Maro

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Name

Age (Gender): 25 (Male)
Homeland: The Baracha Isles
Caste (Trait): Corsair (Calculating)
Corsair Story: Left to Vengeance
Archetype: Pirate
Nature/Education: Scheming/Outlawed on the Shore
Pirate Story:
Social Standing: 1

Appearance: A bit taller than most, with dark skin, dark hair, sharp features and oddly-light blue eyes. Habitually wears a battered, sun-bleached slouch-brimmed hat. A man who's sailed with the corsairs, to those that know the look.
Personality: Always on the lookout for the next meal, the next bit of gold, the next rung on the ladder, the next step on his path to vengeance. The times he's let emotions get the better of him, he's regretted it. His laughter and his rage are equally cold.
Languages: Kushite, Pirate Code, Argossean

XP:
Fortune Points: 3

Beliefs

  • There's an advantage to be grabbed anywhere, if you look hard enough. And if you don't grab it, more fool you.

Combat

Bonus Damage: Ranged +1 | Melee +2 | Presence +0

Weapons

  • Cutlass: Reach 2, Grip U, Damage 4 CD, Qualities (Vicious 1: inflicts +1 damage for every Effect rolled)
  • Knife: Reach 1, Grip 1H, Damage 3 CD, Qualities (Hidden 1, Improvised: Effects don't add damage points, Unforgiving 1: gains Intense (+1 Harm if Harmed) and Vicious 1 if the targeted was Exploited just before this attack)

Stress & Harm
Vigor: 13/13 | Wounds:
Resolve: 9/9 | Trauma:

Courage Soak: 0
Armor Soak (padded jerkin): Head 0, Right Arm 1, Left Arm 1, Torso 1, Right Leg 0, Left Leg 0
Armor Qualities: none

Attributes/Skills

Agility: X

  • Acrobatics: E/F if possessed, or leave blank
  • Melee:
  • Stealth:

Awareness: X

  • Insight:
  • Observation:
  • Survival:
  • Thievery:

Brawn: X

  • Athletics:
  • Resistance:

Coordination: X

  • Parry:
  • Ranged Weapons:
  • Sailing:

Intelligence: X

  • Alchemy:
  • Craft:
  • Healing:
  • Linguistics:
  • Lore:
  • Warfare:

Personality: X

  • Animal Handling:
  • Command
  • Counsel:
  • Persuade:
  • Society:

Willpower: X

  • Discipline:
  • Sorcery:


Talents

  • Sea Raider (Baracha Isles): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.
  • Naval Discipline (Corsair): Your people have traditionally served at sea, and view the sea as a battlefield. When at sea, gain 2 Combat Dice non-stackable Morale and Cover Soak when fighting alongside at least one other character with this talent that has not suffered any Wounds.
  • Reaver (Corsair): Your people are known for piracy or raiding activities up and down the coast, against your own people, against neighboring countries, or everyone else. +1 Reputation when dealing with anyone with a nautical or pirate background, and you inflict +1 Combat Die damage on Threaten attacks against anyone that has heard of you.
  • Name of Talent (Skill Tree, Rank X): [from Education]
  • Name of Talent (Skill Tree, Rank X): [from Nature]
  • Name of Talent (Skill Tree, Rank X): [from Archetype]

Spells & Formulae

Belongings

Gold: X | Upkeep: X
Encumbrance:

Character Story

Notes