Difference between revisions of "Magnus Colgrave"

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In his own time he runs a private agency specializing in supernatural cases and ''pro bono'' work (largely enabled by his paid work for the Bureau).
 
In his own time he runs a private agency specializing in supernatural cases and ''pro bono'' work (largely enabled by his paid work for the Bureau).
  
=== Stats ===
+
== Statistics ==
  
; Attributes
+
'''Attributes<br>
 +
Agility d6<br>
 +
Smarts d8<br>
 +
Spirit d8<br>
 +
Strength d10 (powered up from d6)<br>
 +
Vigor d10 (powered up from d6)
  
Agility d6, Smarts d8, Spirit d8, Strength d10 ''(powered up from d6)'', Vigor d10 ''(powered up from d6)''
+
'''Skills<br>
 +
Athletics d10 (powered up from d6)<br>
 +
Common Knowledge d4<br>
 +
Fighting d10 (powered up from d6)<br>
 +
Focus d6 (powered up from none)<br>
 +
Notice d8, +2 when investigating<br>
 +
Persuasion d8<br>
 +
Research d8+2<br>
 +
Shooting d6<br>
 +
Stealth d6<br>
 +
Taunt d6
  
; Skills
+
'''Pace:''' 6", '''Parry:''' 7, '''Size:''' 1, '''Toughness:''' 10 (2)
  
Athletics d10* ''(powered up from d6)'', Common Knowledge d4*, Fighting d10 ''(powered up from d6)'', Focus d6 ''(powered up from none)'', Notice d8* ''(+2 when investigating)'', Persuasion d8*, Research d8 ''(+2 when investigating)'', Shooting d6, Stealth d6*, Taunt d6
+
'''Languages:''' English (native), Greek, Japanese, Latin, Spanish
  
'''Pace''' 6", '''Parry''' 7, '''Size''' 1, '''Toughness''' 10 (2)
+
'''Hindrances<br>
 +
Curious (major)<br>
 +
Heroic (major)<br>
 +
Obligation (minor; the B.P.R.D.)
  
; Languages
+
'''Supernatural Banes<br>
 +
Distinctive Appearance (-1, featureless eyes of golden light)<br>
 +
Monologuer (-2)
  
English ''(native)'', Greek, Japanese, Latin, Spanish
+
'''Edges<br>
 +
Command (powered)<br>
 +
Investigator (human)<br>
 +
Natural Leader (powered)<br>
 +
Super Powers (free; Power Level II, limit 10, power points 30+3)
  
; Hindrances
+
== Powers ==
Curious ''(major)'', Heroic ''(major)'', Obligation ''(minor; the B.P.R.D.)''
 
  
; Supernatural Banes
+
'''Environmental Resistance:''' Magic 1 + Device -1, Area Effect 2 = '''2pp''' ''(all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of same)''<br>
Distinctive Appearance ''(-1, featureless eyes of golden light)'', Monologuer ''(-2)''
+
- switchable with Environmental Resistance: Magic 1 + Device -1, Immunity 2 = '''1pp''' ''(immune to magical damage and effects)''<br>
 +
'''Fearless''' 2 + Steady 2 = '''4pp''' ''(immune to Fear checks, all in command range get +2 to Fear checks)''<br>
 +
'''Genius''' 2 + Fast Learner 1 = '''3pp''' ''(free reroll on Smarts and Smarts-based skills, no unskilled penalty on same skills)''<br>
 +
'''Growth''' 3 + Permanent -2 = '''1pp''' ''(increase Strength, Size and Toughness one step)''<br>
 +
'''Melee Attack''' 4 + Thrown Weapons 2 = '''6pp''' ''(+2d6 melee and thrown damage)''<br>
 +
'''Super Attribute:''' Strength 2, Vigor 4 = '''6pp'''<br>
 +
'''Super Edge:''' Command 2, Natural Leader 2 = '''4pp'''<br>
 +
'''Super Skill:''' Athletics 2, Fighting 2, Focus 2 = '''6pp'''
  
; Edges
+
== Gear ==
  
Command ''(powered)'', Investigator ''(human)'', Natural Leader ''(powered)'', Super Powers ''(free; Power Level II, limit 10, power points 30+3)''
+
; On person (15 lbs.)
 +
* A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm.
 +
* An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb.)
 +
* B.P.R.D. tactical vest (Armor +2, 5 lbs.)
 +
** Sidearm, 3 magazines (12/24/48", 2d6, AP 1, ROF 1, shots 17, 5 lbs.)
 +
** POCKET 1 - Multitool (0.5 lbs.), Pen and notebook (0.5 lbs.)
 +
** POCKET 2 - Radio (1 lb.)
 +
** POCKET 3 - Flashlight (1 lb.)
 +
** POCKET 4 -
 +
* Tracker (1 lb.)
 +
* Wristwatch
  
=== Powers ===
+
; Backpack (30 lbs., halved for encumbrance)
 +
* Bedroll (4 lbs.)
 +
* Binoculars (2 lbs.)
 +
* Canteen (4 lbs.)
 +
* First aid kit (1 lb.)
 +
* Flares x 4 (2 lbs.)
 +
* Hammock (2 lbs.)
 +
* Hatchet (Str+d6, 2 lbs.)
 +
* Knife (Str+d4, 1 lb.)
 +
* Light tarp, 2x3 yards (2 lbs.)
 +
* Matches x 2 (1 lbs.)
 +
* MREs x 2 (2 lbs.)
 +
* Rope, 20 yards (3 lbs.)
 +
* Smartphone (0.5 lbs.)
 +
* Thread, waxed, heavy, 150 yards (0.5 lbs.)
 +
* Tracker (1 lb.)
  
* '''Environmental Resistance:''' Magic 1 + Device -1, Area Effect 2 = '''2pp''' ''(all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of magic)''
+
; Scuba gear (40 lbs., negligible in water)
** switchable with Environmental Resistance: Magic 1 + Device -1, Immunity 2 = '''1pp''' ''(self alone immune to magical damage and effects)''
+
* Speargun (6/12/24", half range out of water, 2d6, ROF 1, Shots 1, 4 lbs.)
* '''Fearless''' 2 + Steady 2 = '''4pp''' ''(self immune to Fear checks, all in command range get +2 to Fear checks)''
+
** 3 spears
* '''Genius''' 2 + Fast Learner 1 = '''3pp''' ''(free reroll on Smarts and Smarts based skills, no unskilled penalty on same skills)''
+
** 2 bangsticks (touch, 2d8, AP 2)
* '''Growth''' 3 + Permanent -2 = '''1pp''' ''(increase Strength one step, +1 Size and Toughness)''
 
* '''Melee Attack''' 4 + Thrown Weapons 2 = '''6pp''' ''(+2d6 melee and thrown damage)''
 
* '''Super Attribute:''' Strength 2, Vigor 4 = '''6pp'''
 
* '''Super Edge:''' Command 2, Natural Leader 2 = '''4pp'''
 
* '''Super Skill:''' Athletics 2, Fighting 2, Focus 2 = '''6pp'''
 
 
 
=== Gear ===
 
 
 
; On person ''(16 lbs)
 
* A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm. ''(Armor +2, 8 lbs.)
 
* An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. ''(Environmental Resistance "device", 1 lb.)
 
* B.P.R.D. sidearm, underarm holster, 2 reloads ''(12/24/48", 2d6, AP 1, Rof 1, shots 17, 5 lbs.)
 
* Matches ''(0.5 lbs.)
 
* Multitool ''(0.5 lbs.)
 
* Pen and notebook ''(0.5 lbs.)
 
* Wristwatch ''(0.5 lbs.)
 
 
 
; Backpack ''(25 lbs.)
 
* Bedroll ''(4 lbs.)
 
* Binoculars ''(2 lbs.)
 
* Canteen ''(4 lbs.)
 
* First aid kit ''(1 lb.)
 
* Flares x 4 ''(2 lbs.)
 
* Flashlight ''(1 lb.)
 
* Hatchet ''(Str+d6, 2 lbs.)
 
* MREs x 2 ''(2 lbs.)
 
* Knife ''(Str+d4, 1 lb.)
 
* Matches x 2 ''(1 lbs.)
 
