Difference between revisions of "MnM3E Freedomverse The Replacements/The Gray Lady"

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Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)
 
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)
  
ADVANTAGES [17 pp]
+
===ADVANTAGES [17 pp]===
 
Contacts
 
Contacts
 
Equipment 1 (.38 Revolver)
 
Equipment 1 (.38 Revolver)
Line 152: Line 152:
 
Well Informed
 
Well Informed
  
SKILLS [32pp]
+
===SKILLS [32pp]===
 
N/A Acrobatics (AGI)
 
N/A Acrobatics (AGI)
 
+0 Athletics (STR)
 
+0 Athletics (STR)
Line 171: Line 171:
 
+5 Vehicles 2 (DEX)
 
+5 Vehicles 2 (DEX)
  
POINTS BREAKDOWN
+
===POINTS BREAKDOWN===
 
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points
 
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points
________________________________________________________________________________
+
 
 +
==ELROND==
 +
===BIOGRAPHICALS===
 
Name: Elrond Half-Elven
 
Name: Elrond Half-Elven
 
Concept: Nigh immortal leader, healer, sage and warrior
 
Concept: Nigh immortal leader, healer, sage and warrior
 
Motivation: To provide advice and heal
 
Motivation: To provide advice and heal
  
ATTRIBUTES [60pp]
+
===ATTRIBUTES [60pp]===
 
STR: 2 STA: 4 AGL: 4 DEX: 4
 
STR: 2 STA: 4 AGL: 4 DEX: 4
 
FTG: 4 INT: 4 AWE: 4 PRE: 4
 
FTG: 4 INT: 4 AWE: 4 PRE: 4
  
DEFENSIVE [23pp]
+
===DEFENSIVE [23pp]===
 
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9
 
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9
  
OFFENSIVE
+
===OFFENSIVE===
 
Initiative +8
 
Initiative +8
 
Close: Sword +10 / vs. TOUGH DC 25
 
Close: Sword +10 / vs. TOUGH DC 25
 
Ranged: Bow +10 / vs. TOUGH DC 23
 
Ranged: Bow +10 / vs. TOUGH DC 23
  
POWERS [34pp]
+
===POWERS [34pp]===
 
ELVEN BLOOD (8 points)
 
ELVEN BLOOD (8 points)
 
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)
 
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)
Line 213: Line 215:
 
(2pp/lvl +7pts; 23pts)
 
(2pp/lvl +7pts; 23pts)
  
ADVANTAGES [6 pp]
+
===ADVANTAGES [6 pp]===
 
Fascinate: Persuasion
 
Fascinate: Persuasion
 
Improved Initiative
 
Improved Initiative
Line 231: Line 233:
 
Weapon Bind
 
Weapon Bind
  
SKILLS [27pp]
+
===SKILLS [27pp]===
 
+9 Acrobatics 5 (AGI)
 
+9 Acrobatics 5 (AGI)
 
+2 Athletics (STR)
 
+2 Athletics (STR)
Line 247: Line 249:
 
N/A Vehicles N/A (DEX)
 
N/A Vehicles N/A (DEX)
  
POINTS BREAKDOWN
+
===POINTS BREAKDOWN===
 
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points
 
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points
________________________________________________________________________________
+
 
 +
==ACHILLES==
 +
===BIOGRAPHICALS===
 
Name: Achilles
 
Name: Achilles
 
Concept: Nigh-invulnerable Greek warrior
 
Concept: Nigh-invulnerable Greek warrior
 
Motivation: To fight, to test his mettle
 
Motivation: To fight, to test his mettle
  
ATTRIBUTES [70pp]
+
===ATTRIBUTES [70pp]===
 
STR: 10 STA: 5 AGL: 5 DEX: 5
 
STR: 10 STA: 5 AGL: 5 DEX: 5
 
FTG: 10 INT: 0 AWE: 0 PRE: 0
 
FTG: 10 INT: 0 AWE: 0 PRE: 0
  
DEFENSIVE [25pp]
+
===DEFENSIVE [25pp]===
 
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10
 
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10
  
OFFENSIVE
+
===OFFENSIVE===
 
Initiative +8
 
Initiative +8
 
Close Combat +10 / vs. TOUGH Save DC 25
 
Close Combat +10 / vs. TOUGH Save DC 25
 
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25
 
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25
  
POWERS [23pp]
+
===POWERS [23pp]===
 
INVULNERABLE (14 points)
 
INVULNERABLE (14 points)
 
Impervious Toughness 10
 
Impervious Toughness 10
Line 276: Line 280:
 
(Flaws: Quirk: Requires something to throw (-1pt))
 
(Flaws: Quirk: Requires something to throw (-1pt))
  
ADVANTAGES [17 pp]
+
===ADVANTAGES [17 pp]===
 
Accurate Attack
 
Accurate Attack
 
All-out-Attack
 
All-out-Attack
Line 295: Line 299:
 
Weapon Break
 
Weapon Break
  
SKILLS [15pp]
+
===SKILLS [15pp]===
 
+10 Acrobatics 5 (AGI)
 
+10 Acrobatics 5 (AGI)
 
+12 Athletics 2 (STR)
 
+12 Athletics 2 (STR)
Line 310: Line 314:
 
N/A Vehicles N/A (DEX)
 
N/A Vehicles N/A (DEX)
  
POINTS BREAKDOWN
+
===POINTS BREAKDOWN===
 
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points
 
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points
________________________________________________________________________________
+
 
 +
==Daniel Jackson==
 +
===BIOGRAPHICALS===
 
Name: Dr. Daniel Jackson, PhD
 
Name: Dr. Daniel Jackson, PhD
 
Concept: Doubly Ascended Archaeologist and Linguist
 
Concept: Doubly Ascended Archaeologist and Linguist
 
Motivation: Understand alien cultures, to make peace
 
Motivation: Understand alien cultures, to make peace
  
ATTRIBUTES [40pp]
+
===ATTRIBUTES [40pp]===
 
STR: 1 STA: 1 AGL: 1 DEX: 1
 
STR: 1 STA: 1 AGL: 1 DEX: 1
 
FTG: 1 INT: 7 AWE: 5 PRE: 3
 
FTG: 1 INT: 7 AWE: 5 PRE: 3
  
DEFENSIVE [27pp]
+
===DEFENSIVE [27pp]===
 
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)
 
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)
  
OFFENSIVE
+
===OFFENSIVE===
 
Initiative +1
 
Initiative +1
 
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16
 
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16
Line 331: Line 337:
 
Affliction Mind Control +10 / vs. WILL Save DC 20
 
Affliction Mind Control +10 / vs. WILL Save DC 20
  
POWERS [52pp]
+
===POWERS [52pp]===
 
RESDIUAL ASCENDED PSIONICS
 
RESDIUAL ASCENDED PSIONICS
 
Enhanced Traits: Will 4
 
Enhanced Traits: Will 4
Line 358: Line 364:
 
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
 
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
  
ADVANTAGES [8 pp]
+
===ADVANTAGES [8 pp]===
 
Contacts
 
Contacts
 
Equipment 5
 
Equipment 5
Line 365: Line 371:
 
Well-Informed
 
Well-Informed
  
SKILLS [pp]
+
===SKILLS [23pp]===
 
N/A Acrobatics N/A (AGI)
 
N/A Acrobatics N/A (AGI)
 
+1 Athletics (STR)
 
+1 Athletics (STR)
Line 385: Line 391:
 
+2 Vehicles 1 (DEX)
 
+2 Vehicles 1 (DEX)
  
