Difference between revisions of "Masks: Sanguine Squad"

From RPGnet
Jump to: navigation, search
(Shrapnel the Janus)
(Undo revision 374831 by 118.167.130.10 (talk))
(Tag: Undo)
 
(41 intermediate revisions by 12 users not shown)
Line 19: Line 19:
 
Issue 5 "Patronized", IC posts 1089-1529
 
Issue 5 "Patronized", IC posts 1089-1529
  
Issue 6 "Cause & Effect," IC posts 1529-
+
Issue 6 "Cause & Effect," IC posts 1529-1871
 +
 
 +
Issue 7 "Blast from the Past," IC posts 1872-
  
 
==The Squad==
 
==The Squad==
Line 157: Line 159:
 
Role: Defender, Friend, Listener
 
Role: Defender, Friend, Listener
  
Potential: ooooo
+
Potential: xoooo
  
 
Labels:
 
Labels:
Line 163: Line 165:
 
Freak -1
 
Freak -1
 
Savior +1
 
Savior +1
Superior 0
+
Superior +1
Mundane +1
+
Mundane 0
  
 
'''Conditions:'''  
 
'''Conditions:'''  
Line 226: Line 228:
 
o Insecure; -2 to Stand in Defense or Reject What Others Say
 
o Insecure; -2 to Stand in Defense or Reject What Others Say
  
===[[The Sanguine Squad: The Nova|Stitch the Nova]]===
+
===[[The Sanguine Squad: The Nova|Stitch the <s>Nova</s> Star]]===
 
Influenced By: Ehri, Quicksilver, Brick, Bell, Shrapnel, Surgeon
 
Influenced By: Ehri, Quicksilver, Brick, Bell, Shrapnel, Surgeon
  
 
Cannot be Influenced by: Rosa Rook
 
Cannot be Influenced by: Rosa Rook
  
Potential: xxxoo
+
Potential: xoooo
  
Moment of Truth unlocked
+
Moment of Truth used
  
 
Labels:
 
Labels:
Danger -2
+
Danger -2 (Locked)
 
Freak +2
 
Freak +2
 
Savior +2
 
Savior +2
Superior +2
+
Superior +3
Mundane +1
+
Mundane +0
  
 
'''Conditions:'''  
 
'''Conditions:'''  
Line 248: Line 250:
 
O Afraid; -2 to Directly Engage
 
O Afraid; -2 to Directly Engage
  
X Guilty; -2 to Provoke or Assess the Situation
+
O Guilty; -2 to Provoke or Assess the Situation
  
 
O Hopeless; -2 to Unleash Your Powers
 
O Hopeless; -2 to Unleash Your Powers
  
X Insecure; -2 to Stand in Defense or Reject What Others Say
+
O Insecure; -2 to Stand in Defense or Reject What Others Say
  
===[[The Sanguine Squad: The Innocent|Bell the Innocent]]===
+
===[[The Sanguine Squad: The Innocent|Bell the Beacon]]===
 
Influenced By: Brick, Quicksilver, Shrapnel, Stitch  
 
Influenced By: Brick, Quicksilver, Shrapnel, Stitch  
  
Potential: xxxoo
+
Potential: ooooo
  
 
Labels:
 
Labels:
Line 270: Line 272:
 
X Angry; -2 to Comfort or Pierce the Mask
 
X Angry; -2 to Comfort or Pierce the Mask
  
O Afraid; -2 to Directly Engage
+
X Afraid; -2 to Directly Engage
  
x Guilty; -2 to Provoke or Assess the Situation
+
O Guilty; -2 to Provoke or Assess the Situation
  
 
O Hopeless; -2 to Unleash Your Powers
 
O Hopeless; -2 to Unleash Your Powers
  
O Insecure; -2 to Stand in Defense or Reject What Others Say
+
X Insecure; -2 to Stand in Defense or Reject What Others Say
  
===[[The Sanguine Squad: The Janus|Shrapnel the Janus]]===
+
===[[The Sanguine Squad: The Janus|Sentinel the Janus]]===
 
Influenced By: Quicksilver, Brick, Bell, Ehri, Stitch, Scrapper<br>
 
Influenced By: Quicksilver, Brick, Bell, Ehri, Stitch, Scrapper<br>
Has Influence Over: Glen Jacobs, Reva Singh, Magus Everard, Carlo the Assassin<br>
+
Cannot Be Influenced By: The Blacksmith, Finch<br>
 +
Has Influence Over: Glen Jacobs, Reva Singh, Magus Everard, Carlo the Assassin, the Rook scientists<br>
 
Formerly [[The Sanguine Squad: The Reformed|The Reformed]]
 
Formerly [[The Sanguine Squad: The Reformed|The Reformed]]
  
Potential: xxooo
+
Potential: xxxoo
  
 
Labels:
 
Labels:
 
Danger +2
 
Danger +2
Freak +2
+
'''[Freak +2]'''
Savior +1
+
Saviour +1
Superior =0
+
Superior +1
Mundane =0
+
Mundane +1
  
 
'''Conditions:'''  
 
'''Conditions:'''  
  
o Angry; -2 to Comfort or Pierce the Mask
+
x Angry; -2 to Comfort or Pierce the Mask
  
o Afraid; -2 to Directly Engage
+
x Afraid; -2 to Directly Engage
  
 
o Guilty; -2 to Provoke or Assess the Situation
 
o Guilty; -2 to Provoke or Assess the Situation
  
o Hopeless; -2 to Unleash Your Powers
+
x Hopeless; -2 to Unleash Your Powers
  
o Insecure; -2 to Stand in Defense or Reject What Others Say
+
o Insecure; -2 to Stand in Defence or Reject What Others Say
  
 
[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Sanguine Squad Main Page]
 
[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Sanguine Squad Main Page]

Latest revision as of 17:06, 7 December 2019


A game of teenage superheroes using Magpie Games' Masks: a New Generation, MC is Civil Savage

Index[edit]

Issue 1 (untitled), IC posts 1-99

Issue 2 "Who Are the Sanguine Squad," (Shadow Wars, part 1) IC posts 100-291

Issue 3 "Shadow Wars, part 2: Trouble Calling", IC posts 292- 711 (special extra-length issue!)

Issue 4 (untitled), IC posts 712-1089

Issue 5 "Patronized", IC posts 1089-1529

Issue 6 "Cause & Effect," IC posts 1529-1871

Issue 7 "Blast from the Past," IC posts 1872-

The Squad[edit]

Civilians[edit]

Carmen Sotomayor Tormentosan restaurant owner and Bell’s friend. Father of Ricky with an unnamed villain.

Patrick Quinn The doctor who is helping Quicksilver with her nanite issue.

Hayley Brick’s best friend from before who’s still friends with the new improved version.

Glen Jacobs News blogger at a sensational news site called "The Spotlight" who is too good at digging up secrets for his own good, or the Squad's.

Professor Graham Bell's mentor back in the 70's. He doesn't seem to be around any more, but maybe he's alive? He was in his 30's in the 70's... that makes him how old?

Reva Singh Director at the Halcyon Antiquities Museum

Heroes[edit]

Diamond Gem’s disembodied mentor. Respected female super who died years ago, maybe at the hands of Ambassador Bell.

The Silver Sentinel Blacksmith’s nemesis.

Champion A woke superhero. Brick admires him.

Retro-Man Diamond's close friend who vanished a few months before she did. Secret: Is a member of a reincarnating Legacy

Tankbuster Diamond's former lover, seems resentful of Gem. Has power-set with abilities Flight, Super-Strength, Invulnerability, Power-Blasts from Hands, Energy Absorption

The Arbiter Scary vigilante who mostly operates at night. Nobody's quite sure what his powers are, but villains who've tangled with him are reluctant to do so again.

Daybreak A glowy humanoid alien with light-control powers that Shrapnel likes.

Hero Teams[edit]

Elemental Angels An element-themed team that used to work with Diamond

  • Airsmith = Leader and air-aspected. Creates solid constructs from air.
  • Quake-King = Earth-aspected. Generates shockwaves through the ground, and can slowly mold earth into desired shapes (walls, barriers).
  • Sinder = Fire-aspected. Joined after Diamond's disappearance. Absorbs fire and uses that to buff her toughness, endurance, and strength. Has minimal redirection capability for fire.
  • Greenknight = Life-aspected. Joined after Diamond's disappearance. For people and animals, he heals; for plants, he promotes growth (or kills them); for the ground, he can increase or decrease fertility.
  • Aquifier = Water-aspected. Hydrokinetic.


Brute Force Bronze age super-team of enhanced vigilante types that fought Shrapnel

  • Overkill (team leader, military training, boosted senses and regeneration)
  • Collateral (explosive energy blasts; probably the one responsible for Shrapnel's injury)
  • Hardcase (inbuilt armour; increased strength and toughness)
  • Switchblade (increased reflexes and retractable blades; hospitalised when Shrapnel tore out her cybernetic implants)


Sanguine Sisterhood Alternate versions of the girls from a high-magic version of Earth. Bell calls them the "creepy wizard chicks."

  • Scrapper Master of Metals!
  • Ms. Mercury Elemental Essence!
  • Stone Immortal Wizard-Warrior!
  • The Surgeon Blood-Fueled Healer!
  • Princess Power Visitor from Another Realm!

Villains[edit]

Ambassador Bell Bell’s older self. She killed Diamond, worked for Aegis, did a lot of stuff.

Zentrum The team's first enemy, a mind-controlling robot.

Blacksmith Silver age roboticist and robot supremacist. Shrapnel’s mentor. Now imprisoned in the Spike.

Finch A mysterious information broker. Shrapnel's ex.

Ellen “Devil” Drummond Dealer in Cosmic Artifacts. Not from this Earth.

Mad Magpie Dealer in Alien tech. Avian alien.

The Shadow Empire The mad alchemists who mutated Brick.

Arquero A female archer who steals from the rich. Shrapnel likes her.

The Yellow Comet/ Cometa Amarilla A fireball-throwing maniac from Tormentosa, now in AEGIS custody.

Killswitch Former associate of the Blacksmith

Others[edit]

Rosa Rook CEO of Rook Industries.

Chief Okonjo Rook Industries Security Chief. He is still sore at Shrapnel.

Mary Cho Rook Industries Scientist. Knows more than she's telling.

MK Labs A fugitive group of rogue scientists, on the run after the human experimentation that created Quicksilver.

Locations[edit]

Gem’s Hidden Base (with Security System)

It's rundown a bit due to 8 years of no repair, but Gem is working on getting everything functional-ish. The security system was the easiest, as it already had some self-repair properties. The lounge, at least, is nice with mis-matched old sofas and thick quilts that Gem picks up at the occasional yard sale.

Stats Reference[edit]

Brick the Bull[edit]

Influenced By: Ehri, Shrapnel, Bell, Hayley

Rival: Ehri

Love: Shrapnel

Role: Defender, Friend, Listener

Potential: xoooo

Labels: Danger +3 Freak -1 Savior +1 Superior +1 Mundane 0

Conditions:

O Angry; -2 to Comfort or Pierce the Mask

O Afraid; -2 to Directly Engage

O Guilty; -2 to Provoke or Assess the Situation

O Hopeless; -2 to Unleash Your Powers

X Insecure; -2 to Stand in Defense or Reject What Others Say

Ehri Garamel the Outsider[edit]

Influenced By: Quicksilver, Shrapnel

Potential: ooooo

Labels: Danger -1 Freak +2 Savior +0 Superior +2 Mundane +0

Conditions:

O Angry; -2 to Comfort or Pierce the Mask

O Afraid; -2 to Directly Engage

O Guilty; -2 to Provoke or Assess the Situation

O Hopeless; -2 to Unleash Your Powers

O Insecure; -2 to Stand in Defense or Reject What Others Say

Quicksilver the Transformed[edit]

Influenced by: Bell, Gem, Ehri, Shrapnel, Stitch

Potential: xxooo

Labels: Danger +1 Freak +2 Savior -1 Superior +0 Mundane +2

Conditions:

x Angry; -2 to Comfort or Pierce the Mask

o Afraid; -2 to Directly Engage

o Guilty; -2 to Provoke or Assess the Situation

o Hopeless; -2 to Unleash Your Powers

o Insecure; -2 to Stand in Defense or Reject What Others Say

Stitch the Nova Star[edit]

Influenced By: Ehri, Quicksilver, Brick, Bell, Shrapnel, Surgeon

Cannot be Influenced by: Rosa Rook

Potential: xoooo

Moment of Truth used

Labels: Danger -2 (Locked) Freak +2 Savior +2 Superior +3 Mundane +0

Conditions:

O Angry; -2 to Comfort or Pierce the Mask

O Afraid; -2 to Directly Engage

O Guilty; -2 to Provoke or Assess the Situation

O Hopeless; -2 to Unleash Your Powers

O Insecure; -2 to Stand in Defense or Reject What Others Say

Bell the Beacon[edit]

Influenced By: Brick, Quicksilver, Shrapnel, Stitch

Potential: ooooo

Labels: Danger +0 Freak +1 Savior +1 Superior +1 Mundane +0

Conditions:

X Angry; -2 to Comfort or Pierce the Mask

X Afraid; -2 to Directly Engage

O Guilty; -2 to Provoke or Assess the Situation

O Hopeless; -2 to Unleash Your Powers

X Insecure; -2 to Stand in Defense or Reject What Others Say

Sentinel the Janus[edit]

Influenced By: Quicksilver, Brick, Bell, Ehri, Stitch, Scrapper
Cannot Be Influenced By: The Blacksmith, Finch
Has Influence Over: Glen Jacobs, Reva Singh, Magus Everard, Carlo the Assassin, the Rook scientists
Formerly The Reformed

Potential: xxxoo

Labels: Danger +2 [Freak +2] Saviour +1 Superior +1 Mundane +1

Conditions:

x Angry; -2 to Comfort or Pierce the Mask

x Afraid; -2 to Directly Engage

o Guilty; -2 to Provoke or Assess the Situation

x Hopeless; -2 to Unleash Your Powers

o Insecure; -2 to Stand in Defence or Reject What Others Say

Sanguine Squad Main Page