MnM3.SR.NPCCrew

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Dalee da'Hasha

V'Sorri female noble/warrior[2]

Abilities: STR 3, STA 2, AGI 5, DEX 5, FGT 11, INT 0, AWA 1, PRE 2

Powers: Crippling Strike: Affliction 7 (Resisted by Fortitude; Impaired, Hindered, Incapacitated), Easily Removable (–4 points) [10pp]; Engery Blade: Strength based Damage 6, Multi-Attack, Penetrating 2, Easily Removed (-8 points) [9pp]; Fast: Improved Initiative 2, Quickness 3, Speed 2 (8 MPH) [8pp]; V'Sorri Physiology: Immunity 3 (Cold, Drowning, Pressure), Move 1 (Environmental Adaption, Aquatic), Sense 1 (IR Vision), Swimming 2 (30ft base move) [8pp]

Equipment: Armoured Vacuum Suit [Protection 4, Life support 8] with Jetpack and Magnetic Boots (8ep), Comlink (1ep)

Advantages: Accurate Attack, Attractive, Benefit (Ambidexterity), Equipment 2, Evasion, Defensive Attack, Defensive Roll 3, Precise Attack 2 (Close, Cover & Concealment), Quick Draw, Uncanny Dodge, Weapon Bind

Skills: Acrobatics 6 (+11), Athletics 6 (+9), Deceeption 4 (+6), Expert: Swords 4 (+4), Insight 4 (+5), Perseption 4 (+5), Persuasion 6 (+8), Technology 2 (+2)

Defense: Dodge 21 (+11), Parry 21, Fort +4, Toughness +9/6 (w/o Defensive Roll), Will +4

Offense: Initiative +17, Energy Blade +11 (Close, Damage +8, multiattack) or Crippling Strike +11 (Fort 17), Unarmed +11 (Close, Damage +3)

Totals: Ability 54 + Powers 35 + Advantages 15 + Skills 18 + Defenses 5 = 127 point

Complications:

Gord

Alien(?) humanoid chem-enhanced slave warrior[3]

Abilities: STR 9/5*, STA 9/5*, AGI 0/7*, DEX 0, FGT 3/9*, INT 0, AWA 2, PRE 4

Powers: Armored Implants: Protection 2 [2pp]; Chem-Enhancer Drug Harness*: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Agility 7, Enhanced Fighting 6, Requires Activation (Standard Action), Removable (-4 points) [17pp]; Chem-Immunity 7 (Chemicals, Cold, Heat, High Pressure, Poison, Radiation), Removeable (-1 point) [5pp]; Healing Chems: Regeneration 2 [2pp]

Advantages: All-out Attack, Diehard, Improved Critical (Unarmed), Improved Disarm, Improved Smash, Interpose, Power Attack, Startle, Weapon Break

Skills: Athletics 7 (+15/+12), Insight 8 (+10), Intimidation 7 (+11), Perception 6 (+8), Technology 4 (+4)

Defense: Dodge 19/12 (+9/2), Parry 19/13, Fort +11/7, Toughness +11/7, Will +6

Offense: Initiative +7, Unarmed +11 (Close, Damaeg +9/5, crit 19-20)

Totals: Ability 38 + Powers 26 + Advantages 9 + Skills 16 + Defenses 8 = 97 point

Complications:

LaaaRuss

Hisstor polictal prisoner/exile[4]

Abilities: STR 8, STA 8, AGI 6, DEX 2, FGT 8, INT 2, AWA 4, PRE 4

Powers: Alien Senses: Sense 2 (acute olfactory, infravision) [2pp]; Claws amd Teeth: Strenght based Damage 4 [4pp]; Clinging Claws: Movement (Wall Crawling) [2pp]; Scaled Skin: Immunity 1 (Cold), Protection 4 [5pp]; Tail: Extra Limb [1pp]

Equipment: Vacuum Suit [2ep], Comlink [1ep]

Advantages: Assessment, Equipment 1, Evasion, Improved Crital (claws and bite), Power Attack, Startle, Takedown, Uncanny Dodge

