https://wiki.rpg.net/index.php?title=Match_Types&feed=atom&action=historyMatch Types - Revision history2024-03-28T15:43:59ZRevision history for this page on the wikiMediaWiki 1.31.7https://wiki.rpg.net/index.php?title=Match_Types&diff=27393&oldid=prevWilliam S. Hillard at 16:42, 8 July 20062006-07-08T16:42:16Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:42, 8 July 2006</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Boiler Room Brawl ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Boiler Room Brawl ==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To place your opponent in the casket, your opponent must be Stunned. However, your opponent does get one saving throw of his choice vs. a DC set by your Strength check.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To place your opponent in the casket, your opponent must be Stunned. However, your opponent does get one saving throw of his choice vs. a DC set by your Strength check.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== ECW Rules Match ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This match is designed to emulate the feel of matches that took place in the old ECW promotion.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''KYR Rules'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">This is a no disqualification match. There are no countouts and weapons are legal. Pinfalls must still take place in the ring (unless a "falls count anywhere" stipulation is added). As Paul Heyman once said, "ECW Rules means anything goes."</ins></div></td></tr>
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</table>William S. Hillardhttps://wiki.rpg.net/index.php?title=Match_Types&diff=27392&oldid=prevWilliam S. Hillard at 16:38, 8 July 20062006-07-08T16:38:52Z<p></p>
<a href="https://wiki.rpg.net/index.php?title=Match_Types&diff=27392&oldid=21539">Show changes</a>William S. Hillardhttps://wiki.rpg.net/index.php?title=Match_Types&diff=21539&oldid=prevWilliam S. Hillard: /* Sumo Wrestling Match */2006-03-27T00:49:21Z<p><span dir="auto"><span class="autocomment">Sumo Wrestling Match</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:49, 27 March 2006</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Example Sumo Maneuvers'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Example Sumo Maneuvers'''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Ashi-tori''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Ashi-tori''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You hold your opponent’s leg until he loses his</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You hold your opponent’s leg until he loses his</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>modifier: +3.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>modifier: +3.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Taped Fist Match ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Taped Fist Match ===</div></td></tr>
</table>William S. Hillardhttps://wiki.rpg.net/index.php?title=Match_Types&diff=21488&oldid=prevWilliam S. Hillard at 19:42, 26 March 20062006-03-26T19:42:29Z<p></p>
<p><b>New page</b></p><div><br />
=== 200 Light Tubes Death Match ===<br />
<br />
In this match, 200 fluorescent light tubes are<br />
available as legal weapons. Victory is by pinfall<br />
only.<br />
<br />
<br />
=== Asylum Match ===<br />
<br />
This match takes place in a circular, chain-link<br />
cage in the center of the ring. The only way to<br />
win is by submission.<br />
<br />
<br />
=== Barbed Wire Match ===<br />
<br />
This is a very dangerous type of match. The<br />
ropes are taken down and replaced with barbed<br />
wire. Maneuvers such as the Irish Whip can be<br />
used to do a lot of damage in a hurry. Most<br />
moves change to 1d8 base damage when<br />
involving barbed wire, or 1d10 damage when<br />
involving tables or ladders and barbed wire. All<br />
maneuvers involving throwing the opponent<br />
into barbed wire get the Save Negates Damage<br />
maneuver modifier.<br />
<br />
''Example:'' Terry Funk Irish Whips Sabu toward<br />
barbed wire. Sabu makes his Reflex save and<br />
thus manages to stop himself short of the barbed<br />
wire before being spiked on it.<br />
All maneuvers executed while being wrapped in<br />
barbed wire receive the Endurance Cost<br />
