Difference between revisions of "McKay"

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=Armor and Equipment=
 
=Armor and Equipment=
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Standard Special Agent Equipment from Agent's Handbook (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)
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<br>''Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.''
 
  
 
=Weapons=
 
=Weapons=

Revision as of 14:09, 18 December 2022

Agent Name: Robert B. Westlake
Code Name: McKay
Profession: Federal Agent (FBI)
Nationality: American
Sex (Age): Male (56)
Education: University of Tennessee
Damaged Veteran: Hard Experience


Statistics

Score x5 What Others Notice
Strength 10 50
Constitution 10 50
Dexterity 10 50
Intelligence 13 65 Perceptive
Power 15 75 Unflinching
Charisma 14 70 Poker-Faced


Derived Attributes

Current Maximum
Hit Points (HP) 10 10
Willpower (WP) 15 15
Sanity (SAN) 70 75
Breaking Point (BP) 60 60

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Emily Westlake-Robertson (daughter) 14
Gabriel Henriquez (retired former partner) 14

Motivations and Mental Disorders

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) 60 Forensics (0%) 50 Search (20%) 70
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) 80 Surgery (0%)
Artillery (0%) Law (0%) 50 Survival (10%)
Athletics (30%) 50 Medicine (0%) Swim (20%)
Bureaucracy (10%) 70 Melee Weapons (30%) Unarmed Combat (40%) 60
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) 50 Navigate (10%) Language (Spanish) 50
Demolitions (0%) Occult (10%) 20
Disguise (10%) Persuade (20%) 80
Dodge (30%) 50 Pharmacy (0%)
Drive Auto (20%) 50 Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) 60 Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Standard Special Agent Equipment from Agent's Handbook (Agency badge and identification card, medium pistol in a belt holster, two spare magazines in a belt pouch, tactical light, handcuffs in a belt pouch, Kevlar vest, windbreaker jacket printed with the name of the agency, encrypted smartphone, police-band radio with earpiece and throat microphone, small evidence-collection kit. Maybe a light pistol in an ankle or small-ofthe-back holster for backup. Additional equipment usually carried in the agency car includes a light carbine with holographic sight and two spare magazines, or a pump-action shotgun with 40 spare rounds in boxes (half of them slugs), tactical body armor, Kevlar helmet, encrypted laptop with access to agency networks, first aid kit, and a portable fire extinguisher.)

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes