MnM3E Freedomverse The Replacements/Luminary

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Raymand "Ray" Gilbert vs Luminous Luminary - PL 10

Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 8, Awareness 0, Presence 0

Advantages Artificer, Contacts, Eidetic Memory, Interpose, Inventor, Power Attack, Ritualist

Skills Expertise: Magic 10 (+18), Expertise: Science 10 (+18), Investigation 4 (+12), Ranged Combat: The Living Light 8 (+8), Technology 10 (+18), Treatment 4 (+12)

Powers Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained) Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round) Quick Change: Feature 1 The Living Light . . Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only) . . Healing Light: Healing 12 . . Light Blast: Damage 12 (DC 27; Increased Range: ranged) . . Light Constructs: Create 10 (Volume: 1000 cft., DC 20)

Offense Initiative +0 Affliction: Affliction 10, +0 (DC Fort 20) Grab, +0 (DC Spec 10) Light Blast: Damage 12, +8 (DC 27) Throw, +0 (DC 15) Unarmed, +0 (DC 15)

Complications Enemy: The forces of Darkness. Serpent people cults and gods, Nacht-Krieger, and countless others are empowered by darkness, and the very villains the Living Light is in the universe to Motivation: Responsibility: As the inheritor of the Living Light, Ray is carrying on the legacy of Beacon, White Rose and White Thorn and countless others. It is a heavy burder, but one that Ray is doing his best to live up to. And with the Freedom League gone, it has only gotten heavier. Relationship: As the inheritor to The Living Light, Ray has a close relationship with Langston Albright and the Albright Institute. Ray is research and field agent, and an icon of the goals of the institute.

Languages English

Defense Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 12

Power Points Abilities 16 + Powers 68 + Advantages 7 + Skills 23 (46 ranks) + Defenses 36 = 150