Difference between revisions of "MTH:Merits"

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(UPDATED MERITS)
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* [[MTH:Altered_Merits|Altered Merits]]
 
* [[MTH:Altered_Merits|Altered Merits]]
  
=NEW MERITS=
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=New Merits=
  
 
New Merits for superhuman and heroic characters.  These are purchased in the same manner as normal Merits.
 
New Merits for superhuman and heroic characters.  These are purchased in the same manner as normal Merits.

Revision as of 02:02, 9 February 2015

Porting Merits

Some Merits created for other supernatural creatures might be appropriate for superhuman or heroic characters; perhaps a character's advanced technology could be represented by the "Imbued Item" or "Enhanced Item" Merits from Mage: the Awakening, or a superhuman who enjoys a good reputation among the heroic community could benefit from the "Repute" Merit from Promethean: The Created. Characters who wish to take Merits from other supernatural games are encouraged to speak with their ST in order to decide whether or not such a purchase would be appropriate.

God Machine Merits

Players using the God Machine Chronicle rules update should consider the following merits to be valid powers for More Than Human; Aura Reading, Biokinesis, Clairvoyance, and Psychometry. These are technically supernatural powers, even though they are mechanically merits.

Updated Merits

New Merits

New Merits for superhuman and heroic characters. These are purchased in the same manner as normal Merits.

A number of these Merits refer to "effective" Attributes and Skills, usually as prerequisites; this refers to an Attribute's or Skill's rating plus a matching Mega-Attribute or Mega-Skill. For example, a character with Dexterity 3 and Mega-Dexterity 1 would have an Effective Dexterity score of 4.