Editing Michael Alan Gold

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'''Contacts''' ''(Online Occutist Community)'' (•) (World of Darkness - Page 114)
 
'''Contacts''' ''(Online Occutist Community)'' (•) (World of Darkness - Page 114)
  
'''Essence Reservoir''' (••) (A Small Metal Flask) (Immortals - Page 111)
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'''Essence Reservoir''' (••) (Immortals - Page 111)
 
'''Effect:''' Your character has some talisman or other item that can hold additional points of Essence. The character must touch this item to put Essence into it or retrieve Essence from it. The amount of Essence your character can put in or remove from this item every turn is limited by both how much Essence he can spend per turn and how much Essence the device can hold. A one-dot Essence reservoir can hold up to three points of Essence and must be at least as large as a small wrist watch or a large coin like a quarter. A two-dot Essence Reservoir can hold up to six points of Essence and must be at least as large as a large pocket watch or a cell phone. Regardless of their size, Essence Reservoirs can be made in any form, including being a working cell phone or watch. Essence reservoirs also exist in Twilight, the Shadow Realm and the Underworld. If the character is touching this item when he sends his mind into one of these realms, the item vanishes from the physical world and remains with him in the realm to which he travels. Also, as long as he is touching this item when he returns to his body, it reappears with him. Purified cannot create Essence Reservoirs, but they can bargain with spirits or some powerful mages who know the secret of their creation.
 
'''Effect:''' Your character has some talisman or other item that can hold additional points of Essence. The character must touch this item to put Essence into it or retrieve Essence from it. The amount of Essence your character can put in or remove from this item every turn is limited by both how much Essence he can spend per turn and how much Essence the device can hold. A one-dot Essence reservoir can hold up to three points of Essence and must be at least as large as a small wrist watch or a large coin like a quarter. A two-dot Essence Reservoir can hold up to six points of Essence and must be at least as large as a large pocket watch or a cell phone. Regardless of their size, Essence Reservoirs can be made in any form, including being a working cell phone or watch. Essence reservoirs also exist in Twilight, the Shadow Realm and the Underworld. If the character is touching this item when he sends his mind into one of these realms, the item vanishes from the physical world and remains with him in the realm to which he travels. Also, as long as he is touching this item when he returns to his body, it reappears with him. Purified cannot create Essence Reservoirs, but they can bargain with spirits or some powerful mages who know the secret of their creation.
  
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'''Language:''' Spanish (•) (World of Darkness - Page 109)
 
'''Language:''' Spanish (•) (World of Darkness - Page 109)
  
'''Locus''' (••) (Kitchen of Michael's house.  Resonance of Joy and Pride)
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'''Locus''' (••)
  
'''Locus''' (•••) (Immortals - Page 112) (Antique Bookshelf that Michael brought with him.  Resonance of Possessiveness)
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'''Locus''' (•••) (Immortals - Page 112)
 
'''Effect:''' The character has claimed a minor locus (see p. 92). One dot provides your character with a one-dot locus, two dots provide your character with a two-dot locus. The addition of one dot to the cost allows this locus to be mobile. However, the object to which the locus is attached must be inanimate and can never be smaller than a large steamer trunk or some other object of at least Size 5. Loci do not combine, moving a one-dot mobile locus into the area of a three-dot locus does not temporarily create a four-dot locus. Instead, spirits and the Purified can still draw Essence from both loci separately.
 
'''Effect:''' The character has claimed a minor locus (see p. 92). One dot provides your character with a one-dot locus, two dots provide your character with a two-dot locus. The addition of one dot to the cost allows this locus to be mobile. However, the object to which the locus is attached must be inanimate and can never be smaller than a large steamer trunk or some other object of at least Size 5. Loci do not combine, moving a one-dot mobile locus into the area of a three-dot locus does not temporarily create a four-dot locus. Instead, spirits and the Purified can still draw Essence from both loci separately.
  
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'''Resources''' (••••) (World of Darkness - Page 115)
 
'''Resources''' (••••) (World of Darkness - Page 115)
  
'''Ritual Crypt''' (•) (Immortals - Page 113) (Michael's bedroom.  The sigils were drawn using ultraviolet ink so they're only visible under blacklight)
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'''Ritual Crypt''' (•) (Immortals - Page 113)
 
'''Effect:''' Your character has a ritually prepared location where her body can be made to reappear if it dies. Even if the character’s corpse is largely intact, she must spend five points of Essence to cause her body to vanish from its current location and appear within the ritual crypt. At minimum, this crypt consists of a bed, slab or other surface large enough to hold your character’s body inside a room with doors and windows that close. This location could be anything from a deeply buried stone crypt to an ordinary bedroom. Regardless of the crypt’s appearance or location, the slab, or bed where your character’s body reappears and all of the walls and doors of this room are marked with special sigils. If any of these markings are disturbed, the ritual crypt does not function and the character’s body remains where it was. Your character can only cause her corpse to reappear there; she cannot cause her still-living body to magically appear at this location. Also, even if the character’s corpse is fully intact, it costs five points of Essence to move her body to the ritual crypt, because doing so involves destroying the body at its present location and then restoring her body to the crypt. All Purified automatically know how to create a ritual crypt; possessing this Merit only means that your character has taken the time and effort to create one.
 
'''Effect:''' Your character has a ritually prepared location where her body can be made to reappear if it dies. Even if the character’s corpse is largely intact, she must spend five points of Essence to cause her body to vanish from its current location and appear within the ritual crypt. At minimum, this crypt consists of a bed, slab or other surface large enough to hold your character’s body inside a room with doors and windows that close. This location could be anything from a deeply buried stone crypt to an ordinary bedroom. Regardless of the crypt’s appearance or location, the slab, or bed where your character’s body reappears and all of the walls and doors of this room are marked with special sigils. If any of these markings are disturbed, the ritual crypt does not function and the character’s body remains where it was. Your character can only cause her corpse to reappear there; she cannot cause her still-living body to magically appear at this location. Also, even if the character’s corpse is fully intact, it costs five points of Essence to move her body to the ritual crypt, because doing so involves destroying the body at its present location and then restoring her body to the crypt. All Purified automatically know how to create a ritual crypt; possessing this Merit only means that your character has taken the time and effort to create one.
  

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