Skills: Athletics 6 (+14), Expertise: Politics 4 (+6), Intimidate 6 (+10), Perception 4 (+8)

Defense: Dodge 18 (+8), Parry 18, Fort +10, Toughness +12, Will +6

Offense: Initiative +6, Claws & Bite +8 (Close, Damage +12, crit 19-20), Unarmed +8 (Close, Damage +8)

Totals: Ability 88 + Powers 14 + Advantages 8 + Skills 10 + Defenses 8 = 128 point

Complications:

Xin 7

Gor'gok scientist[5]

Abilities: STR 3, STA 5, AGI 2, DEX 0, FGT 0, INT 6, AWA 6, PRE 2

Powers: Gor'gok Physiology: Immunity 2 (Cold, Heat), Protection 5 [7pp]; Electrokinesis • Array (30 points) • Sensor Hack: Remote Sensing 10 (visual and auditory), Simultaneous, Medium (electronic sensors) [30pp], alt. effect (1) Sensor Override: Illusion 6 (all senses), Affects Objects Only [1pp], alt. effect (2) Shock Web: Cumulative Affliction 10 (Resisted and Overcome by Fortitude; Dazed, Stunned, Paralyzed), Affects Insubstantial 2, Reach 2 (10 ft.) [1pp], alt. effect (3) Shutdown: Perception Nullify Technology 10, Broad [1pp]; Technopath: Comprehend Machines 2 [4pp] linked with Senses 5 (Accurate Analytical Technology Awareness, Radio); Telepathy: Mind Reading 4, Perception [8pp]

Equipment: Vacuum Suit with Flight Pack, Magnetic Boost (4ep), Computer Toolkit (1ep), Comlink (1ep), Emergency Beacon (1ep), Medical Kit (1ep)

Advantages: Eidetic Memory, Equipment 2, Inventor, Skill Mastery (Technology)

Skills: Close Combat: Shock Web 6 (+8), Expertise: Science 6 (+12), Insight 4 (+10), Investigation 6 (+12), Technology 10 (+16), Treatment 2 (+8)

Defense: Dodge 18 (+8), Parry 14, Fort +7, Toughness +10, Will +6

Offense: Initiative +2, Shock Web +8 (Close, Fort 20), Shutdown tech, perception (Nulify Will 20)

Totals: Ability 48 + Powers 48 + Advantages 6 + Skills 17 + Defenses 14 = 133 point

Complications:

Naxin Draa

Zikkkseean merchant

Abilities: STR 4, STA 4, AGI 4, DEX 4, FGT 2, INT 4, AWA 2, PRE 0

Powers: Hardened Shell: Protection 4 [4pp]; Zikkkseean Physiology: Strength base Damage 2 (claws), Extra Limb 1 (2 extra arms), Immunity 2 (Heat, Radiation), Movement 1 (Wall Crawling) [7pp]; Senses 5 (Accurate and Extended Hearing, Damger Sense, Dark vison) [5pp]

Equipment: Blaster Pistol (Ranged Damage 5, Accurate 3, Penetrating 1, Multiattack; alt. affect- Stun: Affliction 6, resisted by Fortitude [dazed & vulnerable; defenseless & disabled; paralyzed], Extra Affect, Accurate 2) [20ep],Vacuum Suit, Magnetic Boots, Flight Suit (4ep), Comlink (1ep)

Advantages: Assessment, Connected, Equipment 5, Well Informed

Skills: Acrobatics 4 (+8), Close Combat: Claws 8 (+10), Deception 8 (+8), Expertise: Markets 4 (+8), Persuasion 10 (+10), Sleight of Hands 6 (+10), Vehicle 2 (+6)

Defense: Dodge 20 (+10), Parry 20, Fort +4, Toughness +8, Will +4

Offense: Initiative +4, Claws +10 (Close, Damage 6), Blaster Pistol +10 (Ranged, Damage +5, multiattack), Stun setting +8 (ranged Fort DC16)

Totals: Ability 48 + Powers 16 + Advantages 8 + Skills 21 + Defenses 16 = 109 point

Complications: