Difference between revisions of "Misiahl Kuzef"

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'''Background''': Merc </br>
 
'''Background''': Merc </br>
 
'''Class''': Soldier 5 </br>
 
'''Class''': Soldier 5 </br>
'''Proficiency Bonus''' +3
+
'''Proficiency Bonus''' +3</br>
 
'''Destiny Points''' 7 (1d4+1), </br>
 
'''Destiny Points''' 7 (1d4+1), </br>
 
'''Dark Side''' 0</br>
 
'''Dark Side''' 0</br>
 
'''Armor Class''' 18 (unarmored)</br>
 
'''Armor Class''' 18 (unarmored)</br>
'''Hit Points''' 64 (H.D. d10 </br>
+
'''Hit Points''' 64 (H.D. d10) </br>
 
'''Damage Threshold''' 18 (recover +)</br>
 
'''Damage Threshold''' 18 (recover +)</br>
 
'''Speed''' 30 feet</br>
 
'''Speed''' 30 feet</br>
 
'''STR''' 14 (+2), '''DEX''' 16 (+3), '''CON''' 14 (+2), '''INT''' 14 (+2), '''WIS''' 12 (+1), '''CHA''' 10 (+)</br>
 
'''STR''' 14 (+2), '''DEX''' 16 (+3), '''CON''' 14 (+2), '''INT''' 14 (+2), '''WIS''' 12 (+1), '''CHA''' 10 (+)</br>
'''Saving Throws''' Strength and Constitution</br>
+
'''Saving Throws''' Strength +5 and Constitution +5</br>
'''Proficiencies''' Light Armor, Medium Armor, Pistol, Rifles, Simple weapons, Martial weapons, either adv melee or heavy weapons</br>
+
'''Proficiencies''' Light Armor, Medium Armor, Pistol, Rifles, Simple weapons, Martial weapons, heavy weapons</br>
 
'''Traits''' Empathy - Have advantage on Wisdom (insight) rolls</br>
 
'''Traits''' Empathy - Have advantage on Wisdom (insight) rolls</br>
 
Force Sight - Sees through the force. (ignores light and heavy obscured condition. Ignores 1/2 cover. Treats 3/4 cover as 1/2 cover. Can read and write, but don't see color. Only gains blinded condition if the force is suppressed or the creature is invisible to the force)</br>
 
Force Sight - Sees through the force. (ignores light and heavy obscured condition. Ignores 1/2 cover. Treats 3/4 cover as 1/2 cover. Can read and write, but don't see color. Only gains blinded condition if the force is suppressed or the creature is invisible to the force)</br>
 
'''Skills''' Initiative, Perception, Acrobatics, Athletics, Intimidate, Pilot</br>
 
'''Skills''' Initiative, Perception, Acrobatics, Athletics, Intimidate, Pilot</br>
 +
Survival* +1 w/advantage
 
'''Languages''' Basic, Miralukes </br>
 
'''Languages''' Basic, Miralukes </br>
 
'''Force Powers''' Force Save - 11 + INt/Wis/Cha mod </br>
 
'''Force Powers''' Force Save - 11 + INt/Wis/Cha mod </br>
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'''ACTIONS'''</br>
 
'''ACTIONS'''</br>
 
'''''xx'''''. Ranged Weapon Attack: + to hit; Hit: d damage. Autofire attack: Range Weapon Attack + (+ if braced) to hit: Hit: vs. single target d x damage or AOE xft/xft for d damage, ½ damage with DCx Dex save. Range xft/xft.</br>
 
'''''xx'''''. Ranged Weapon Attack: + to hit; Hit: d damage. Autofire attack: Range Weapon Attack + (+ if braced) to hit: Hit: vs. single target d x damage or AOE xft/xft for d damage, ½ damage with DCx Dex save. Range xft/xft.</br>
'''''xx''''. Melee weapon attack: + to hit, one target, reach xft; Hit: d x damage</br>
+
'''''Stun Baton''''. Melee weapon attack: + 7 to hit, one target; Hit: 3d8 energy damage (stun)</br>
 +
'''''Power Gloves'''' Melee weapon attack: + 5 to hit, one target; Hit: 1d3+1d8 Energy damage (stun)</br>
 
