Difference between revisions of "Meamnar:The Rock"

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(The Crew)
(The Crew)
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===The Crew===
 
===The Crew===
  
Captain Garvyn - Ftr8
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Captain Garvyn - Slr8
  
Brummett, First Mate - Ftr7
+
Brummett, First Mate - Slr7
  
Ralfeo, Second Mate - Ftr6
+
Ralfeo, Second Mate - Slr6
  
Koresh, Master Gunner - Ftr8
+
Koresh, Master Gunner - Slr8
  
Peregrine, Master Navigator - Ftr3
+
Peregrine, Master Navigator - Slr3
  
Thorvid, Master Carpenter - Ftr3
+
Thorvid, Master Carpenter - Slr3
  
Seadogs (8) - Ftr5
+
'''Seadogs (8):''' CR 3; Medium Humanoid (Human); HD 1d6 ([[Meamnar:Andrean_Sailor|Slr]]4); hp 14; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +6 melee (1d4+1), +7 ranged (1d4+1); Full Atk dagger sword +6 melee (1d4+1), +7 ranged (1d4+1); Space/Reach 5 ft./5 ft.; AL N; SV Fort +1, Ref +4, Will +1; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10
  
Sailors (16) - Ftr4
+
''Skills and Feats:'' Balance +3, Climb +2, Intimidate +2, Jump +2, Profession (Sailor) +6, Swim +2, Use Rope +2; Quick Draw, Skill Focus (Profession, Sailor), Weapon Focus (dagger)
  
Sailors (16) - Ftr3
+
''Equipment:'' Dagger +1
  
Sailors (20) - Ftr2
+
'''Sailors (16):''' CR 2; Medium Humanoid (Human); HD 1d6 ([[Meamnar:Andrean_Sailor|Slr]]3); hp 10; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +4 melee (1d4), +5 ranged (1d4); Full Atk dagger sword +4 melee (1d4), +5 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +1, Ref +3, Will +1; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10
  
'''Sailors (20):''' CR 1/3; Medium Humanoid (Human); HD 1d6 (Slr1); hp 3; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Full Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +0, Ref +2, Will +0; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10
+
''Skills and Feats:'' Balance +2, Climb +2, Intimidate +2, Jump +2, Profession (Sailor) +5, Swim +2, Use Rope +2; Quick Draw, Skill Focus (Profession, Sailor), Weapon Focus (dagger)
 +
 
 +
''Equipment:'' dagger
 +
 
 +
'''Sailors (16):''' CR 1; Medium Humanoid (Human); HD 1d6 ([[Meamnar:Andrean_Sailor|Slr]]2); hp 7; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +3 melee (1d4), +4 ranged (1d4); Full Atk dagger sword +3 melee (1d4), +4 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +0, Ref +3, Will +0; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10
 +
 
 +
''Skills and Feats:'' Balance +2, Climb +1, Intimidate +2, Jump +2, Profession (Sailor) +5, Swim +1, Use Rope +2; Skill Focus (Profession, Sailor), Weapon Focus (dagger)
 +
 
 +
''Equipment:'' dagger
 +
 
 +
'''Sailors (40):''' CR 1/2; Medium Humanoid (Human); HD 1d6 ([[Meamnar:Andrean_Sailor|Slr]]1); hp 3; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Full Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +0, Ref +2, Will +0; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10
  
 
''Skills and Feats:'' Balance +2, Climb +1, Intimidate +1, Jump +1, Profession (Sailor) +5, Swim +1, Use Rope +2; Skill Focus (Profession, Sailor), Weapon Focus (dagger)
 
''Skills and Feats:'' Balance +2, Climb +1, Intimidate +1, Jump +1, Profession (Sailor) +5, Swim +1, Use Rope +2; Skill Focus (Profession, Sailor), Weapon Focus (dagger)

Revision as of 09:18, 3 August 2007

The Rock is an adventure for five 3rd level player characters (PC's). The adventure is set aboard a ship in the Andrean Sea in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.

Adventure Background

tbd

Adventure Synopsis

The Crew

Captain Garvyn - Slr8

Brummett, First Mate - Slr7

Ralfeo, Second Mate - Slr6

Koresh, Master Gunner - Slr8

Peregrine, Master Navigator - Slr3

Thorvid, Master Carpenter - Slr3

Seadogs (8): CR 3; Medium Humanoid (Human); HD 1d6 (Slr4); hp 14; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +6 melee (1d4+1), +7 ranged (1d4+1); Full Atk dagger sword +6 melee (1d4+1), +7 ranged (1d4+1); Space/Reach 5 ft./5 ft.; AL N; SV Fort +1, Ref +4, Will +1; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10

Skills and Feats: Balance +3, Climb +2, Intimidate +2, Jump +2, Profession (Sailor) +6, Swim +2, Use Rope +2; Quick Draw, Skill Focus (Profession, Sailor), Weapon Focus (dagger)

Equipment: Dagger +1

Sailors (16): CR 2; Medium Humanoid (Human); HD 1d6 (Slr3); hp 10; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +4 melee (1d4), +5 ranged (1d4); Full Atk dagger sword +4 melee (1d4), +5 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +1, Ref +3, Will +1; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10

Skills and Feats: Balance +2, Climb +2, Intimidate +2, Jump +2, Profession (Sailor) +5, Swim +2, Use Rope +2; Quick Draw, Skill Focus (Profession, Sailor), Weapon Focus (dagger)

Equipment: dagger

Sailors (16): CR 1; Medium Humanoid (Human); HD 1d6 (Slr2); hp 7; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +3 melee (1d4), +4 ranged (1d4); Full Atk dagger sword +3 melee (1d4), +4 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +0, Ref +3, Will +0; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10

Skills and Feats: Balance +2, Climb +1, Intimidate +2, Jump +2, Profession (Sailor) +5, Swim +1, Use Rope +2; Skill Focus (Profession, Sailor), Weapon Focus (dagger)

Equipment: dagger

Sailors (40): CR 1/2; Medium Humanoid (Human); HD 1d6 (Slr1); hp 3; Init +1; Spd 20 ft.; AC 11, touch 11, flat-footed 10; Base Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Full Atk dagger sword +2 melee (1d4), +3 ranged (1d4); Space/Reach 5 ft./5 ft.; AL N; SV Fort +0, Ref +2, Will +0; Str 11, Dex 12, Con 11, Int 10, Wis 10, Cha 10

Skills and Feats: Balance +2, Climb +1, Intimidate +1, Jump +1, Profession (Sailor) +5, Swim +1, Use Rope +2; Skill Focus (Profession, Sailor), Weapon Focus (dagger)

Equipment: dagger

Beginning the Adventure

The Curse

Garvyn was hired by a wizard in Poznan to get a ‘sample’ from the island, which he did on his way to Hylar City. Now, on the return trip, they get pulled in. Who knows about that?

The Island

A big obsidian rock, jagged, no coral, no vegetation, appeared within the last two months, some say it fell from the sky. It glows faintly at night.

The Journey

Some sailors, some of the more superstitious ones, will escape in the rafts toward the coastline. The ship will turn toward the island, on a collision course, pulled toward it.

Concluding the Adventure

tbd

Notes