Difference between revisions of "MnM3E Freedomverse The Replacements/The Gray Lady"

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From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.
 
From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.
 +
 +
==Laelaps==
 +
===Biographicals===
 +
Name: Laelaps
 +
Concept: Greek Mythological hunting dog
 +
Motivation: To track down prey
 +
 +
===ATTRIBUTES [92pp]===
 +
STR: 6 STA: 8 AGL: 8 DEX: 8
 +
FTG: 8 INT: 0 AWE: 8 PRE: 0
 +
 +
===DEFENSIVE [6pp]===
 +
Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8
 +
 +
===OFFENSIVE===
 +
Initiative +8
 +
Close: Bite +10 / vs. TOUGH Save DC 24
 +
 +
===POWERS [40pp]===
 +
BITE (3 points)
 +
Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)
 +
 +
CHASE: (14 points)
 +
Speed 6 (1pp/lvl; 6pts)
 +
Linked Leap 4 (1pp/lvl; 4pts)
 +
Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)
 +
 +
TRACK: (23 points) Detect & Track Target Trail
 +
Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters
 +
Concealment 5, Counters Illusion 2, Detect 2, Extended 3,
 +
Penetrates Concealment 4, Radius 1, Tracking 2)
 +
Without rolling, can automatically track a target that’s within
 +
an approximate 26 mile radius of his location (1pp/lvl; 23pts)
 +
 +
===ADVANTAGES [4 pp]===
 +
Instant Up
 +
Skill Mastery (Perception)
 +
Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog's behalf
 +
Move-By Attack
 +
 +
===SKILLS [8pp]===
 +
N/A Acrobatics (AGI)
 +
+10 Athletics 4 (STR)
 +
+10 Close Combat Bite 2 (FTG)
 +
+0 Deception (PRE)
 +
N/A Expertise: N/A (INT)
 +
+10 Insight 2 (AWE)
 +
+0 Intimidation (PRE)
 +
N/A Investigation N/A (INT)
 +
+14 Perception 6 (AWE)
 +
+0 Persuasion (PRE)
 +
N/A Ranged Combat: N/A (DEX)
 +
N/A Sleight of Hand N/A (DEX)
 +
+10 Stealth 2 (AGI)
 +
N/A Technology N/A (INT)
 +
N/A Treatment N/A (INT)
 +
N/A Vehicles N/A (DEX)
 +
 +
===POINTS BREAKDOWN===
 +
Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points
 +
 +
==COLUMBO==
 +
===BIOGRAPHICALS===
 +
Name: Columbo
 +
Concept: Seemingly bumbling detective
 +
Motivation: To catch criminals and solve mysteries
 +
 +
===ATTRIBUTES [50pp]===
 +
STR: 0 STA: 0 AGL: 3 DEX: 3
 +
FTG: 1 INT: 6 AWE: 6 PRE: 6
 +
 +
===DEFENSIVE [30pp]===
 +
Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8
 +
 +
===OFFENSIVE===
 +
Initiative +0
 +
Close: Fisticuffs +5 / vs. TOUGH DC 15
 +
Ranged: .38 Revolver +5 / vs. TOUGH DC 18
 +
 +
===POWERS [21pp]===
 +
“Oh, one more question” CONFESSION (21 points)
 +
Mind Reading 10
 +
(Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1;
 +
Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)
 +
 +
ADVANTAGES [17 pp]
 +
Contacts
 +
Equipment 1 (.38 Revolver)
 +
Favored Foe: Perpetrators
 +
Improvised Tools
 +
Luck 2
 +
Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion)
 +
Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion)
 +
Well Informed
 +
 +
SKILLS [32pp]
 +
N/A Acrobatics (AGI)
 +
+0 Athletics (STR)
 +
+5 Close Combat Fisticuffs 4 (FTG)
 +
+14 Deception 8 (PRE)
 +
+10 Expertise: Psychology 4 (INT)
 +
+14 Expertise: Forensics 8 (INT)
 +
+14 Insight 8 (AWE)
 +
+6 Intimidation (PRE)
 +
+14 Investigation 8 (INT)
 +
+14 Perception 8 (AWE)
 +
+14 Persuasion 8 (PRE)
 +
+5 Ranged Combat: Guns 2(DEX)
 +
N/A Sleight of Hand N/A (DEX)
 +
+5 Stealth 2 (AGI)
 +
N/A Technology N/A (INT)
 +
+8 Treatment 2 (INT)
 +
+5 Vehicles 2 (DEX)
 +
 +
POINTS BREAKDOWN
 +
Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points
 +
________________________________________________________________________________
 +
Name: Elrond Half-Elven
 +
Concept: Nigh immortal leader, healer, sage and warrior
 +
Motivation: To provide advice and heal
 +
 +
ATTRIBUTES [60pp]
 +
STR: 2 STA: 4 AGL: 4 DEX: 4
 +
FTG: 4 INT: 4 AWE: 4 PRE: 4
 +
 +
DEFENSIVE [23pp]
 +
Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9
 +
 +
OFFENSIVE
 +
Initiative +8
 +
Close: Sword +10 / vs. TOUGH DC 25
 +
Ranged: Bow +10 / vs. TOUGH DC 23
 +
 +
POWERS [34pp]
 +
ELVEN BLOOD (8 points)
 +
Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts)
 +
Speed 3 (1pp/lvl; 3pts)
 +
 +
ELVEN SKILL (26 points)
 +
Healing 12
 +
(Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)
 +
 +
AE: Foresight: Remote Sensing 18 (Visual)
 +
(Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires
 +
Medium: Trance -1) (1pp/lvl +5pt; 23pts)
 +
 +
AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts))
 +
Linked: Enhanced Advantages 12
 +
(Defensive Roll 4, Instant Up, Accurate Attack, All-Out
 +
Attack, Defensive Attack, Power Attack, Precise Attack,
 +
Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)
 +
 +
AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts))
 +
Linked Enhanced Advantage 4 (Defensive Roll 4)
 +
(2pp/lvl +7pts; 23pts)
 +
 +
ADVANTAGES [6 pp]
 +
Fascinate: Persuasion
 +
Improved Initiative
 +
Ritualist
 +
Skill Mastery (Treatment)
 +
Teamwork
 +
Uncanny Dodge
 +
 +
From Eleven Skill: Sword
 +
Accurate Attack
 +
All-out-Attack
 +
Defensive Attack
 +
Defensive Roll 4 (*Also works with Bow)
 +
Power Attack
 +
Precise Attack
 +
Move-by-Action
 +
Weapon Bind
 +
 +
SKILLS [27pp]
 +
+9 Acrobatics 5 (AGI)
 +
+2 Athletics (STR)
 +
+4 Deception (PRE)
 +
+10 Expertise: Arcana 6 (INT)
 +
+12 Insight 8 (AWE)
 +
+8 Intimidation 4 (PRE)
 +
+8 Investigation 4 (INT)
 +
+8 Perception 4 (AWE)
 +
+12 Persuasion 8 (PRE)
 +
N/A Sleight of Hand N/A (DEX)
 +
+9 Stealth 5 (AGI)
 +
N/A Technology N/A (INT)
 +
+12 Treatment 8 (INT)
 +
N/A Vehicles N/A (DEX)
 +
 +
POINTS BREAKDOWN
 +
Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points
 +
________________________________________________________________________________
 +
Name: Achilles
 +
Concept: Nigh-invulnerable Greek warrior
 +
Motivation: To fight, to test his mettle
 +
 +
ATTRIBUTES [70pp]
 +
STR: 10 STA: 5 AGL: 5 DEX: 5
 +
FTG: 10 INT: 0 AWE: 0 PRE: 0
 +
 +
DEFENSIVE [25pp]
 +
Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10
 +
 +
OFFENSIVE
 +
Initiative +8
 +
Close Combat +10 / vs. TOUGH Save DC 25
 +
Ranged: (thrown object) +10 / vs. TOUGH Save DC 25
 +
 +
POWERS [23pp]
 +
INVULNERABLE (14 points)
 +
Impervious Toughness 10
 +
(Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts)
 +
Regeneration 5 (recover every other round) (1pp/lvl; 5pts)
 +
 +
PEERLESS WARRIOR (9 points)
 +
STR Damage Ranged 10 (1pp/lvl -1pt; 9pts)
 +
(Flaws: Quirk: Requires something to throw (-1pt))
 +
 +
ADVANTAGES [17 pp]
 +
Accurate Attack
 +
All-out-Attack
 +
Defensive Attack
 +
Diehard
 +
Equipment 1 (Javelins - basically, he comes with something to throw)
 +
Great Endurance
 +
Improved Grab
 +
Improved Initiative 1
 +