modifier. You may only wrap yourself or your<br />
opponent in barbed wire if your opponent is<br />
stunned/distracted. If both wrestlers are wrapped<br />
in barbed wire, the one who holds the initiative<br />
must make a fortitude save (DC 15), to separate<br />
himself from his opponent. Otherwise, both<br />
combatants are tangled up together in barbed<br />
wire and may only use simple maneuvers until<br />
separated.<br />
<br />
Wrestlers involved in this match usually tape<br />
their hands heavily; the barbed wire is very<br />
sharp and they may utilize it during a match,<br />
cutting off strands of it with wire cutters. Both<br />
wrestlers are often a bloody mess at the end of<br />
this match, and often have to have barbed wire<br />
clipped away from their bodies! This is a No<br />
Disqualification match.<br />
<br />
<br />
=== Battle of Respect ===<br />
<br />
This match has no winners. Instead, the<br />
wrestlers simply battle each other for a<br />
predetermined amount of time. There are no<br />
pinfalls, submissions, or disqualifications. For<br />
game purposes, consider this match an<br />
automatic draw.<br />
<br />
<br />
=== Blindfold Match ===<br />
<br />
Both wrestlers wear blindfolds and wrestle.<br />
Normal rules apply. Before you may apply a<br />
maneuver, you must first find your opponent in<br />
the ring by feeling around. This requires a<br />
Wisdom check vs. DC 20, and may be a<br />
contested roll if your opponent is trying to stay<br />
away from you. All maneuver checks suffer a<br />
–4 penalty for being blinded.<br />
<br />
<br />
=== Bodyslam Challenge ===<br />
<br />
The only way to win this match is to bodyslam<br />
your opponent. This match usually involves at<br />
least one Super Heavyweight or Ultra<br />
Heavyweight wrestler.<br />
<br />
<br />
=== Brimstone Match ===<br />
<br />
Burning hot coals surrounds the perimeter of the<br />
ring. The match does not end until one wrestler<br />
throws his opponent onto the coals outside of<br />
the ring.<br />
<br />
<br />
=== Catch-as-Catch-Can Match ===<br />
<br />
This type of match was popular in the early<br />
1900’s. It stipulated that any maneuver that<br />
wasn’t intended to inflict damage was legal.<br />
Thus, wrestlers would use many amateur<br />
wrestling and submission techniques. Another<br />
stipulation was that a match could be won by<br />
forcing your opponent to the arena floor, much<br />
like a battle royal.<br />
Illegal Maneuver Types<br />
· Aerial Maneuvers<br />
· Rough Maneuvers<br />
· Simple Maneuvers<br />
· Savvy Maneuvers<br />
<br />
<br />
=== Catfight ===<br />
<br />
This is a match between two women, with the<br />
object being to throw your opponent over the<br />
top rope. It costs 1 Heat to attempt a maneuver<br />
that would toss your opponent over the rope,<br />
and your opponent receives one Reflex Save to<br />
keep from going over.<br />
<br />
<br />
=== Country Whippin’ Match ===<br />
<br />
Both wrestlers are armed with leather straps,<br />
which are legal. All other normal rules apply.<br />
<br />
<br />
=== Crybaby Match ===<br />
<br />
This is a normal match, with the added<br />
stipulation that the loser must wear a diaper.<br />
<br />
<br />
<br />
=== Double Jeopardy Match ===<br />
<br />
Two, separate, matches occur in the ring<br />
simultaneously. Normal match rules apply.<br />
Stipulation bonus: x20<br />
Double Tables Cage Match<br />
This match takes place in a cage, which has a<br />
table hooked to each side. To win, you must<br />
send your opponent through two tables. Each<br />
attempt to put your opponent through a table<br />
costs 1 Heat.<br />
<br />
<br />
=== Explosion Match ===<br />
<br />
This is a Barbed Wire match. A barbed wire<br />
wrapped board laced with a small amount of C-<br />
4 explosive is placed in the ring. To win the<br />
match, you must throw your opponent onto the<br />
board, effectively blowing him up. Maneuvers<br />
involving the explosive board cost 1 Heat.<br />
In one variant, the C-4 laced board is simply<br />
used as a weapon, requiring a pinfall for<br />
submission to win.<br />
<br />
<br />
=== Final Curtain Match ===<br />
<br />
The only way to win this match is by pinfall. All<br />