* Radio ''(1 lb.)
 
* Rope, 20 yards ''(3 lbs.)
 
* Smartphone ''(0.5 lbs.)
 
* Thread, waxed, heavy, 150 yards ''(0.5 lbs.)
 
 
 
; Scuba gear ''(40 lbs., negligible in water)
 
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 03:06, 12 June 2022

A player character in SWADE Hellboy PBP.

Consulting field agent on permanent retainer. An expert investigator, talented academic dabbler and amateur heavyweight prizefighter, co-habited by a pre-human ENTITY of great power.

Tall, dark and handsome; a bit of a dork.

In his own time he runs a private agency specializing in supernatural cases and pro bono work (largely enabled by his paid work for the Bureau).

Statistics[edit]

Attributes
Agility d6
Smarts d8
Spirit d8
Strength d10 (powered up from d6)
Vigor d10 (powered up from d6)

Skills
Athletics d10 (powered up from d6)
Common Knowledge d4
Fighting d10 (powered up from d6)
Focus d6 (powered up from none)
Notice d8, +2 when investigating
Persuasion d8
Research d8+2
Shooting d6
Stealth d6
Taunt d6

Pace: 6", Parry: 7, Size: 1, Toughness: 10 (2)

Languages: English (native), Greek, Japanese, Latin, Spanish

Hindrances
Curious (major)
Heroic (major)
Obligation (minor; the B.P.R.D.)

Supernatural Banes
Distinctive Appearance (-1, featureless eyes of golden light)
Monologuer (-2)

Edges
Command (powered)
Investigator (human)
Natural Leader (powered)
Super Powers (free; Power Level II, limit 10, power points 30+3)

Powers[edit]

Environmental Resistance: Magic 1 + Device -1, Area Effect 2 = 2pp (all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of same)
- switchable with Environmental Resistance: Magic 1 + Device -1, Immunity 2 = 1pp (immune to magical damage and effects)
Fearless 2 + Steady 2 = 4pp (immune to Fear checks, all in command range get +2 to Fear checks)
Genius 2 + Fast Learner 1 = 3pp (free reroll on Smarts and Smarts-based skills, no unskilled penalty on same skills)
Growth 3 + Permanent -2 = 1pp (increase Strength, Size and Toughness one step)
Melee Attack 4 + Thrown Weapons 2 = 6pp (+2d6 melee and thrown damage)
Super Attribute: Strength 2, Vigor 4 = 6pp
Super Edge: Command 2, Natural Leader 2 = 4pp
Super Skill: Athletics 2, Fighting 2, Focus 2 = 6pp

Gear[edit]

On person (15 lbs.)
  • A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm.
  • An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb.)
  • B.P.R.D. tactical vest (Armor +2, 5 lbs.)
    • Sidearm, 3 magazines (12/24/48", 2d6, AP 1, ROF 1, shots 17, 5 lbs.)
    • POCKET 1 - Multitool (0.5 lbs.), Pen and notebook (0.5 lbs.)
    • POCKET 2 - Radio (1 lb.)
    • POCKET 3 - Flashlight (1 lb.)
    • POCKET 4 -
  • Tracker (1 lb.)
  • Wristwatch
Backpack (30 lbs., halved for encumbrance)
  • Bedroll (4 lbs.)
  • Binoculars (2 lbs.)
  • Canteen (4 lbs.)
  • First aid kit (1 lb.)
  • Flares x 4 (2 lbs.)
  • Hammock (2 lbs.)
  • Hatchet (Str+d6, 2 lbs.)
  • Knife (Str+d4, 1 lb.)
  • Light tarp, 2x3 yards (2 lbs.)
  • Matches x 2 (1 lbs.)
  • MREs x 2 (2 lbs.)
  • Rope, 20 yards (3 lbs.)
  • Smartphone (0.5 lbs.)
  • Thread, waxed, heavy, 150 yards (0.5 lbs.)
  • Tracker (1 lb.)
Scuba gear (40 lbs., negligible in water)
  • Speargun (6/12/24", half range out of water, 2d6, ROF 1, Shots 1, 4 lbs.)
    • 3 spears
    • 2 bangsticks (touch, 2d8, AP 2)