Difference between revisions of "MnM3E Freedomverse The Replacements/Midnight Sprite"

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PL 10, 150 pp
 
PL 10, 150 pp
  
==Background==: A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can't hear or reproduce) from her shadow dimension home.
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==Background== A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can't hear or reproduce) from her shadow dimension home.
  
 
==Complications==
 
==Complications==
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Will +9 (6 points)
 
Will +9 (6 points)
  
==Totals:== Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp
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==Totals== Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp

Revision as of 16:59, 16 April 2021

Midnight Sprite PL 10, 150 pp

==Background== A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can't hear or reproduce) from her shadow dimension home.

Complications

Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a "bad situation". Quirk -- Bat in the Day: Used to a place that's basically always night and also a giant forest, MS doesn't always "get" Earth. Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she's from a shadow dimension. Power Loss -- Lack of a Shadow: While MS doesn't need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can't cast a shadow (e.g. some vampires).


Abilities

Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0

Advantages

Accurate Attack, Precise Attack (Ranged: Cover), Startle

Skills

Insight 4 (+7) Intimidation 7 (+7) Investigation 4 (+6) Perception 4 (+7) Ranged Combat: Darkness Control 5 (+8) Stealth 4 (+7, +11 w/Shadow Speed)

Powers

Darkness Control: Array [26 points, AE 3] * 29 points


E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points


E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points


E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points


E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points

See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points


AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points

Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points

Offense

Initiative +4 close +3 ranged +3 Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2) Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2) Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2) Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)

Defense

Dodge +13 (4 points) Parry +9 (1 points) Fortitude +7 (5 points) Toughness +7 (Impervious 5) Will +9 (6 points)

==Totals== Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp