Difference between revisions of "Melech Winter"

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(Melech Winter)
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<br>= General Characteristics =
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= General Characteristics =
 
 
*Player Name: Ovid
 
*Player Name: Ovid
  
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*Proficiency Bonus: +2
 
*Proficiency Bonus: +2
 
*HD (Mod): 3d8 (+3)
 
*HD (Mod): 3d8 (+3)
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=Ability Scores=
 
=Ability Scores=

Revision as of 11:58, 28 September 2015


= General Characteristics =

  • Player Name: Ovid

Story

Winter was a curious Tiefling child. The prejudice of other races bothered him and he looked down on them, as well as on lower-born Tieflings. Instead, he buried himself in his books and arcane studies. He actively sought a patron to give him magic arts. During the search he met a Tiefling girl who completely captivated him. He fell in love, hard, and pledged himself to her. At that moment the girl revealed herself to be no Tiefling at all, but instead an Archfey, Morgana de Winter, the Lady of Midnight Frost. But much to Morgana's consternation, Melech took the trick in good humour. In fact, he fell even more in love with his Fey patron. Morgana was flattered and granted Melech his wish of sorcerous power. Of course, Melech could never go back to his noble family. They would be disgusted at his pledging his love and obedience to a fey. He took his love's name and now travels the world doing her bidding and seeking to earn her love, or at least appreciation. She, in turn, watches with amusement and fondness, and grants him favours when the mood strikes.

Physical Description

  • Race/Subrace: Tiefling
  • Age, Gender: 22, Male
  • Skin, Hair, Eyes:
  • Height, Weight: 5'3"
  • Size: M
  • Speed: 30
  • Vision: Darkvision

Personal Characteristics

  • Alignment: Chaotic Good
  • Deity: [None - he is devoted to his fey patron]
  • Background: Noble
  • Ideals, Bonds, Flaws: 'The common folk love me for my kindness and generosity', Noble obligation, I am in love with the heir of a family that my family despises, I secretly believe everyone is beneath me.

Class & Level

  • Class/Subclass: Warlock (Archfey)
  • Level: 3
  • XP: 900
  • Proficiency Bonus: +2
  • HD (Mod): 3d8 (+3)


Ability Scores

Rolls

Ability Mod. Save
Strength 11 +0 +0
Dexterity 13 +1 +1
Constitution 16 +3 +3
Intelligence 14 +2 +2
Wisdom 12 +1 +3
Charisma 19 +4 +6

Proficiency Bonus: +2
Passive Perception: 13
Initiative: +1
Armor Class: 12
Total Hit Dice: 3
Used Hit Dice:
Maximum HP: 27
Current HP: 27
Temporary HP:
Death Saves (Successes/Failures):


Skills

Skill Y/N Mod
Acrobatics (Dex) +1
Animal Handling (Wis) +3
Arcana (Int) Y +4
Athletics (Str) +0
Deception (Cha) Y +6
History (Int) Y +4
Insight (Wis) +3
Intimidation (Cha) +4
Investigation (Int) +2
Medicine (Wis) +3
Nature (Int) +2
Perception (Wis) +3
Performance (Cha) +4
Persuasion (Cha) Y +6
Religion (Int) +2
Sleight of Hand (Dex) +1
Stealth (Dex) +1
Survival (Wis) +3


Languages & Proficiencies

  • Speaks, reads and writes Common & Infernal
  • Proficiencies: Light Armor, Simple Weapons, Arcana, Deception, History, Persuasion


Traits, Feats, Features

  • Hellish Resistance: resistance to fire damage
  • Infernal Legacy (lvl1: Thaumaturgy, lvl3: Hellish Rebuke x1/day, lvl5: Darkness x1/day)
  • Position of Privilege
  • Pact Magic
  • Eldritch Invocation
  • Pact Boon
  • Fey Presence: each creature within a 10' cube makes a Wis check vs warlock spell save DC - failure are charmed or frightened for a turn; requires short or long rest to recharge


Equipment

  • 2 handaxes & 2 daggers
  • Arcane focus
  • Leather armour
  • Dungeoneer's pack
  • Set of fine clothes
  • signet ring
  • Scroll of pedigree
  • Purse containing 25gp


Weapons

Name Ability To Hit Damage D. Mod Type Range Weight Notes
Hand Axe Str +2 1d6 +0 Slashing 20/60 2 Light, Thrown
Dagger Str/Dex +3 1d4 +1 Piercing 20/60 1 Finesse, Light, Thrown
d
d
d
d


Spells

  • Spell Save DC: 14
  • Spell Attk Mod: +6
  • Cantrips Known: 2
  • Spells Known: 4
  • Spell Slots: 2
  • Slot Level: 2
  • Invocations: Agonizing Blast (add Charisma Mod to damage of Eldritch Blast), Beast Speech (can cast Speak With Animals at will, without expending a spell slot)
Name Level Cast Time Range Area Comps Duration Sv/Atk Damage Type Notes
Thaumaturgy Infernal Legacy 1 30' n/a V 1 min. n/a n/a n/a Minor magical effects; from Infernal Legacy
Hellish Rebuke Infernal Legacy 1 reaction 60' n/a V,S Inst Dex Sv vs 14 3d10 or 3d10/2 Fire In response to damage from creature w/i 60' I can see; from Infernal Legacy: 1/day
Speak with Animals Invocation 1 Self n/a V,S 10 mins n/a n/a n/a comprehend and verbally communicate with beasts
Eldritch Blast C 1 120' n/a V,S Inst +6 Atk 1d10+4 Force Damage includes Agonizing Blast invocation
Mage Hand C 1 30' n/a V,S 1 min. n/a n/a n/a Hand can manipulate objects and carry objects up to 10lbs
Faerie Fire 1 1 60' 20' cube V Conc, up to 1 min n/a n/a n/a Lights an area violet; each creature lit up on failed Dex throw; affected shed dim light for 10'; attackers gain Adv; affected can't be invisible
Witch Bolt 1 1 30' n/a V,S,M (a twig from a tree that has been struck by lightning Conc, up to 1 min +6 Atk 1d12 Lightning Additional 1d12 damage every turn spell is maintained; +1d12 initial damage for every slot level above 1
Invisibility 2 1 Touch n/a V,S,M (an eyelash encased in gum arabic) Conc, up to 1 hr n/a n/a n/a a creature I touch becomes invisible
Suggestion 2 1 30' n/a V,M (a snake's tongue and honeycomb/drop of sweet oil) Conc, up to 8 hrs Wis Sv vs 14 suggest course of apparently reasonable activity

Prepared:


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