 10 XP when you either set aside the Universal Weapon to resign as Supreme Accuser, or take on a Kree ally as an apprentice so that they might wield the Universal Weapon in the future.

Supreme Accuser

  • 1 XP when you condescend to or threaten an enemy of the Kree Empire.
  • 3 XP when you create an asset so that an enemy can be brought to Kree justice.
  • 10 XP when you publically execute an alien whose death will cause the Kree to become embroiled in a galactic war, or declare Kree law as unjust, set down your mantle as Supreme Accuser, and adopt the name Ronan the Free.

Personal Information

  • Real Name: Nick the Nevermet
  • Whatever else you want to mention!

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