Editing McMercenaries:Orientation

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Weapon Damages:
 
Weapon Damages:
 
 
-1 Untrained Idiot Hand-to-Hand
 
-1 Untrained Idiot Hand-to-Hand
 
 
0  Small Melee (Knife *in Sporting Goods*, Small Club, Telescoping Baton and Chop-Socky Hand-to-Hand)
 
0  Small Melee (Knife *in Sporting Goods*, Small Club, Telescoping Baton and Chop-Socky Hand-to-Hand)
 
 
+1 Medium Melee (Hatchet *in Sporting Goods*, Shortsword)
 
+1 Medium Melee (Hatchet *in Sporting Goods*, Shortsword)
 
 
+2 Large Melee (Broadsword, Battle Axe, Katana) and Light Pistol (.22LR, .25ACP, .32 ACP. .380 ACP)
 
+2 Large Melee (Broadsword, Battle Axe, Katana) and Light Pistol (.22LR, .25ACP, .32 ACP. .380 ACP)
 
 
+3 Two-Handed Melee (Two-Handed Sword/Axe, Polearms, Katana Two-Handed) and Medium Pistols (9mm Para, .45 ACP, .40 Rem)
 
+3 Two-Handed Melee (Two-Handed Sword/Axe, Polearms, Katana Two-Handed) and Medium Pistols (9mm Para, .45 ACP, .40 Rem)
 
 
+4 Heavy Pistol (.357 Mag, .44 Mag, .454 Casull, .50 AE)
 
+4 Heavy Pistol (.357 Mag, .44 Mag, .454 Casull, .50 AE)
 
 
+5 Light Rifle (5.56 NATO, 5.45 x 39 Russian, 7.62 x 39 Russian)
 
+5 Light Rifle (5.56 NATO, 5.45 x 39 Russian, 7.62 x 39 Russian)
 
 
+6 Medium Rifle (7.62 NATO, 7.62 x 54 Russian, .30-06)
 
+6 Medium Rifle (7.62 NATO, 7.62 x 54 Russian, .30-06)
 
 
+7 Heavy Rifle (.300 WinMag, 7mm Mag, other big game cartridges)
 
+7 Heavy Rifle (.300 WinMag, 7mm Mag, other big game cartridges)
 
 
+8 Heavy Machinegun (.50 BMG, 12.7mm Russian)
 
+8 Heavy Machinegun (.50 BMG, 12.7mm Russian)
  

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