Difference between revisions of "MnM3E Freedomverse The Replacements/Midnight Sprite"

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[[MnM3E_Freedomverse_The_Replacements | '''Back to The Replacements Main Page''']]
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Midnight Sprite
 
Midnight Sprite
 
PL 10, 150 pp
 
PL 10, 150 pp
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==Complications==
 
==Complications==
 
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation".
 
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation".
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Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth.
 
Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth.
 
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension.
 
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension.
 +
 
Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).
 
Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).
  
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==Skills==
 
==Skills==
 
Insight 4 (+7)
 
Insight 4 (+7)
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Intimidation 7 (+7)
 
Intimidation 7 (+7)
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Investigation 4 (+6)
 
Investigation 4 (+6)
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Perception 4 (+7)
 
Perception 4 (+7)
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Ranged Combat: Darkness Control 5 (+8)
 
Ranged Combat: Darkness Control 5 (+8)
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Stealth 4 (+7, +11 w/Shadow Speed)
 
Stealth 4 (+7, +11 w/Shadow Speed)
  
 
==Powers==
 
==Powers==
 
Darkness Control: Array [26 points, AE 3] * 29 points
 
Darkness Control: Array [26 points, AE 3] * 29 points
----E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points
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----E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points
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---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points
----E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points
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----E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points
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---E2: Conjure Darkness: Cloud Area Obscure 2 [visual, 60 ft] * 6 points
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 +
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points
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 +
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points
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See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points
 
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points
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Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points
 
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points
 +
 
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points
 
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points
----AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points
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---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points
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Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points
 
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points
  
 
==Offense==
 
==Offense==
 
Initiative +4
 
Initiative +4
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close +3
 
close +3
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ranged +3
 
ranged +3
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Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)
 
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)
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Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)
 
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)
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Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)
 
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)
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Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)
 
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)
  
 
==Defense==
 
==Defense==
 
Dodge +13 (4 points)
 
Dodge +13 (4 points)
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Parry +9 (1 points)
 
Parry +9 (1 points)
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Fortitude +7 (5 points)
 
Fortitude +7 (5 points)
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Toughness +7 (Impervious 5)
 
Toughness +7 (Impervious 5)
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Will +9 (6 points)
 
Will +9 (6 points)
  
==Totals== Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp
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==Totals==  
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Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp

Latest revision as of 05:39, 27 April 2021

Back to The Replacements Main Page

Midnight Sprite PL 10, 150 pp

Background[edit]

A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can't hear or reproduce) from her shadow dimension home.

Complications[edit]

Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation".

Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth. Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension.

Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).


Abilities[edit]

Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0

Advantages[edit]

Accurate Attack, Precise Attack (Ranged: Cover), Startle

Skills[edit]

Insight 4 (+7)

Intimidation 7 (+7)

Investigation 4 (+6)

Perception 4 (+7)

Ranged Combat: Darkness Control 5 (+8)

Stealth 4 (+7, +11 w/Shadow Speed)

Powers[edit]

Darkness Control: Array [26 points, AE 3] * 29 points

---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points

---E2: Conjure Darkness: Cloud Area Obscure 2 [visual, 60 ft] * 6 points

---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points

---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points

See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points

Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points

Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points

---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points

Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points

Offense[edit]

Initiative +4

close +3

ranged +3

Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)

Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)

Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)

Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)

Defense[edit]

Dodge +13 (4 points)

Parry +9 (1 points)

Fortitude +7 (5 points)

Toughness +7 (Impervious 5)

Will +9 (6 points)

Totals[edit]

Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp