Masks Grim

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Revision as of 18:33, 13 May 2020 by Meriss (talk | contribs) (The Bull)
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The Bull

GRIM
REAL NAME (IF DIFFERENT) Unknown

Look
• ambiguous
• unclear
• calloused hands
• baggy clothing
• no costume

Abilities
Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests.

Labels
DANGER +2
FREAK +1
SAVIOR 0
SUPERIOR +1
MUNDANE -1

Conditions
❑ Afraid (-2 to directly engage a threat)
❑ Angry (-2 to comfort or support or pierce the mask) br> ❑ Guilty (-2 to provoke someone or assess the situation)
❑ Hopeless (-2 to unleash your powers)
❑ Insecure (-2 to defend someone or reject others’ influence)

Backstory
• Who changed you? • How did you escape from them? • Who, outside the team, tries to take care of you now? • Why do you try to be a hero? • Why do you care about the team?

When our team first came together... We defeated a dangerous enemy. Who or what was it?

Relationships
Ingenue is your love. You’ve opened up to them about the worst parts of your past.
Flechette is your rival. They tried to control you at a crucial moment.

Influence
Ingenue 1
Flechette 1

Bull Moves
❑ Punch everyone: Whenever you charge into a fight without hedging your bets, you can shift your Danger up and any other Label down.
❑ There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.

The Bull’s Heart
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival. Love: Rival: Choose a role you commonly fulfill for your love or rival: ❑ Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them. ❑ Friend: When you comfort or support your love or rival, mark potential on a hit. When your love or rival comforts or supports you, mark potential when they roll a hit. ❑ Listener: When you pierce the mask of your love or rival, you can always let them ask you a question to ask them an additional question in turn, even on a miss. These additional questions do not have to be on the list. ❑ Enabler: When you provoke your love or rival, roll + Danger if you are trying to provoke them to rash or poorly thought out action.