Majorian of the Beast Empire

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Revision as of 11:18, 9 March 2014 by 75.23.250.92 (talk) (Valuables)
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- Main Page; Keep On The Borderlands

Statistics

  • Class: Magic User
  • Level: 10 (10th levelWizard)
  • Experience Points: 521,027 (+10%) (600,000 for 10th level)
  • Total Hit Points: 25
  • Armor Class: 2
  • Movement: 12"

Attributes:

  • Strength 13 +1 bonus
  • Intelligence 17 Languages: Common, High Vancian [his native tongue], Orcish, Elvish, Dwarven
  • Wisdom 10
  • Dexterity 9
  • Constitution 8 -1 hit points per hit die
  • Charisma 15 +1 reactions, maximum hirelings 5, default morale of hirelings 8

Valuables

   On Person:
   Stored at Guild:




   Stored at Keep:






   Stored at Arduum:
        1 Gem (5000 gp base value) 5000
       14 Gems (100 gp base value) 1400
       17 Gems (500 gp each) 8500
        1 Jewels (3000 gp each) 3000
        1 Gems (100 gp base value) 100
        2 Gold Armbands with Ivory and Amber inset bear (2000 gp each) 4000
        Subtotal: 22010
        Gold Pieces after Delivery Fee: 15450
        Platinum Pieces (1350) = 6750 gp value
        Total: 44,200 gp value of money to spend/bank/whatever. 


Equipment

   Armor:
      Bracers of Defense (AC 5)     - wt 10
      Cloak of Protection +2        - wt 10
      Ring of Warmth                - wt 10
      Ring of Protection +1         - wt 10
   Weapons:
      Dagger +2     - wt 10
      Wand of Frost - wt 10
   Coinage:
      80 gp - wt 80
      16 pp - wt 16
      1 gem of value 100 gp - wt 1
   Backpack with: - wt 80
      Iron rations (1 week)
      Water Skin
      Lantern
      2 flasks of oil
      Tinder box (flint & steel)
      Garlic (x1)
      Wolfsbane (x1)
      Small Sack
      Mirror (hand-sized, steel)
             Potion of Extra-Healing - wt 10

'Total Encumbrance:' 247

  Riding Horse
       Saddle & Bridle
       Saddlebags:
           Rope (50' length)
           Stakes and Mallet
           Four Large Sacks (Empty)
           6 Torches

Spellbook:

      1st level: 
          Charm Person
          Detect Magic
          Magic Missile
          Read Magic
          Read Languages 
          Light
          Protection from Evil
          Shield 
          Sleep
     
      2nd level:
          Detect Evil 
          Detect Invisible
          Knock 
          Levitate
          Mirror Image
          Wizard Lock
      3rd level:
          Dispel Magic
          Fireball 
          Infravision 
          Invisibility 10' radius
          Protection from Evil 10' radius
          Protection from Normal Missiles
      4th level:
          Charm Monster
          Hallucinatory Terrain
          Wall of Fire 
      5th level:  
          Cloudkill
          Telekinesis 
          
      6th level:

Spells Currently Memorized:

  • 1st Level: Sleep, Magic Missile, Charm Person
  • 2nd Level: Knock, Levitate, Wizard Lock
  • 3rd Level: Dispel Magic, Fireball, Protection from Normal Missiles
  • 4th Level: Charm Monster, Hallucinatory Terrain, Wall of Fire
  • 5th Level: Cloudkill, Telekinesis


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