Editing Midnight RPG - Chapter 42.198

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::::  '''32nd day on the Arc of SAHAAD''', LA 100 (summer) -  Zal'Kazzir makes the trip to Dern's Hold. There he begins to assume control in the guise of Legate Menethas.  
 
::::  '''32nd day on the Arc of SAHAAD''', LA 100 (summer) -  Zal'Kazzir makes the trip to Dern's Hold. There he begins to assume control in the guise of Legate Menethas.  
 
:::  '''A''':  Below are some other days/times that Durgaz see's that may or may not be related to Zal's transformation...
 
:::  '''A''':  Below are some other days/times that Durgaz see's that may or may not be related to Zal's transformation...
 +
::::  '''1st day on the Arc of HALAIL''', LA 100 (summer) -  Zal'Kazzir leaps back into the world from the Path's of Dal Colia... he finds himself above a rolling-thunderstormed ocean somewhere amid the Sea of Pelluria (as Eranon suggested he saw).  Zal leads his Nightmare steed toward the northern coast, using what he believes to be the towers of Theros Obsidia as a guide post...  He seems lost and alone.  While lost Zal'Kazzir manages to avoid/escape several dangers amid the storms and on the Northern coast... '''ROLL:'''  Durgaz (Search +1)  ROLLED:  19+1 =  20 '' 
 
::::  '''3rd day on the Arc of HALAIL''', LA 100 (summer) -  Zal'Kazzir finds his way back from leaving the Path's of Dal Colia along the southern shore of the Pelluria, soon making his way to Baden's Bluff.   
 
::::  '''3rd day on the Arc of HALAIL''', LA 100 (summer) -  Zal'Kazzir finds his way back from leaving the Path's of Dal Colia along the southern shore of the Pelluria, soon making his way to Baden's Bluff.   
βˆ’
::::  '''1st day on the Arc of HALAIL''', LA 100 (summer) -  Zal'Kazzir leaps back into the world from the Path's of Dal Colia... he finds himself above a rolling-thunderstormed ocean somewhere amid the Sea of Pelluria (as Eranon suggested he saw).  Zal leads his Nightmare steed toward the northern coast, using what he believes to be the towers of Theros Obsidia as a guide post...  He seems lost and alone.  While lost Zal'Kazzir manages to avoid/escape several dangers amid the storms and on the Northern coast... '''ROLL:'''  Durgaz (Search +1)  ROLLED:  19+1 =  20 '' 
 
 
:::: Following his return from the Paths, finding his way back to the southern coast of the Sea of Pelluria - Zal is noticably confident even though he is angered at his Nightmare for becoming lost for a day crossing the Pelluria.  His demeanor, while agitated, was of a bigger confidence even for Zal'Kazzir... '''ROLL:'''  Durgaz (Sense Motive +3)  ROLLED:  17+3 =  18'
 
:::: Following his return from the Paths, finding his way back to the southern coast of the Sea of Pelluria - Zal is noticably confident even though he is angered at his Nightmare for becoming lost for a day crossing the Pelluria.  His demeanor, while agitated, was of a bigger confidence even for Zal'Kazzir... '''ROLL:'''  Durgaz (Sense Motive +3)  ROLLED:  17+3 =  18'
 
::::  '''25th (Bimba)  day on the Arc of SENNEACH''', LA 100 -  before "The Battle for First-Hold" as Eranon and Durgaz prepare the battlefield, Zal'Kazzir sequesters himself away in a cottage among the shanty town.  He speaks most of the day with a shadowy man that you later see (leaving the cottage) is Petrus, "brother" of Wilhelm.  '''ROLL:'''  Durgaz (Search +1)  ROLLED:  14+1 =  15''  
 
::::  '''25th (Bimba)  day on the Arc of SENNEACH''', LA 100 -  before "The Battle for First-Hold" as Eranon and Durgaz prepare the battlefield, Zal'Kazzir sequesters himself away in a cottage among the shanty town.  He speaks most of the day with a shadowy man that you later see (leaving the cottage) is Petrus, "brother" of Wilhelm.  '''ROLL:'''  Durgaz (Search +1)  ROLLED:  14+1 =  15''  

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