Malachite

From RPGnet
Revision as of 04:48, 26 August 2005 by 205.188.116.66 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Malachite

It is hard to say who is the father of the man called Malachite, his DNA had been around sense WWII. It was found by a genetic scientist and she used that, with her own, to create the "perfict" man. Malachite was schooled at all of the best Universities, trained to fight by the best teachers. When he was eighteen years old he killed his mother and set her to float in Venice. Fitting for someone that brought such perfection into being.

Malachite believes that, as the perfect human, it should be him that rules the world. He has, though the use of a mind control drug in the water supply, been declared Emperor for life of a small island chain in the pacific. He has perfected many beneficial mutations and some that are not so beneficial. The good ones he had used on himself, the others have been combined and put into his "devolution gun".

When at his Island headquarters he has access to many mutations that he uses on himself for a limited period of time. He will not use any mutation that would effect his appearance in anyway.

Targets of the gun, are transformed into a near mindless humanoid, physical stats remain unchanged but intelligence and wisdom are both reduced to three.

Malachite PL 18 (270PP)

Init +12; 40ft (Run), 50ft (Flight); Defense 26/17 (7 Base, 4 Dex, 1 Dodge, 4 Powers); BAB +6; +10 Melee (8S Punch), +10 Ranged (13 Transformation); SV Dmg +16, Fort +8, Ref +8, Will +12; Str 18, Dex 18, Con 18, Int 20, Wis 18, Cha 20 (Total 89PP)

Skills: Computer 7/+18, SC: Genetics 8/+20, SC: Biology 8/+18, Sense Motive 4/+16, Gather Information 5/+18, Search 3/+16, Spot 4/+16, Listen 4/+16 (Total 43PP)

Feats: Improved Initiative, Dodge, Headquarters, Minions, Leadership, Indomitable Will, Improved Grapple, Improved Pin, Choke Hold, Power Attack, Expertise, Surprise Strike, Improved Disarm (Total 26PP)

Powers:

  • Super Strength +4 (Source: Mutation; Extras: Super Constitution, Super Dexterity, Running [2]) (Cost 7 / Total 26PP)
  • Super Wisdom +8 (Source: Mutation; Extras: Super Intelligence) (Cost 4 / Total 32PP)
  • Devolution (Transformation) Gun +13 (Source: Technology; Extra: Mental; Flaws: Device [Gun], Limited: One Type [Prehistoric Man]) (Cost 2 / Total 26PP)
  • Mutation Pool (Gadgets) +10 (Source: Mutation; Flaw: Only Change at Headquarters) (Cost 1 / Total 10PP)
  • Jet Pack (Flight) +10 (Source: Technology; Flaw: Device) (Cost 1 / Total 10PP)
  • Amazing (Damage) Save +8 (Source: Technology) (Cost 1 / Total 8PP)