MnM3.StarRaiders/Heroes

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Game Premise

This game is set in a somewhat modified M&M3 Freedomverse. Earth has heroes and Freedom City/Emerald City but they don't act to much with outer space. A few aliens have visited and have stayed on Earth, while other Earthlines have left the planet (willing or not) to see fortune in the wider galaxy.

The game starts off with the heroes being prisoners on a renegate Khanate slave ship.

Character Creation

PL10/PP150 Humans or Aliens, Super Powered or Super Tech or anything else in between. Even if you were just a normal Human or Lor captured by these slavers what is going to make you on the same PL as the free-will Gru Shapeshifter? Build up to the full 150 points as if you are going to get all this stuff real quick.

Heroes could be from Earth (having powers or not) and aliens from around the region (see Stellar Governments before but there are hundreds of different known alien species in 'local space'. Most are confind to their planet and or limited to their own system and a few colonies.). Each of you have been outfitted with restraince and if need be powerful Nulifiers which means you can't use amy cybernetics or super powers, magic or psychic abiliteis, etc. If you want come up with the restrains that are holding you. Why are they so effective against you if you have powers.

Any powers or skill set work here... you could be a Human from Earth who gets some very cool super-tech toys that you are naturally good with or have cybernetic implants (voluntarily or not), a dvine being traps in this realm, a former space cop, a sentient robot, a Lor refugee, a Lizard alien space warrior, a disgraces Khanate gladiator, a space wizards or psionic alien (the new Stellar Empire employs a group of enslaved psionic Lor they call Hounds and could have escaped that), etc. Whatever you can find in the comics are welcome here...

The first adventure will be you all being delivered to badguy home, discovering your horrible fates, somehow escaping and stealing a starship. Then you need a reason to want to stick toghether. One idea would be that the heroes deside to fight the badguys and free more slaves. Another might be that one of you knows about Daedalus on the planet Kladin-Lor. This world has been set up as the captial of the rements of the Lor Republic now called the Alliance. The Alliance controls about a dozens worlds in what was considered frontier space of the old Republic and is now home to many refugees attempting to build a new life. Deadalus is seeking any and all aid that he can get and has put out the call for those wishing to work for the freedom of all. This might also be a good place to take freed slaves.

Extra SciFi Gear (cost 1 equipment point each unless otherwise noted)... You are not going to have to play for the Starship you steal BUT afterwards you can pay points to upgrade it, etc. * Vacuum Suit (2EP): grants limited Life Support (Immunity 8; includes immunity to disease, poison, all environmental conditions and suffocation) for 12 hours. Each additional +1 EP extends the duration for 6 hours. These are generally form fitting and can go on under normal cloths and armor. A bubble helm will automatically active over the wearing head if vacuum is detected. * Vacuum Suit Jet Pack: The pack is fixed to the back of the suit, and is operated by a small pad on the right wrist. The jet pack has a maximum speed of 5 (30 mph or 45 km) and enough fuel for thirty minutes of constant movement. Typically the device is not in constant use and will work for about five hours of maneuvering; Obviously this is only good for Zero G. * Magnetic Boots: Will stick to a metal "floor" or "wall", meaning that the wearer does not have to hang on to something to stabilize themselves . Also useful for letting characters new to zero gravity orient themselves . One size fits all. * Anti-Grav Hand Pad: this hand held device when attached to a stationary, unsecured item acts as a Telekensis Strength of 5 (1,600lbs or 727 kg) but with touch range and cannot lift anything that attempts to resist it. None can it break off part of an item from something it is attached to. Must have one hand on the handheld at all times to lift and move the object. Can't be thrown or really used as a weapon unless maybe dropping it on someone, etc. * Emergency Beacon: this small belt mounted device can be activated to send out an emergency signal that can be detected almost anywhere within a Solar System. (if you have other ideas let me know)