POINTS BREAKDOWN
+
===POINTS BREAKDOWN===
 
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points
 
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points
 +
 +
==MERLIN==
 +
===BIOGRAPHICALS===
 +
Name: Merlin, aka Myrddin Wyllt, aka Aurelius Ambrosius, aka Merlin Ambrosius
 +
Concept: Mercurial, lusty, demonic prophet, advisor and wizard
 +
Motivation: To test the worth of hero-aspirants and lay quests and geas upon them
 +
 +
===ATTRIBUTES [52pp]===
 +
STR: 0    STA: 5  AGL: 2    DEX: 2
 +
FTG: 2    INT: 5    AWE: 5    PRE: 5
 +
 +
===DEFENSIVE [25pp]===
 +
Dodge: 7  Parry: 7  Tough: 10
 +
Fort: 10  Will: 10
 +
 +
===OFFENSIVE===
 +
Initiative +2
 +
Sword +11 (vs. TOUGH save DC 24; multi-attack)
 +
Cross Bow +11 (vs. TOUGH save DC 24)
 +
Magic Blast +10 (vs. TOUGH save DC 25)
 +
Weaken Toughness +10 (vs. WILL save DC 20)
 +
Illusions (DC 22 Will or Insight save check to disbelieve, only if interacting with illusion)
 +
 +
===POWERS [49pp]===
 +
SWORD & CROSS-BOW (19 points)
 +
  Bow: AGL based Damage 7
 +
    (Extras: Ranged +1; AGL Ranged (+2pts); Alternate Effects 1
 +
    (+1pt), Accurate 2 (+2pts)) (2pp/lvl +5; 19pts)
 +
  AE: Sword AGL based Damage 7
 +
    (Extras: Multi-attack +1; AGL Multi attack (+2pts); Accurate 2
 +
    (+2pts))) (2pp/lvl +4pts; 18pts)
 +
 +
MAGIC! (30 points)
 +
  Magic Blast: Damage 10
 +
    (Extras: Ranged +1; Accurate 4 (+4pts) Alternate Effects 6
 +
    (+6pts)) (2pp/lvl +10pts)
 +
  AE: Enervation: Weaken (Toughness) 10
 +
    (Extras: Ranged +1; Accurate 4 (+4pts)) (2pp/lvl+4pts; 24pts)
 +
  AE: Invisibility Ward: Concealment (Visual + Hearing) 6
 +
    (Extras: Affects Others +1; Burst Area +1) (4pp/lvl; 24pts)
 +
  AE: Illusions 4 (all senses) 250ft cubic volume
 +
    (Extras: Difficult to detect (“Accurate”) 4 (+4pts)) (5pp/lvl
 +
    +4pts; 24pts) DC 22 to “disbelieve” if interacting with them.
 +
  AE: Nullify 10 (Magical Effects)
 +
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
 +
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 +
  AE: Nullify 10 (Mutant Effects)
 +
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
 +
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 +
  AE: Nullify 10 (Technological Effects)
 +
    (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts);
 +
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 +
 +
===ADVANTAGES [3 pp]===
 +
Contacts
 +
Ritualist
 +
Well Informed
 +
 +
===SKILLS [21pp]===
 +
N/A Acrobatics (AGI)
 +
  +0 Athletics (STR)
 +
  +7 Close Combat Sword 5 (FTG)
 +
  +8 Deception 3 (PRE)
 +
+10 Expertise: Arcana 5 (INT)
 +
+10 Expertise: Holy Grail 5 (INT)
 +
  +8 Insight 3 (AWE)
 +
  +8 Intimidation 3 (PRE)
 +
  +8 Investigation 3 (INT)
 +
  +8 Perception 3 (AWE)
 +
  +9 Persuasion 4 (PRE)
 +
  +7 Ranged Combat: Crossbow 5 (DEX)
 +
N/A Sleight of Hand N/A (DEX)
 +
  +2 Stealth (AGI)
 +
N/A Technology N/A (INT)
 +
  +8 Treatment 3 (INT)
 +
N/A Vehicles N/A (DEX)
 +
 +
===POINTS BREAKDOWN===
 +
Attributes 52 + Powers 49 + Advantages 3 + Skills 21 (42 ranks) + Defenses 25 = 150 points

Latest revision as of 10:42, 20 April 2021

Back to The Replacements Main Page

BIOGRAPHICALS[edit]

The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)

Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!

Motivations: curiosity about the world, and also about who killed her Complications: fictional people have their own goals.

ABILITIES (20)[edit]

Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0

Hero points: 1

Defenses (19)[edit]

Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8

Advantages (3)[edit]

Beginner’s Luck, Eidetic Memory, Well-Informed

Skills (11)[edit]

Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)

Powers (100)[edit]

Library Ghost Array (45)

Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts

Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2 Insubstantiality 4, Continuous, Reaction, Innate; Invisibility Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1) Teleportation 12, Accurate, Extended, Medium (books) Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll

Comprehend (Languages) (3) (6)

Movement Array (3)

Flight 1 (2) Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)

Protection 10 (10) Transform 1 (repair books, manuscripts, and scrolls) (2) Unliving: Immunity to Fortitude Effects. 30 pts

POWER POINTS[edit]

Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150

Background[edit]

Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.

From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.

Laelaps[edit]

Biographicals[edit]

Name: Laelaps Concept: Greek Mythological hunting dog Motivation: To track down prey

ATTRIBUTES [92pp][edit]

STR: 6 STA: 8 AGL: 8 DEX: 8 FTG: 8 INT: 0 AWE: 8 PRE: 0

DEFENSIVE [6pp][edit]

Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8

OFFENSIVE[edit]

Initiative +8 Close: Bite +10 / vs. TOUGH Save DC 24

POWERS [40pp][edit]

BITE (3 points) Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)

CHASE: (14 points) Speed 6 (1pp/lvl; 6pts) Linked Leap 4 (1pp/lvl; 4pts) Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)

TRACK: (23 points) Detect & Track Target Trail Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters Concealment 5, Counters Illusion 2, Detect 2, Extended 3, Penetrates Concealment 4, Radius 1, Tracking 2) Without rolling, can automatically track a target that’s within an approximate 26 mile radius of his location (1pp/lvl; 23pts)

ADVANTAGES [4 pp][edit]

Instant Up Skill Mastery (Perception) Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog's behalf Move-By Attack

SKILLS [8pp][edit]

N/A Acrobatics (AGI) +10 Athletics 4 (STR) +10 Close Combat Bite 2 (FTG) +0 Deception (PRE) N/A Expertise: N/A (INT) +10 Insight 2 (AWE) +0 Intimidation (PRE) N/A Investigation N/A (INT) +14 Perception 6 (AWE) +0 Persuasion (PRE) N/A Ranged Combat: N/A (DEX) N/A Sleight of Hand N/A (DEX) +10 Stealth 2 (AGI) N/A Technology N/A (INT) N/A Treatment N/A (INT) N/A Vehicles N/A (DEX)

POINTS BREAKDOWN[edit]

Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points

COLUMBO[edit]

BIOGRAPHICALS[edit]

Name: Columbo Concept: Seemingly bumbling detective Motivation: To catch criminals and solve mysteries

ATTRIBUTES [50pp][edit]

STR: 0 STA: 0 AGL: 3 DEX: 3 FTG: 1 INT: 6 AWE: 6 PRE: 6

DEFENSIVE [30pp][edit]

Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8

OFFENSIVE[edit]

Initiative +0 Close: Fisticuffs +5 / vs. TOUGH DC 15 Ranged: .38 Revolver +5 / vs. TOUGH DC 18

POWERS [21pp][edit]

“Oh, one more question” CONFESSION (21 points) Mind Reading 10 (Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1; Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)

ADVANTAGES [17 pp][edit]

Contacts Equipment 1 (.38 Revolver) Favored Foe: Perpetrators Improvised Tools Luck 2 Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion) Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion) Well Informed

SKILLS [32pp][edit]

N/A Acrobatics (AGI) +0 Athletics (STR) +5 Close Combat Fisticuffs 4 (FTG) +14 Deception 8 (PRE) +10 Expertise: Psychology 4 (INT) +14 Expertise: Forensics 8 (INT) +14 Insight 8 (AWE) +6 Intimidation (PRE) +14 Investigation 8 (INT) +14 Perception 8 (AWE) +14 Persuasion 8 (PRE) +5 Ranged Combat: Guns 2(DEX) N/A Sleight of Hand N/A (DEX) +5 Stealth 2 (AGI) N/A Technology N/A (INT) +8 Treatment 2 (INT) +5 Vehicles 2 (DEX)

POINTS BREAKDOWN[edit]

Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points

ELROND[edit]

BIOGRAPHICALS[edit]

Name: Elrond Half-Elven Concept: Nigh immortal leader, healer, sage and warrior Motivation: To provide advice and heal

ATTRIBUTES [60pp][edit]

STR: 2 STA: 4 AGL: 4 DEX: 4 FTG: 4 INT: 4 AWE: 4 PRE: 4

DEFENSIVE [23pp][edit]

Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9

OFFENSIVE[edit]

Initiative +8 Close: Sword +10 / vs. TOUGH DC 25 Ranged: Bow +10 / vs. TOUGH DC 23

POWERS [34pp][edit]

ELVEN BLOOD (8 points) Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts) Speed 3 (1pp/lvl; 3pts)

ELVEN SKILL (26 points) Healing 12 (Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)

AE: Foresight: Remote Sensing 18 (Visual) (Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires Medium: Trance -1) (1pp/lvl +5pt; 23pts)

AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts)) Linked: Enhanced Advantages 12 (Defensive Roll 4, Instant Up, Accurate Attack, All-Out Attack, Defensive Attack, Power Attack, Precise Attack, Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)

AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts)) Linked Enhanced Advantage 4 (Defensive Roll 4) (2pp/lvl +7pts; 23pts)

ADVANTAGES [6 pp][edit]

Fascinate: Persuasion Improved Initiative Ritualist Skill Mastery (Treatment) Teamwork Uncanny Dodge

