Magnus Colgrave

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P.I. Magnus Colgrave

Hindrances
Curious (major)
Heroic (major)
Obligation (minor; the B.P.R.D.)

Supernatural Banes
Distinctive Appearance (-1)
Monologuer (-2)

Attributes
Agility d6
Smarts d8
Spirit d8, +2 to recover from Shaken
Strength d10 (powered up from d6)
Vigor d10, +2 to recover from Stunned (powered up from d6)

Skills
Athletics* d10 (powered up from d6)
Common Knowledge* d4
Fighting d10 (powered up from d6)
Focus d6
Notice* d8, +2 when investigating
Persuasion* d8
Research d8, +2 when investigating
Shooting d6
Stealth* d6
Taunt d8 (powered up from none)

Derived Statistics
Pace 6"
Parry 7
Size 1
Toughness 8

Edges
Combat Reflexes (super)
Command (super)
Investigator (human)
Natural Leader (super)
Super Powers (free; Power Level II, limit 10, power points 30+3)

Powers

  • Fearless 2, steady 2 = 4
  • Genius 2, fast learner 1 = 3
  • Growth 3, Permanent -2 = 1
  • Melee Attack 2, charge 1 = 3
  • Mind Shield 1, strong 2 = 3
  • Super Attribute (strength 2, vigor 4) 6
  • Super Edge (combat reflexes 2, command 2, natural leader 2) 6
  • Super Skill (athletics 2, fighting 2, intimidation 3) 7

Gear
Worn leather jacket with B.P.R.D. shoulder patch
Multitool
Smartphone
Assortment of mostly but not necessarily useless charms and talismans
etc./TBA

B.P.R.D. ISSUED GEAR
B.P.R.D. HEAVY DUTY BACKPACK: Taking an item from the backpack takes an Action. Wt. 2lb and can hold up to 40lbs (but only counts as 20lbs or half carried weight for Encumbrance due to load bearing design). Generally the maximum size of any item place into the pack will be LARGE. You might be able to fit more the one such item into the pack, depending on what it is.
B.P.R.D. SIDEARM (SMALL): The standard-issue 9mm sidearm of the B.P.R.D. Treat as Glock (9mm) from SWADE pg. 73 (Range 12/24/48, Damage 2d6, AP1, ROF1, Wt. 3lb) with the 3 extra clips totaling an extra 1lb. each. Each clip is also TINY
B.P.R.D. TACTICAL VEST: The iconic B.P.R.D. tactical vest (or TacVest). B.P.R.D. proudly printed on the back.
The tactical vest has 4 pockets and one Pistol Holster. Each pocket can hold 2 Tiny items or 1 Small item for a total capacity of 8. The holster can hold one Small firearm and 3 Tiny clips. POCKETS: The agent is able to access equipment in their TacVest’s pockets as it were at hand. As part of an agents turn, they can produce 1 item from the vest’s pockets. They could instead as a limited action stow 1 item and replace it with another item from their tactical vest. Any items not in the tactical vest but in an agent’s inventory are in their backpack, which requires an Action to open and retrieve an item. The tactical vest does not have a size as it is a means of organising an agent’s inventory.
TACVEST (torso) grants AP 2 with a ST Min of d4 and Wt. 5lbs. Can add advanced matierial ceramic inserts (torso) that will increase the AP to 4 but also ST Min of d6+ and Wt. 12lbs.
Also serve as acts as either a 'Stab' or 'Ballistic' Vest (choice one of the following)...

  • STAB VEST: subtract 2 damage from stabbing or slashing weapon (not blunt melee weapons) include bows, crossbows, swords, daggers, claws and bite attacks, etc.
  • BALLISTIC VEST: subtract 4 from ballistic damage before it applies to her Toughness.

HIGH-POWERED FLASHLIGHT (SMALL): it casts bright light out in a beam to 10" (20 yards) and dim light out for another 5" (15" total or 30 yards). Wt. 1lb
B.P.R.D. TRACKER (TINY) Wt. 1lb
FIRST AID KIT (SMALL) Wt. 1lb (see SWADE pg. 96)
Total Wt. Carried: 16lbs with standard TacVest. 23lbs with inserts for TacVest

Plus STUPID PROOF SCUBA GEAR (full mask helmet, oxgyen tank, wet suit, swimming fins) Wt.40lbs. (does not count towards Encumbrance when in the water). The oxygen tank lasts for pne hour of use.