Merryn

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- Main Page; The Prax Adventure


A Character Sheet

Background and Story

Merynn Foster

Merynn was born to dirt-poor Ernaldan peasants with built in fertility runes. The second of twelve children, he grew up supplementing the (extremely large) family food needs by hunting and scavenging on the fringes of clan grounds, with a little poaching in-between jobs for the militia or rich Orlanth types. He joined the old hunter cult on his 13th birthday and took over his fathers fyrd obligations two years later. Things were finally looking up for his family when he listened to that damned Starbrow. Like a fool, he followed his friends and other clan hotheads off into rebellion. During the uprising, he learned to use his skills on men. Now, he's learning how to run.

I want to play Merynn as a bit of a guerilla fighter and bushwhacker. He's also a follower more than a leader, so will be taking his lead from the more charismatic types.

Character Details

  • Name: Merynn
  • Race: Human Sartarite of the Colymar Clan. One of the Old Folk, remnants of Genert's people (similar to Oasis folk from Prax).
  • Cults: First Hunter Primal hunting cult - Initiate. Zola Fel Initiate.
  • Gender: Male
  • Rune Associations: Harmony, Death (from First Hunter) and Spirit (from Old Folk Background).

Characteristics

Str: 15, Con: 11, Siz: 10, Int: 15, Pow: 14, Dex: 16:, Cha: 10.

  • Hit Points: 11
  • Total Fatigue Points: 26
  • Total Magic Points: 14
  • Damage Bonus: +1d4

Skill Groups

  • Communication: +4%
    • Bargain (5%):
    • Fast Talk (5%):
    • Orate (5%):
    • Sing (15%):
    • Language [Sartarite] (INTx5%):[75]
    • Language [Trade] (INTx3%):[45]
    • Language [Beastspeech][05]
  • Manipulation:+12%
    • Conceal (5%): 35%
    • Device (5%): 35%
    • Sleight of Hand (5%):
    • Instrument [Aerophone]: 40%


  • Knowledge: +10%
    • Evaluate (5%):
    • First Aid (10%):
    • Shiphandling (0%):
    • Craft [Butchering](10%): 40%
    • Lore [Animal] (5%): 35%
    • Lore [Plant] (5%): 35%
    • Read/Write [xxxx](0%):
  • Perception: +7%
    • Listen (25%): 45%
    • Scan (25%): 75%
    • Search (25%): 45%
    • Track (10%): 65%
  • Agility: +10%
    • Boat (5%):
    • Climb (40%): 60%
    • Dodge (5%): 55%
    • Jump (25%): 45%
    • Ride (5%):
    • Swim (15%):
    • Throw (25%):
    • Hide (10%): 45%
    • Sneak (10%): 45%
  • Magic: +7%

Ceremony (5%): 25%

Spells

Spirit

  • Disruption (1)
  • Detect Life (1)
  • Detect Traps (1)
  • Farsee 2
  • Mobility 1
  • Multimissile 2
  • Healing 2
  • Countermagic 3
  • Bladesharp 1
  • River Eyes (1)

Inactive

  • Speedart 1

Divine

  • Sureshot
  • Shield
  • Sanctify(Hunter)

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Stiffened Leather 2 4 xx 19-20 20
Left Arm Stiffened Leather 2 3 xx 16-18 18-19
Right Arm Stiffened Leather 2 3 xx 13-15 16-17
Chest Stiffened Leather 2 5 xx 12 11-15
Abdomen Stiffened Leather 2 4 xx 09-11 07-10
Left Leg Stiffened Leather 2 4 xx 05-08 04-06
Right Leg Stiffened Leather 2 4 xx 01-04 01-03
  • Total Hit Points: 11 HP
  • Total Armor ENC: 4.0

Weapons and Shields

  • Attack Bonus: +12%
  • Parry Bonus: +10%

SR

  • Dex 2
  • Siz 2
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Bow (Composite)! 1d8+1+1d4 2/7 7 75% 13% 120 0.5
1H Spear 1d8+1+1d4 6 10 40% 38% 0 2.0
Dagger(War) 1d4+2+1d4 7 15 50% 48% 0 0.5
Singlestick^ 1d6+1d4 6 5 50% 48% 0 2.0
Javelin 1d10+1d2 2/7 8 45% 32% 20 1.5
Atl-Atl^ +1d6 1/MR 6 40% 13% 30 0.5
Med Shield 1d6 7 12 15% 48% 0 3.0
  • !Designed for full str use. Possibly magical.
  • ^Slingstick - same weapon, ap 5, enc 2.0

Carries

  • Shortspear (2.0)
  • Pelta (Med shield)(3.0)
  • Slingstick (2.0)
  • 2 Fighting daggers (1.0)
  • Comp bow (0.5) & Quiver w/20 arrows(1.0 enc)
  • 3 Javelins in quiver (4.5 enc)
  • Total Weapon ENC: (7.5)14.0

Equipment

  • Weapons:
    • Shown above 7.0 ENC scouting, 13.5 campaigning.
  • Armour:
    • Shown above 4.0 ENC.
  • Other:
    • Backpack, 20 Enc 15L 2.5
    • Sleeping Furs 65L 4.5
    • Canteen, 1.0l (alcohol)4L 1.0
    • Waterskin, 4.0l (filled)6L 4.5
    • Oilskin cloak w hood (superior) 40l ?
    • Dried trail rations
    • Dried beans (1kilo)
    • Snares
    • Bowcase w strings and oils.
    • Firestarter

Valuables:

    • Coin - 1L (owed 150 l in New Pavis by Ingilli).
    • Didge (music stick)
    • Taker Composite bow. Full Str mod, Repair 2 and Speedart matrix, 5mp dedicated storage.

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