other normal rules apply.<br />
<br />
<br />
=== Finisher Match ===<br />
<br />
The first wrestler to use their finisher is the<br />
winner. All Normal match rules apply. You<br />
must spend 1 Heat and make a successful<br />
maneuver check with your finisher in order to<br />
win the match.<br />
<br />
<br />
=== First Blood Match ===<br />
<br />
This is a No Disqualification match. The first<br />
man to visibly bleed loses. In game terms, the<br />
first wrestler to suffer Trauma damage loses,<br />
though he may make Sleight of Hand roll to<br />
hide the wound vs. DC 5 + damage rolled. If<br />
successful, the referee doesn’t notice the wound<br />
and the match continues.<br />
<br />
<br />
=== Football Classic Match ===<br />
<br />
This match pits two teams of wrestlers against<br />
each other. Two cages are placed at ringside,<br />
each holding one team’s manager. Each cage is<br />
locked, and each manager holds a weapon. The<br />
keys to the cages are attached to a football. The<br />
object is to gain possession of the ball and use<br />
the key to unlock your manager’s cage. You<br />
may then use the weapon against the opposing<br />
team. Only the weapon the managers hold are<br />
legal. All other normal rules apply. Mick Foley<br />
has described this match as “A fun, faninclusive<br />
cross between keep away, monkey in<br />
the middle, and kill the guy with the ball”. The<br />
“field” is the ringside area, though it may take<br />
place anywhere in the arena as a Falls Count<br />
Anywhere match, at the GM’s discretion.<br />
<br />
<br />
=== Harbor Brawl ===<br />
<br />
This No Disqualification Match takes place on<br />
or near a dock. The first wrestler to knock out<br />
our throw his opponent into the water wins.<br />
<br />
<br />
=== Hair vs. Mask Match ===<br />
<br />
This match usually takes place between a<br />
masked wrestler and a wrestler hair. If the<br />
masked wrestler loses, he must remove his<br />
mask. If the wrestler with hair loses, his head<br />
must be shaved.<br />
<br />
<br />
=== Hair vs. Hair Match ===<br />
<br />
The loser of this match gets his head shaved.<br />
Normal rules apply.<br />
<br />
<br />
=== Handcuff Match ===<br />
<br />
You must handcuff your opponent in order to<br />
win this match. Normal match rules apply. Your<br />
opponent must be stunned before you may<br />
attempt to handcuff him. Attempts to handcuff<br />
your opponent cost 1 Heat, and your opponent<br />
gets two Saving Throws of his choice to avoid<br />
being handcuffed (one Save for each hand).<br />
<br />
<br />
=== Hog Pen Match ===<br />
<br />
A hog pen is placed in the ringside area. The<br />
object of this match is to throw your opponent<br />
into the hog pen. Attempting to throw your<br />
opponent into the Hog Pen costs 1 Heat. This is<br />
a No Disqualification Match.<br />
<br />
<br />
=== Intergender Match ===<br />
<br />
This is a normal match, taking place between a<br />
man and a woman. This was a favored match of<br />
comedian Andy Kaufman. Another famous<br />
Intergender match took place in ECW between<br />
Stevie Richards and Luna Vachon.<br />
There is also a tag team variation, called a<br />
Mixed Tag Team Match, often pitting teams<br />
consisting of one man and one woman against<br />
another, similar, team. Often, in Mixed Tag<br />
matches, the women are only allowed to wrestle<br />
each other, but not always.<br />
<br />
<br />
=== “I Quit” Singapore Cane Match ===<br />
<br />
This is a submissions only match. In order to<br />
win, you must make your opponent say “I Quit”<br />
into a microphone. The loser is caned ten times<br />
across their back. Singapore Canes are the only<br />
legal weapons. All other normal rules apply.<br />
<br />
<br />
=== Jailhouse Match ===<br />
<br />
This is a normal match, with the stipulation that<br />
the loser must spend the night in the local jail.<br />
<br />
<br />
=== King of the Road ===<br />
<br />
This match took place once in WCW between<br />
Dustin Rhodes and The Blacktop Bully. This<br />
is a No Disqualification match that takes place<br />
on the flatbed trailer of a moving semi-truck.<br />
<br />
<br />
=== Kiss My Foot Match ===<br />
<br />
Normal rules apply. The loser must kiss the<br />
winner’s feet.<br />
<br />
<br />
=== Last Blood Battle Royal ===<br />
<br />
This is a battle royal match, with the stipulation<br />
that the last man to bleed is the winner. In game<br />
terms, if you suffer Trauma damage, you are<br />
eliminated from the match, with the last man not<br />
to suffer Trauma damage declared the winner.<br />
<br />
<br />
=== Loser Leaves Town Match ===<br />
<br />
The loser of this match must leave the wrestling<br />
promotion. Normal rules apply. This is<br />
sometimes called a Retirement Match, Pink<br />
Slip Match, or a You’re Fired! Match.<br />
One variant is to have the loser leave the<br />
promotion for a set number of days.<br />
<br />
<br />
=== Loser Wears a Dress Match ===<br />
<br />
This is a normal match between two male<br />
wrestlers, with the added stipulation that the<br />
loser must wear a dress.<br />
<br />
<br />
=== Lumberjack Match ===<br />
<br />
In this match, a number of other wrestlers<br />
surround the ring. Their job is to return a<br />
competing wrestler to the ring if he leaves it.<br />
This match is usually between a face and a heel,<br />
with an even mix of face and heel lumberjacks<br />
at ringside. The wrestlers at ringside are legal<br />
participants of the match, with the provision that<br />
they may not enter the ring. However, they often<br />
beat up wrestlers of opposing alignment before<br />
returning them to the ring. Sometimes fights<br />
break out between the lumberjacks. All other<br />
normal rules apply.<br />
<br />
One variation is the Canadian Lumberjack<br />
Match; all the lumberjacks are armed with<br />
leather straps, which they may use as a weapon.<br />
Another variation is the Lumberjill<br />
Snowbunny Match, which is held between two<br />
female wrestlers, with female lumberjacks<br />
surrounding a pit of snow.<br />
<br />
<br />
=== Mask vs. Mask Match ===<br />
<br />
This match takes place between two masked<br />
wrestlers. The loser must remove his mask.<br />
Normal rules apply.<br />
<br />
<br />
=== (Object) on a Pole Match ===<br />
<br />
A foreign object is hung from a pole in one<br />
corner of the ring. The wrestler who grabs the<br />
object from the pole may use it on his opponent<br />
(it’s the only legal weapon in the match). If the<br />
weapon is dropped, it is considered “in play”.<br />
To grab the object, you must make an opposed<br />
Climb check.<br />
<br />
One variant is to have a contract, guaranteeing a<br />
title shot, suspended from the pole. The winner<br />
is the wrestler who grabs the contract, and thus<br />
gets the title shot.<br />
<br />
Objects that have seen use:<br />
· Brass Knuckles<br />
· Guitar<br />
· Coal Miner’s Glove<br />
<br />
<br />
=== Pillow Fight ===<br />
<br />
This is a match between two female wrestlers. A<br />
bed is placed in the center of the ring. The bed is<br />
covered with many pillows, which can be used<br />
as a weapon. All other normal rules apply. The<br />
female wrestlers are usually, but not always,<br />
dressed in lingerie.<br />
<br />
<br />
=== Raw Bowl ===<br />
<br />
This is a form of Fatal Four Way tag team<br />
match, created by WWE for Monday Night<br />
Raw. Each team wears team jerseys, simulating<br />
football teams. Only two wrestlers are allowed<br />
in the ring at one time. Any wrestler may tag<br />
any other wrestler on any team. You must<br />
wrestle your opponent, regardless of who he is,<br />
for 90 seconds before you can tag out. A pinfall,<br />
submission, or disqualification results in the<br />
elimination of the losing wrestler’s team. Each<br />
team may call one time out during the course of<br />
the match. The last team not eliminated wins.<br />
<br />
<br />
=== Serengeti Survival Match ===<br />
<br />
This is a No Disqualification Match. You may<br />
win by pinfall, submission, or by slamming your<br />
opponent onto thumbtacks. It costs 1 Heat to<br />
initiate a maneuver that would slam your<br />
opponent onto thumbtacks.<br />
<br />
<br />
=== Silver Dollar Match ===<br />
<br />
Each wrestler is armed with a roll of silver<br />
dollars, which are the only legal weapons in this<br />
match. You attack your opponent with punches<br />
(loaded with the roll of silver dollars). The<br />
match doesn’t end until one wrestler cannot<br />
answer the ten count, which is administered<br />
whenever a wrestler is knocked down. Punches<br />
do d8 base damage when loaded with a roll of<br />
silver dollars.<br />
<br />
<br />
=== Slobberknocker ===<br />
<br />
This is a normal match, pitting a single wrestler<br />
against a set number of other wrestlers. Every<br />
time the single wrestler defeats his opponent, he<br />
must wrestle the next opponent in line until<br />
either the first wrestler loses or until he has<br />
defeated all the opponents in the match. This is<br />
also known as a Gauntlet Match or Running<br />
the Gauntlet.<br />
<br />
''Example:'' Steve Austin is challenged to a<br />
Slobberknocker by, say, D-X. He starts the<br />
match wrestling X-Pac and defeats him. Billy<br />
Gunn replaces X-Pac. Austin defeats Billy<br />
Gunn. Road Dogg replaces Gunn. The match<br />
continues until Austin has defeated all the<br />
members of D-X or until one of them defeats<br />
him.<br />
<br />
WWE also has a tag team variation called Tag<br />
Team Turmoil in which two teams start out<br />
against each other. The losing team is replaced<br />
with another team, while the winning team<br />
continues the match. The match continues until<br />
there is only one team left undefeated in the<br />
ring, which usually gets a title shot at the next<br />
pay-per-view.<br />
<br />
<br />
=== Southside Scuffle ===<br />
<br />
This No Disqualification match takes place in<br />
an alleyway; other wrestlers block off both ends<br />
of the alley.<br />
<br />
<br />
=== Sumo Wrestling Match ===<br />
<br />
This match often takes place between two Super<br />
Heavyweight or Ultra Heavyweight wrestlers.<br />
One wrestler may be an actual Sumotori.<br />
The ring ropes are removed. Actual Sumo<br />
Wrestling rules are used. The first wrestler to<br />
either fall out of the ring or touch the mat with<br />
any part of his body except the soles of his feet<br />
loses. The wrestlers wear the traditional garb of<br />
sumo wrestling (i.e. the mae-tate-mitsu or<br />
loincloth and the mawashi or thick silk belt).<br />
Examples of Sumo Wrestling matches are the<br />
recent match between The Big Show and Sumo<br />
Grand Champion Akebono at Wrestlemania 21,<br />
and Earthquake vs. Yokozuna (who,<br />
ironically, was never an actual Sumotori.<br />
Yokozuna means “Grand Champion”).<br />
<br />
'''Example Sumo Maneuvers'''<br />
''Ashi-tori''<br />
You hold your opponent’s leg until he loses his<br />
balance and falls down.<br />
Power/savvy maneuver: 1d6 damage, requires<br />
lift check. Maneuver modifier: +1<br />
<br />
''Hataki-komi''<br />
You step aside as your opponent rushes you and<br />
attempt to push him out of the ring.<br />
Power/savvy maneuver: 1d6 damage,<br />
Knockdown check. Maneuver Modifier: -1.<br />
<br />
''Ketaguri''<br />
You attempt to pull your opponent’s legs out<br />
from under him as he rushes you.<br />
Power maneuver: 1d6 damage, Requires lift<br />
check. Maneuver modifier: +1<br />
<br />
''Tsuppari''<br />
A series of hard slaps meant to drive your<br />
opponent out of the ring.<br />
Power/rough maneuver: 1d6 damage,<br />
knockdown check. Maneuver modifier: -1.<br />
<br />
''Yorikiri''<br />
You grab your opponent’s belt with both hands<br />
and attempt to march him out of the ring.<br />
Power maneuver: 1d6 damage, requires lift<br />
check, Save negates damage. Maneuver<br />
modifier: +3.<br />
<br />
<br />
=== Taped Fist Match ===<br />
<br />
Each wrestler’s hands are heavily wrapped in<br />
tape, allowing them to punch harder without<br />
injuring their hands. Punches do d8 base<br />
damage and are legal. All other normal rules<br />
apply.<br />
<br />
<br />
=== Three Strikes, You’re Out! Match ===<br />
<br />
To win the match, you must attain three<br />
victories by pinfall, submission, and knock out,<br />
in that precise order. This match is often a No<br />
Disqualification match.<br />
<br />
<br />
=== Total Conquest Match ===<br />
<br />
This is a No Disqualification match that takes<br />
place in a house.<br />
<br />
<br />
=== Tuxedo Match ===<br />
<br />
This is a match between two male managers,<br />
who are wearing tuxedos. Normal rules apply.</div>William S. Hillard