Difference between revisions of "Macchiato Monsters: The Stygian Library: Man"

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(Man)
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'''Languages:''' Ad Copy, (+3 more TBD)
 
'''Languages:''' Ad Copy, (+3 more TBD)
  
*'''Level 2''' | '''Trait:''' The Idea of the Powers of the Mind
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===Trait: The Idea of the Powers of the Mind (Level 2)===
Experiences 0/2
+
You could roll with advantage when advancing your ideal to thinking minds, speaking and acting intellectually-religiously, treating the mind itself (and its powers!) with ritual and veneration. You might roll with disadvantage to, say, assert your physical existence or avoid being eaten by an ideovore.
  
*STR 09 DEX 13 CON 06 INT 10 WIS 15 CHA 14
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Experiences 0/2<br>
 +
STR 09 DEX 13 CON 06 INT 10 WIS 15 CHA 14<br>
 
HD 1d6 <br>
 
HD 1d6 <br>
 
HP 10 <br>
 
HP 10 <br>
 
Attacks/round: 1
 
Attacks/round: 1
  *Abilities
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'''Floating Step''': I pass through solid barriers when no-one's looking, 2/day<br>
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===Abilities===
'''Proselytize''': I convert subjects to 'the Powers of the Mind,' 1/day, CHA roll
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  *'''Forget Form''': I pass through solid barriers when no-one's looking, 2/day<br>
 +
 
 +
*'''Proselytize''': I convert subjects to 'the Powers of the Mind,' 1/day, CHA roll
  
 
===Psychomancy Spell Specialization===
 
===Psychomancy Spell Specialization===

Revision as of 14:32, 19 September 2020

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Man

Pronouns: he/his/him, it/its/it, any
Languages: Ad Copy, (+3 more TBD)

Trait: The Idea of the Powers of the Mind (Level 2)

You could roll with advantage when advancing your ideal to thinking minds, speaking and acting intellectually-religiously, treating the mind itself (and its powers!) with ritual and veneration. You might roll with disadvantage to, say, assert your physical existence or avoid being eaten by an ideovore.

Experiences 0/2
STR 09 DEX 13 CON 06 INT 10 WIS 15 CHA 14
HD 1d6
HP 10
Attacks/round: 1

Abilities

*Forget Form: I pass through solid barriers when no-one's looking, 2/day
*Proselytize: I convert subjects to 'the Powers of the Mind,' 1/day, CHA roll

Psychomancy Spell Specialization

*Dominate: By standing completely still with eyes closed in concentration, the sorcerer may psychically enter the body of another nearby, gaining access to any of their senses, and dictate the subject's physical actions. Subjects of this spell may resist any given dictated action by taking a die of damage (1d6). Such manipulation is awkward (a minor penalty applies), and lends a marionette-like quality to the movements and demeanor of the subject so controlled. When Dominate is initially cast, it works on the chosen subject if the roll passed. If you want to try it on a new subject while the spell is still active (for turns equal to your level), you make a fresh WIS roll as if to cast, but don't pay the cost again or risk spell failure. It works on one person at a time.
*Dust of the Sandman: Sparkling dust conjured from the land of dreams blankets a small melee, and all within fall asleep.

Equipment

  • The impression of a business suit and coat, with umbrella (as shield) (free slot for worn armor)
  • Faith - The Dealer of Fate sometimes shows me their hand (Δ4) (free slot for Faith)
  • Pouch of the oracle's incense Δ4
  • Stack of magazines rich with nutritrious thinkpieces Δ6
  • backpack
  • pouches of mind-enhancing herbs (as bedroll)
  • 2 bear traps
  • a ring and a wooden board bearing the 32 psychograms; great for having a chat with overly timid spirits
  • (empty) (CON 7/7)

Henchlings

  • Dog Δ6 (Trait: Big Brave Dog)
    • HP 5, bite d4, Δ6 armor (repair with treats, baths, etc)
    • Equipment: (none, can carry up to 5 items if given a pack)