From Eleven Skill: Sword Accurate Attack All-out-Attack Defensive Attack Defensive Roll 4 (*Also works with Bow) Power Attack Precise Attack Move-by-Action Weapon Bind

SKILLS [27pp][edit]

+9 Acrobatics 5 (AGI) +2 Athletics (STR) +4 Deception (PRE) +10 Expertise: Arcana 6 (INT) +12 Insight 8 (AWE) +8 Intimidation 4 (PRE) +8 Investigation 4 (INT) +8 Perception 4 (AWE) +12 Persuasion 8 (PRE) N/A Sleight of Hand N/A (DEX) +9 Stealth 5 (AGI) N/A Technology N/A (INT) +12 Treatment 8 (INT) N/A Vehicles N/A (DEX)

POINTS BREAKDOWN[edit]

Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points

ACHILLES[edit]

BIOGRAPHICALS[edit]

Name: Achilles Concept: Nigh-invulnerable Greek warrior Motivation: To fight, to test his mettle

ATTRIBUTES [70pp][edit]

STR: 10 STA: 5 AGL: 5 DEX: 5 FTG: 10 INT: 0 AWE: 0 PRE: 0

DEFENSIVE [25pp][edit]

Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10

OFFENSIVE[edit]

Initiative +8 Close Combat +10 / vs. TOUGH Save DC 25 Ranged: (thrown object) +10 / vs. TOUGH Save DC 25

POWERS [23pp][edit]

INVULNERABLE (14 points) Impervious Toughness 10 (Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts) Regeneration 5 (recover every other round) (1pp/lvl; 5pts)

PEERLESS WARRIOR (9 points) STR Damage Ranged 10 (1pp/lvl -1pt; 9pts) (Flaws: Quirk: Requires something to throw (-1pt))

ADVANTAGES [17 pp][edit]

Accurate Attack All-out-Attack Defensive Attack Diehard Equipment 1 (Javelins - basically, he comes with something to throw) Great Endurance Improved Grab Improved Initiative 1 Improved Trip Instant Up Power Attack Precise Attack Startle Takedown Teamwork Uncanny Dodge Weapon Break

SKILLS [15pp][edit]

+10 Acrobatics 5 (AGI) +12 Athletics 2 (STR) +0 Deception 0 (PRE) +0 Insight 0 (AWE) +12 Intimidation 12 (PRE) N/A Investigation N/A (INT) +8 Perception 8 (AWE) +0 Persuasion 0 (PRE) N/A Sleight of Hand N/A (DEX) +8 Stealth 3 (AGI) N/A Technology N/A (INT) N/A Treatment N/A (INT) N/A Vehicles N/A (DEX)

POINTS BREAKDOWN[edit]

Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points

Daniel Jackson[edit]

BIOGRAPHICALS[edit]

Name: Dr. Daniel Jackson, PhD Concept: Doubly Ascended Archaeologist and Linguist Motivation: Understand alien cultures, to make peace

ATTRIBUTES [40pp][edit]

STR: 1 STA: 1 AGL: 1 DEX: 1 FTG: 1 INT: 7 AWE: 5 PRE: 3

DEFENSIVE [27pp][edit]

Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)

OFFENSIVE[edit]

Initiative +1 Close Combat: Unarmed +5 / vs. TOUGH Save DC 16 Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18 Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20 Affliction Mind Control +10 / vs. WILL Save DC 20

POWERS [52pp][edit]

RESDIUAL ASCENDED PSIONICS Enhanced Traits: Will 4 (Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)

Mind Control: Affliction 10 (Entranced; Compelled; Controlled) (Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts) Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)

AE: Mind Reading 11 (Extras: Cumulative +1) (3pp/lvl; 33pts)

Comprehend 3 (Languages) (2pp/lvl; 6pts)

Communication 2 (Mental) (4pp/lvl; 8pts)

GEAR FROM EQUIPMENT ADVANTAGE Impervious Protection 4 (Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)

Sub-Machine Gun: Ranged Damage 5 (Extras: Multi-Attack +1; Flaws: Removable (-3pts)) (3pp/lvl -3pts; 12pts)

Automatic Pistol: Ranged Damage 4 (Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)

ADVANTAGES [8 pp][edit]

Contacts Equipment 5 (Military Combat Armor, Automatic Pistol, Sub-Machine Gun) Jack of All Trades Well-Informed

SKILLS [23pp][edit]

