Difference between revisions of "Magnus Colgrave"

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In his own time he runs a private agency specializing in supernatural cases and ''pro bono'' work (largely enabled by his paid work for the Bureau).
 
In his own time he runs a private agency specializing in supernatural cases and ''pro bono'' work (largely enabled by his paid work for the Bureau).
  
=== Hindrances ===
+
=== Stats ===
  
Curious ''(major)'', Heroic ''(major)'', Obligation ''(minor; the B.P.R.D.)''
+
; Attributes
 
 
; Supernatural Banes
 
 
 
Distinctive Appearance ''(-1, featureless eyes of golden light)'', Monologuer ''(-2)''
 
 
 
=== Attributes ===
 
  
 
Agility d6, Smarts d8, Spirit d8, Strength d10 ''(powered up from d6)'', Vigor d10 ''(powered up from d6)''
 
Agility d6, Smarts d8, Spirit d8, Strength d10 ''(powered up from d6)'', Vigor d10 ''(powered up from d6)''
  
=== Skills ===
+
; Skills
  
 
Athletics d10* ''(powered up from d6)'', Common Knowledge d4*, Fighting d10 ''(powered up from d6)'', Focus d6 ''(powered up from none)'', Notice d8* ''(+2 when investigating)'', Persuasion d8*, Research d8 ''(+2 when investigating)'', Shooting d6, Stealth d6*, Taunt d6
 
Athletics d10* ''(powered up from d6)'', Common Knowledge d4*, Fighting d10 ''(powered up from d6)'', Focus d6 ''(powered up from none)'', Notice d8* ''(+2 when investigating)'', Persuasion d8*, Research d8 ''(+2 when investigating)'', Shooting d6, Stealth d6*, Taunt d6
  
; Derived Statistics
+
'''Pace''' 6", '''Parry''' 7, '''Size''' 1, '''Toughness''' 10 (2)
 
 
Pace 6", Parry 7, Size 1, Toughness 10 (2)
 
  
 
; Languages
 
; Languages
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English ''(native)'', Greek, Japanese, Latin, Spanish
 
English ''(native)'', Greek, Japanese, Latin, Spanish
  
=== Edges ===
+
; Hindrances
 +
Curious ''(major)'', Heroic ''(major)'', Obligation ''(minor; the B.P.R.D.)''
 +
 
 +
; Supernatural Banes
 +
Distinctive Appearance ''(-1, featureless eyes of golden light)'', Monologuer ''(-2)''
 +
 
 +
; Edges
  
 
Command ''(powered)'', Investigator ''(human)'', Natural Leader ''(powered)'', Super Powers ''(free; Power Level II, limit 10, power points 30+3)''
 
Command ''(powered)'', Investigator ''(human)'', Natural Leader ''(powered)'', Super Powers ''(free; Power Level II, limit 10, power points 30+3)''

Revision as of 08:09, 19 May 2022

A player character in SWADE Hellboy PBP.

Consulting field agent on permanent retainer. An expert investigator, talented academic dabbler and amateur heavyweight prizefighter, co-habited by a pre-human ENTITY of great power.

Tall, dark and handsome; a bit of a dork.

In his own time he runs a private agency specializing in supernatural cases and pro bono work (largely enabled by his paid work for the Bureau).

Stats

Attributes

Agility d6, Smarts d8, Spirit d8, Strength d10 (powered up from d6), Vigor d10 (powered up from d6)

Skills

Athletics d10* (powered up from d6), Common Knowledge d4*, Fighting d10 (powered up from d6), Focus d6 (powered up from none), Notice d8* (+2 when investigating), Persuasion d8*, Research d8 (+2 when investigating), Shooting d6, Stealth d6*, Taunt d6

Pace 6", Parry 7, Size 1, Toughness 10 (2)

Languages

English (native), Greek, Japanese, Latin, Spanish

Hindrances

Curious (major), Heroic (major), Obligation (minor; the B.P.R.D.)

Supernatural Banes

Distinctive Appearance (-1, featureless eyes of golden light), Monologuer (-2)

Edges

Command (powered), Investigator (human), Natural Leader (powered), Super Powers (free; Power Level II, limit 10, power points 30+3)

Powers

  • Environmental Resistance: Magic 1 + Device -1, Area Effect 2 = 2pp (all in MBT get +4 to resist and -4 damage from magical effects, and ignore background effects of magic)
    • switchable with Environmental Resistance: Magic 1 + Device -1, Immunity 2 = 1pp (self alone immune to magical damage and effects)
  • Fearless 2 + Steady 2 = 4pp (self immune to Fear checks, all in command range get +2 to Fear checks)
  • Genius 2 + Fast Learner 1 = 3pp (free reroll on Smarts and Smarts based skills, no unskilled penalty on same skills)
  • Growth 3 + Permanent -2 = 1pp (increase Strength one step, +1 Size and Toughness)
  • Melee Attack 4 + Thrown Weapons 2 = 6pp (+2d6 melee and thrown damage)
  • Super Attribute: Strength 2, Vigor 4 = 6pp
  • Super Edge: Command 2, Natural Leader 2 = 4pp
  • Super Skill: Athletics 2, Fighting 2, Focus 2 = 6pp

Gear

On person (16 lbs)
  • A handcrafted jacket of heavy brown leather, patinaed almost black. Flames climbing up both sleeves and a burning skull on the back are artfully embossed in gold foil. Closer examination would reveal several cuts and bullet holes repaired with great skill and care. A B.P.R.D. cloth badge is velcroed onto the left arm. (Armor +2, 8 lbs.)
  • An everchanging selection of minor magical trinkets, charms, amulets and talismans of every description, many worn as jewelry and more floating around every pocket. None are of any real value in their own right, but collectively they channel the ENTITY's power into a strong mystical ward. (Environmental Resistance "device", 1 lb.)
  • B.P.R.D. sidearm, underarm holster, 2 reloads (12/24/48", 2d6, AP 1, Rof 1, shots 17, 5 lbs.)
  • Matches (0.5 lbs.)
  • Multitool (0.5 lbs.)
  • Pen and notebook (0.5 lbs.)
  • Smartphone (0.5 lbs.)
Backpack (22 lbs.)
  • Binoculars (2 lbs.)
  • Canteen (4 lbs.)
  • Chalk, 4 pcs (0.5 lbs.)
  • First aid kit (1 lb.)
  • Flares, 4 pcs (2 lbs.)
  • Flashlight (1 lb.)
  • Machete (Str+d6, 2 lbs.)
  • Knife (Str+d4, 1 lb.)
  • Matches, 4 boxes (2 lbs.)
  • Radio (1 lb.)
  • Rope, 20 yards (3 lbs.)
  • Thread, waxed, heavy (200 yards, 0.5 lbs.)
Scuba gear (40 lbs., ignore encumbrance in water)