Difference between revisions of "Makaria Fiendbane"

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(Created page with "==Overview== *'''Name:''' Makaria Fiendbane *'''Gender:''' Female *'''Race:''' Tiefling *'''Class:''' Paladin (oath of chastity, hospitaler) 1 *'''Alignment:''' Lawful Good ...")
 
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*'''Deity:''' Sarenrae  
 
*'''Deity:''' Sarenrae  
 
*'''Init:''' +3
 
*'''Init:''' +3
*'''Senses:''' darkvision (120 ft.), low-light vision
+
*'''Senses:''' darkvision (60 ft.), low-light vision
*'''Perception:''' +0
+
*'''Perception:''' -1
 
==Defence==
 
==Defence==
 
*'''AC:''' 18, touch 11, flat-footed 17
 
*'''AC:''' 18, touch 11, flat-footed 17
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*'''Constitution:''' 14
 
*'''Constitution:''' 14
 
*'''Intelligence:''' 12
 
*'''Intelligence:''' 12
*'''Wisdom:''' 10
+
*'''Wisdom:''' 08
 
*'''Charisma:''' 14
 
*'''Charisma:''' 14
 
*'''Base Attack Bonus:''' +1
 
*'''Base Attack Bonus:''' +1
 
*'''Combat Manoeuvre Bonus:''' +3
 
*'''Combat Manoeuvre Bonus:''' +3
 
*'''Combat Manoeuvre Defense:''' 14
 
*'''Combat Manoeuvre Defense:''' 14
*'''Feats:''' Fiend Sight
+
*'''Feats:''' Fiendish Heritage (Div-spawn)
*'''Skills:''' Acrobatics -5, Appraise +1, Bluff +4, Climb -4, Diplomacy +6, Disguise +2, Escape Artist -5, Fly -5, Intimidate +2, Knowledge (religion +5), Ride -1, Stealth -3, Swim -4
+
*'''Skills:''' Appraise +1, Bluff +2, Diplomacy +8, Disguise +2, Intimidate +2, Knowledge (religion +5), Linguistics +2,Ride -1
 
*'''Traits:''' Chance Saviour, Flame of the Dawnflower
 
*'''Traits:''' Chance Saviour, Flame of the Dawnflower
*'''Languages:''' Common, Abyssal, Elven
+
*'''Languages:''' Common, Abyssal, Draconic, Dwarven, Elven
 
*'''Combat Gear:''' scimitar, heavy steel shield, scale mail
 
*'''Combat Gear:''' scimitar, heavy steel shield, scale mail
 
*'''Other Gear:''' artisan's outfit, masterwork Backpack, bedroll, heavy steel shield, silver holy symbol (Sarenrae), rope, scale mail, scimitar, small tent, trail rations x6
 
*'''Other Gear:''' artisan's outfit, masterwork Backpack, bedroll, heavy steel shield, silver holy symbol (Sarenrae), rope, scale mail, scimitar, small tent, trail rations x6
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*'''Aura of Good (Ex)'''
 
*'''Aura of Good (Ex)'''
 
*'''Chance Saviour:''' You gain a +2 trait bonus on Initiative checks.
 
*'''Chance Saviour:''' You gain a +2 trait bonus on Initiative checks.
*'''Darkness (Sp)'''
 
 
*'''Detect Evil (Sp)'''
 
*'''Detect Evil (Sp)'''
 
*'''Flame of the Dawnflower:''' Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.
 
*'''Flame of the Dawnflower:''' Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.
 +
*'''Misdirection (Sp)'''
 
*'''Prehensile Tail'''
 
*'''Prehensile Tail'''
 
*'''Smite Evil (Su)'''
 
*'''Smite Evil (Su)'''
 
*'''Weapon and Armor Proficiency:'''
 
*'''Weapon and Armor Proficiency:'''

Revision as of 01:50, 5 January 2015

Overview

  • Name: Makaria Fiendbane
  • Gender: Female
  • Race: Tiefling
  • Class: Paladin (oath of chastity, hospitaler) 1
  • Alignment: Lawful Good
  • Size: Medium
  • Type: Outsider (native)
  • Deity: Sarenrae
  • Init: +3
  • Senses: darkvision (60 ft.), low-light vision
  • Perception: -1

Defence

  • AC: 18, touch 11, flat-footed 17
  • HP: 12/12
  • Saves: Fortitude +4, Reflex +1, Will +2
  • Energy Resistance: Cold 5, Electricity 5, Fire 5

Offence

  • Speed: 30 ft.
  • Melee: Scimitar (1d6+2, 18-20/x2(+2 fire))
  • Paladin Spells Known (CL 0th; concentration +2)

Statistics

  • Strength: 14
  • Dexterity: 12
  • Constitution: 14
  • Intelligence: 12
  • Wisdom: 08
  • Charisma: 14
  • Base Attack Bonus: +1
  • Combat Manoeuvre Bonus: +3
  • Combat Manoeuvre Defense: 14
  • Feats: Fiendish Heritage (Div-spawn)
  • Skills: Appraise +1, Bluff +2, Diplomacy +8, Disguise +2, Intimidate +2, Knowledge (religion +5), Linguistics +2,Ride -1
  • Traits: Chance Saviour, Flame of the Dawnflower
  • Languages: Common, Abyssal, Draconic, Dwarven, Elven
  • Combat Gear: scimitar, heavy steel shield, scale mail
  • Other Gear: artisan's outfit, masterwork Backpack, bedroll, heavy steel shield, silver holy symbol (Sarenrae), rope, scale mail, scimitar, small tent, trail rations x6

Special Abilities

  • Aura of Good (Ex)
  • Chance Saviour: You gain a +2 trait bonus on Initiative checks.
  • Detect Evil (Sp)
  • Flame of the Dawnflower: Whenever you score a critical hit with a scimitar, you deal an additional 2 points of fire damage to your target.
  • Misdirection (Sp)
  • Prehensile Tail
  • Smite Evil (Su)
  • Weapon and Armor Proficiency: