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==='''ACTIVELY RESISTING'''===
 
==='''ACTIVELY RESISTING'''===
βˆ’
*Actively resisting does not involve dice, it is a full round action, and cannot be used in a multiple-action. Sets of all widths that round must be equal or greater than [[resist]] to hit (e.g width 3 sets must now be equal or greater than [[resist]] (''which means that critical effects are less likely. In effect, actively resisting doesn't do anything *in reducing the chance of a minimal success, but has a huge effect on minimising the chance of experiencing critical effects'')  
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*Actively resisting does not involve dice, it is a full round action, and cannot be used in a multiple-action. Sets of all widths that round must be equal or greater than [[resist]] to hit (e.g width 3 sets must *now be equal or greater than [[resist]] (''which means that critical effects are less likely. In effect, actively resisting doesn't do anything *in reducing the chance of a minimal success, but has a huge effect *on minimising the chance of experiencing critical effects'')  
  
 
==='''FAILED SPELLCASTING'''===
 
==='''FAILED SPELLCASTING'''===
βˆ’
*If the spell fails (dice pool has no successes or does not beat the [[resist]] value), then the spellcaster has a -1d penalty to all future spellcasting rolls (until the caster has rested/meditated). This penalty increases by an additional -1d for every successive failed spellcasting roll.  
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*If the spell fails (dice pool has no successes or does not beat the [[resist]] value), then the spellcaster has a -1d penalty to all future spellcasting rolls (until the caster has rested/meditated). This penalty *increases by an additional -1d for every successive failed spellcasting roll.  
 
**eg. a spellcaster with 7 dice pool fails at casting a magic missile. From now on, his dice pool is 6. He next tries to cast a fireball with 6 dice pool, and succeeds. His dice pool stays at 6. If he then fails at casting a sleep spell, his dice pool would now be 5. After resting for the night, the spellcaster's dice pool resets to 7. (''with this system , there is no need for a mana mechanic or fixing the number of spells that can be cast per day. Also, the spells with the greatest effect (greatest width), are spells cast when the spellcaster is his freshest. As he casts more spells in a day, his chance of success lessens, as well as the strength of his spells. i.e. unsuccessfully casting spells is fatiguing'').
 
**eg. a spellcaster with 7 dice pool fails at casting a magic missile. From now on, his dice pool is 6. He next tries to cast a fireball with 6 dice pool, and succeeds. His dice pool stays at 6. If he then fails at casting a sleep spell, his dice pool would now be 5. After resting for the night, the spellcaster's dice pool resets to 7. (''with this system , there is no need for a mana mechanic or fixing the number of spells that can be cast per day. Also, the spells with the greatest effect (greatest width), are spells cast when the spellcaster is his freshest. As he casts more spells in a day, his chance of success lessens, as well as the strength of his spells. i.e. unsuccessfully casting spells is fatiguing'').
  

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