N/A Acrobatics N/A (AGI) +1 Athletics (STR) +5 Close Combat: Unarmed 4 (FTG) +8 Deception 5 (PRE) +11 Expertise: Linguistics 4 (INT) +11 Expertise: Archeology 4 (INT) +10 Insight 5 (AWE) +3 Intimidation (PRE) +10 Investigation 3 (INT) +8 Perception 3 (AWE) +8 Persuasion 5 (PRE) +5 Ranged Combat: Sub-Machine Gun 4 (FTG) +5 Ranged Combat: Automatic Pistol 4 (FTG) N/A Sleight of Hand N/A (DEX) +1 Stealth (AGI) +10 Technology 3 (INT) +8 Treatment 1 (INT) +2 Vehicles 1 (DEX)

POINTS BREAKDOWN[edit]

Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points

MERLIN[edit]

BIOGRAPHICALS[edit]

Name: Merlin, aka Myrddin Wyllt, aka Aurelius Ambrosius, aka Merlin Ambrosius Concept: Mercurial, lusty, demonic prophet, advisor and wizard Motivation: To test the worth of hero-aspirants and lay quests and geas upon them

ATTRIBUTES [52pp][edit]

STR: 0 STA: 5 AGL: 2 DEX: 2 FTG: 2 INT: 5 AWE: 5 PRE: 5

DEFENSIVE [25pp][edit]

Dodge: 7 Parry: 7 Tough: 10 Fort: 10 Will: 10

OFFENSIVE[edit]

Initiative +2 Sword +11 (vs. TOUGH save DC 24; multi-attack) Cross Bow +11 (vs. TOUGH save DC 24) Magic Blast +10 (vs. TOUGH save DC 25) Weaken Toughness +10 (vs. WILL save DC 20) Illusions (DC 22 Will or Insight save check to disbelieve, only if interacting with illusion)

POWERS [49pp][edit]

SWORD & CROSS-BOW (19 points)

 Bow: AGL based Damage 7
   (Extras: Ranged +1; AGL Ranged (+2pts); Alternate Effects 1 
    (+1pt), Accurate 2 (+2pts)) (2pp/lvl +5; 19pts)
 AE: Sword AGL based Damage 7
   (Extras: Multi-attack +1; AGL Multi attack (+2pts); Accurate 2 
    (+2pts))) (2pp/lvl +4pts; 18pts)

MAGIC! (30 points)

 Magic Blast: Damage 10
   (Extras: Ranged +1; Accurate 4 (+4pts) Alternate Effects 6 
    (+6pts)) (2pp/lvl +10pts)
 AE: Enervation: Weaken (Toughness) 10
   (Extras: Ranged +1; Accurate 4 (+4pts)) (2pp/lvl+4pts; 24pts)
 AE: Invisibility Ward: Concealment (Visual + Hearing) 6
   (Extras: Affects Others +1; Burst Area +1) (4pp/lvl; 24pts)
 AE: Illusions 4 (all senses) 250ft cubic volume
   (Extras: Difficult to detect (“Accurate”) 4 (+4pts)) (5pp/lvl 
    +4pts; 24pts) DC 22 to “disbelieve” if interacting with them.
 AE: Nullify 10 (Magical Effects)
   (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); 
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 AE: Nullify 10 (Mutant Effects)
   (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); 
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)
 AE: Nullify 10 (Technological Effects)
   (Extras: Broad +1; Simultaneous +1; Accurate 4 (+4pts); 
    Flaws: Backlash Side Effect -1) (2pp/lvl +4pts; 24pts)

ADVANTAGES [3 pp][edit]

Contacts Ritualist Well Informed

SKILLS [21pp][edit]

N/A Acrobatics (AGI)

 +0 Athletics (STR)
 +7 Close Combat Sword 5 (FTG)
 +8 Deception 3 (PRE)

+10 Expertise: Arcana 5 (INT) +10 Expertise: Holy Grail 5 (INT)

 +8 Insight 3 (AWE)
 +8 Intimidation 3 (PRE)
 +8 Investigation 3 (INT)
 +8 Perception 3 (AWE)
 +9 Persuasion 4 (PRE)
 +7 Ranged Combat: Crossbow 5 (DEX)

N/A Sleight of Hand N/A (DEX)

 +2 Stealth (AGI)

N/A Technology N/A (INT)

 +8 Treatment 3 (INT)

N/A Vehicles N/A (DEX)

POINTS BREAKDOWN[edit]

Attributes 52 + Powers 49 + Advantages 3 + Skills 21 (42 ranks) + Defenses 25 = 150 points