'''Extra Gear''': Insignia of rank, Trophy, Playing Cards, Common clothes
 
'''Extra Gear''': Insignia of rank, Trophy, Playing Cards, Common clothes
'''Credits''': 200</br>
+
'''Weaponry''': Stun Baton (2lbs), Power Gloves (1/2lbs)
'''Encumbrance''':
+
 
 +
blaster rifle w/ 2 extra power packs or 2 blaster pistols each w/ an extra power back, or blaster carbine and blaster pistol each with an extra power pack
 +
 
 +
heavy blaster pistol or advanced melee weapon w/extra power pack
 +
 
 +
field kit and short range comlink
 +
'''Credits''': 300</br>
 +
'''Encumbrance''':</br>
 +
*

Revision as of 09:22, 7 January 2022

Misiahl Kuzef


Under Development

Miraluka.png

Race: Miraluka
Background: Merc
Class: Soldier 5
Proficiency Bonus +3
Destiny Points 7 (1d4+1),
Dark Side 0
Armor Class 18 (unarmored)
Hit Points 64 (H.D. d10)
Damage Threshold 18 (recover +)
Speed 30 feet
STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 14 (+2), WIS 12 (+1), CHA 10 (+)
Saving Throws Strength +5 and Constitution +5
Proficiencies Light Armor, Medium Armor, Pistol, Rifles, Simple weapons, Martial weapons, heavy weapons
Traits Empathy - Have advantage on Wisdom (insight) rolls
Force Sight - Sees through the force. (ignores light and heavy obscured condition. Ignores 1/2 cover. Treats 3/4 cover as 1/2 cover. Can read and write, but don't see color. Only gains blinded condition if the force is suppressed or the creature is invisible to the force)
Skills Initiative, Perception, Acrobatics, Athletics, Intimidate, Pilot
Survival* +1 w/advantage Languages Basic, Miralukes
Force Powers Force Save - 11 + INt/Wis/Cha mod
Telepathy: 1 action (DC 15/planet, 20/star system, 25/quadrant, 30/anywhere)
Lure: 1 action, range 30ft. Move one medium/smaller target 10ft towards me. (str. save) if it ends in an occupied square they fall prone (dex save)
Feats Charging Fire - May take a dash action before making a weapon ranged attack as a bonus action
Double Attack - May attack 2x during attack action
Whirlwind Attack - May make a single melee weapon attack against every target within melee reach as my attack action
Point Blank Shot - +1 attack/damage with ranged weapons against targets within the base range.
Precise Shot - Can shoot a ranged weapon at an opponent engated in melee combat with an ally without suffering Disadvantage
Talents Cover Fire - All Allies within 30ft. gain 1/2 cover if I attack using autofire,
Devastating Attack - successful attacks treat target's damage threshold as if it were -5 vs reeling
Riposte - When a creature misses with a melee attack, I can use my reaction to melee attack it back.
Too Close - If hit with an Opportunity Melee attack, I may attack back (as a free action) using my blaster as a club (or a rifle bayonet)
Senses passive perception 10;
Languages Basic, x
ACTIONS
xx. Ranged Weapon Attack: + to hit; Hit: d damage. Autofire attack: Range Weapon Attack + (+ if braced) to hit: Hit: vs. single target d x damage or AOE xft/xft for d damage, ½ damage with DCx Dex save. Range xft/xft.
Stun Baton'. Melee weapon attack: + 7 to hit, one target; Hit: 3d8 energy damage (stun)
Power Gloves' Melee weapon attack: + 5 to hit, one target; Hit: 1d3+1d8 Energy damage (stun)
Extra Gear: Insignia of rank, Trophy, Playing Cards, Common clothes Weaponry: Stun Baton (2lbs), Power Gloves (1/2lbs)

blaster rifle w/ 2 extra power packs or 2 blaster pistols each w/ an extra power back, or blaster carbine and blaster pistol each with an extra power pack

heavy blaster pistol or advanced melee weapon w/extra power pack

field kit and short range comlink Credits: 300
Encumbrance: