Difference between revisions of "Merida the Mellifluent"

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(Created page with "A sample character sheet developed for The Wyzard's WWN Caverns Without Number campaign. =Character Name= *Background: (This is a game mechanical term, details go under "D...")
 
 
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A sample character sheet developed for The Wyzard's WWN [[Caverns Without Number]] campaign.
+
The Wyzard's WWN [[Caverns Without Number]] campaign.
=Character Name=
+
=Merida the Mellifluent=
*Background: (This is a game mechanical term, details go under "Description.")
+
*Background: Criminal (quick skills)
*Appearance:
+
*Appearance: A nondescript woman with medium hair, of medium height and weight, with completely average eyes. Until she begins to speak, and then it is clear she is someone you should listen to.
*Description:
+
*Description: Merida is a confidence trickster, relying on her smooth tongue and magical prowess to fleece the wealthy and powerful.
*Goal:
+
*Goal:  
*Class:
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*Class: Mage
 
**Class benefits go here
 
**Class benefits go here
 
**Class benefits go here
 
**Class benefits go here
 
**Class benefits go here
 
**Class benefits go here
*HP: X/X
+
*HP: 19/19
 
*System Strain: X/X
 
*System Strain: X/X
*Level:
+
*Level: 3
 
*XP: X/X
 
*XP: X/X
  
 
=Attributes=
 
=Attributes=
*Strength: X (+/-X)
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*Strength: 9
*Dexterity: X (+/-X)
+
*Dexterity: 11
*Constitution: X (+/-X)
+
*Constitution: 10
*Intelligence: X (+/-X)
+
*Intelligence: 12
*Wisdom: X (+/-X)
+
*Wisdom: 7 (-1)
*Charisma: X (+/-X)
+
*Charisma: 14 (+1)
  
 
=Combat=
 
=Combat=
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*Armor: (List the actual armor + shield worn)
 
*Armor: (List the actual armor + shield worn)
 
**AC: X
 
**AC: X
*Weapon:
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*Weapon: Staff
**+X, XdX+X. Shock: Range:
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**+0, 1d6. Shock:1 (15) Range:
*Weapon:
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*Weapon: Daggers (2)
**+X, XdX+X. Shock: Range:
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**+0, 1d4. Shock: 1 (15) Range:
*Physical:
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*Physical: 11
*Evasion:
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*Evasion: 11
*Mental:
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*Mental: 10
*Luck:
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*Luck: 11
  
 
=Abilities=
 
=Abilities=
 
==Skills==
 
==Skills==
 +
**Unspent skill points: 3
 
*Administer
 
*Administer
*Connect  
+
*Connect 0
*Convince
+
*Convince 0
 
*Craft
 
*Craft
 
*Exert
 
*Exert
 
*Heal
 
*Heal
*Know
+
*Know 0
*Lead
+
*Lead 0
*Magic
+
*Magic 2
 
*Notice
 
*Notice
 
*Perform
 
*Perform
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*Sail
 
*Sail
 
*Shoot
 
*Shoot
*Sneak
+
*Sneak 0
 
*Stab
 
*Stab
 
*Survive
 
*Survive
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==Foci==
 
==Foci==
*(Name)
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*Authority 1
**(Summary)
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**Lead as a bonus skill. Once per day, can make a request from an NPC who is not openly hostile, making a CHA/Lead skill check against opponent's morale score. If successful, they will comply with the request, assuming it is not redonculous.
*(Name)
+
*Well Met. +1 bonus to reaction rolls, only works once per target.
 
**(Summary)
 
**(Summary)
 
*(Name)
 
*(Name)
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**(Summary)
 
**(Summary)
 
==Spells & Arts==
 
==Spells & Arts==
*Spells Per Day: X/X
+
*Spells Per Day: 4/4
*Effort: X/X
+
*Effort: 3/3
*Known Arts:
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*Known Arts (Mage)
*Prepared Spells:
+
**Arcane Lexicon
*Spells Known:
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**Restrained Casting
**Spell: Summary
+
**Wizard's Grandeur
**Spell: Summary
+
*Known Arts (Elementalist)
**Spell: Summary
+
**Elemental Resiliance
**Spell: Summary
+
**ELemental Sparks
**Spell: Summary
+
**Earthsight
 +
*Prepared Spells (max spell level 2)
 +
*Spells Known (6)
 +
**Spell: Elemental Spy (Elementalist, 1)
 +
**Spell: Boreal Wings (Elementalist, 2)
 +
**Spell: The Burrower Below (Elementalist, 2)
 +
**Spell: Apprehending the Arcane Form (HM, 1)
 +
**Spell: The Corruscating Coffin (HM, 1)
 +
**Spell: The Wind of the Final Repost (HM, 1)
 +
**Spell: Casting Forth the Inner Eye (HM, 2)
 +
**Spell: Conjunction of the Inexcorable Step (HM, 2)
  
 
=Gear=
 
=Gear=
 
*Readied Items:
 
*Readied Items:
**Total: X/X
+
*Daggers, 2 (1d4 dmg, Shock 1/AC 15) 2
 +
*Staff (1d6 dmg, Shock 1/AC 15) 1
 +
*Backpack 1
 +
**Total: 4/4
 
*Stowed Items:
 
*Stowed Items:
**Total: X/X
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*Lantern, tinder box, 2 flasks of oil (3 total)
 +
*Writing kit +20 sheets of paper (1)
 +
*Rations, 1 week (4)
 +
*Waterskin (1)
 +
*80 sp in cash
 +
**Total: 9/9
 +
 
  
 
=Miscellanea=
 
=Miscellanea=
 +
 +
*Heroic Reflexes. Always win initiative unless ambushed.
 +
*Heroic Determination. Once per scene, as an on turn action, can take a point of strain to heal 1d8 hp.
 +
*Fray. Once per round, as an on-turn action, can inflict 1d4+1 damage to any one target within 60'.
  
 
==Notes==
 
==Notes==
  
 
==Assets==
 
==Assets==

Latest revision as of 11:57, 28 August 2022

The Wyzard's WWN Caverns Without Number campaign.

Merida the Mellifluent[edit]

  • Background: Criminal (quick skills)
  • Appearance: A nondescript woman with medium hair, of medium height and weight, with completely average eyes. Until she begins to speak, and then it is clear she is someone you should listen to.
  • Description: Merida is a confidence trickster, relying on her smooth tongue and magical prowess to fleece the wealthy and powerful.
  • Goal:
  • Class: Mage
    • Class benefits go here
    • Class benefits go here
    • Class benefits go here
  • HP: 19/19
  • System Strain: X/X
  • Level: 3
  • XP: X/X

Attributes[edit]

  • Strength: 9
  • Dexterity: 11
  • Constitution: 10
  • Intelligence: 12
  • Wisdom: 7 (-1)
  • Charisma: 14 (+1)

Combat[edit]

  • Movement:
  • Armor: (List the actual armor + shield worn)
    • AC: X
  • Weapon: Staff
    • +0, 1d6. Shock:1 (15) Range:
  • Weapon: Daggers (2)
    • +0, 1d4. Shock: 1 (15) Range:
  • Physical: 11
  • Evasion: 11
  • Mental: 10
  • Luck: 11

Abilities[edit]

Skills[edit]

    • Unspent skill points: 3
  • Administer
  • Connect 0
  • Convince 0
  • Craft
  • Exert
  • Heal
  • Know 0
  • Lead 0
  • Magic 2
  • Notice
  • Perform
  • Pray
  • Punch
  • Ride
  • Sail
  • Shoot
  • Sneak 0
  • Stab
  • Survive
  • Trade
  • Work- Porter

Foci[edit]

  • Authority 1
    • Lead as a bonus skill. Once per day, can make a request from an NPC who is not openly hostile, making a CHA/Lead skill check against opponent's morale score. If successful, they will comply with the request, assuming it is not redonculous.
  • Well Met. +1 bonus to reaction rolls, only works once per target.
    • (Summary)
  • (Name)
    • (Summary)
  • (Name)
    • (Summary)

Spells & Arts[edit]

  • Spells Per Day: 4/4
  • Effort: 3/3
  • Known Arts (Mage)
    • Arcane Lexicon
    • Restrained Casting
    • Wizard's Grandeur
  • Known Arts (Elementalist)
    • Elemental Resiliance
    • ELemental Sparks
    • Earthsight
  • Prepared Spells (max spell level 2)
  • Spells Known (6)
    • Spell: Elemental Spy (Elementalist, 1)
    • Spell: Boreal Wings (Elementalist, 2)
    • Spell: The Burrower Below (Elementalist, 2)
    • Spell: Apprehending the Arcane Form (HM, 1)
    • Spell: The Corruscating Coffin (HM, 1)
    • Spell: The Wind of the Final Repost (HM, 1)
    • Spell: Casting Forth the Inner Eye (HM, 2)
    • Spell: Conjunction of the Inexcorable Step (HM, 2)

Gear[edit]

  • Readied Items:
  • Daggers, 2 (1d4 dmg, Shock 1/AC 15) 2
  • Staff (1d6 dmg, Shock 1/AC 15) 1
  • Backpack 1
    • Total: 4/4
  • Stowed Items:
  • Lantern, tinder box, 2 flasks of oil (3 total)
  • Writing kit +20 sheets of paper (1)
  • Rations, 1 week (4)
  • Waterskin (1)
  • 80 sp in cash
    • Total: 9/9


Miscellanea[edit]

  • Heroic Reflexes. Always win initiative unless ambushed.
  • Heroic Determination. Once per scene, as an on turn action, can take a point of strain to heal 1d8 hp.
  • Fray. Once per round, as an on-turn action, can inflict 1d4+1 damage to any one target within 60'.

Notes[edit]

Assets[edit]