Improved Trip
 +
Instant Up
 +
Power Attack
 +
Precise Attack
 +
Startle
 +
Takedown
 +
Teamwork
 +
Uncanny Dodge
 +
Weapon Break
 +
 +
SKILLS [15pp]
 +
+10 Acrobatics 5 (AGI)
 +
+12 Athletics 2 (STR)
 +
+0 Deception 0 (PRE)
 +
+0 Insight 0 (AWE)
 +
+12 Intimidation 12 (PRE)
 +
N/A Investigation N/A (INT)
 +
+8 Perception 8 (AWE)
 +
+0 Persuasion 0 (PRE)
 +
N/A Sleight of Hand N/A (DEX)
 +
+8 Stealth 3 (AGI)
 +
N/A Technology N/A (INT)
 +
N/A Treatment N/A (INT)
 +
N/A Vehicles N/A (DEX)
 +
 +
POINTS BREAKDOWN
 +
Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points
 +
________________________________________________________________________________
 +
Name: Dr. Daniel Jackson, PhD
 +
Concept: Doubly Ascended Archaeologist and Linguist
 +
Motivation: Understand alien cultures, to make peace
 +
 +
ATTRIBUTES [40pp]
 +
STR: 1 STA: 1 AGL: 1 DEX: 1
 +
FTG: 1 INT: 7 AWE: 5 PRE: 3
 +
 +
DEFENSIVE [27pp]
 +
Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)
 +
 +
OFFENSIVE
 +
Initiative +1
 +
Close Combat: Unarmed +5 / vs. TOUGH Save DC 16
 +
Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18
 +
Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20
 +
Affliction Mind Control +10 / vs. WILL Save DC 20
 +
 +
POWERS [52pp]
 +
RESDIUAL ASCENDED PSIONICS
 +
Enhanced Traits: Will 4
 +
(Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)
 +
 +
Mind Control: Affliction 10 (Entranced; Compelled; Controlled)
 +
(Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts)
 +
Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)
 +
 +
AE: Mind Reading 11
 +
(Extras: Cumulative +1) (3pp/lvl; 33pts)
 +
 +
Comprehend 3 (Languages) (2pp/lvl; 6pts)
 +
 +
Communication 2 (Mental) (4pp/lvl; 8pts)
 +
 +
GEAR FROM EQUIPMENT ADVANTAGE
 +
Impervious Protection 4
 +
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
 +
 +
Sub-Machine Gun: Ranged Damage 5
 +
(Extras: Multi-Attack +1; Flaws: Removable (-3pts))
 +
(3pp/lvl -3pts; 12pts)
 +
 +
Automatic Pistol: Ranged Damage 4
 +
(Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)
 +
 +
ADVANTAGES [8 pp]
 +
Contacts
 +
Equipment 5
 +
(Military Combat Armor, Automatic Pistol, Sub-Machine Gun)
 +
Jack of All Trades
 +
Well-Informed
 +
 +
SKILLS [pp]
 +
N/A Acrobatics N/A (AGI)
 +
+1 Athletics (STR)
 +
+5 Close Combat: Unarmed 4 (FTG)
 +
+8 Deception 5 (PRE)
 +
+11 Expertise: Linguistics 4 (INT)
 +
+11 Expertise: Archeology 4 (INT)
 +
+10 Insight 5 (AWE)
 +
+3 Intimidation (PRE)
 +
+10 Investigation 3 (INT)
 +
+8 Perception 3 (AWE)
 +
+8 Persuasion 5 (PRE)
 +
+5 Ranged Combat: Sub-Machine Gun 4 (FTG)
 +
+5 Ranged Combat: Automatic Pistol 4 (FTG)
 +
N/A Sleight of Hand N/A (DEX)
 +
+1 Stealth (AGI)
 +
+10 Technology 3 (INT)
 +
+8 Treatment 1 (INT)
 +
+2 Vehicles 1 (DEX)
 +
 +
POINTS BREAKDOWN
 +
Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points

Revision as of 18:34, 16 April 2021

Back to The Replacements Main Page

BIOGRAPHICALS

The Grey Lady (Olivia (Livie) Orvis) (PL 10/150 pts)

Description: tall woman (6’11”) with long dark hair, usually worn in a bun, who is in “black and white”, that is she looks like she stepped out of an old black and white movie. She habitually wore Victorian dress, but is coming round to the idea of more modern clothes: pants are much more comfortable!

Motivations: curiosity about the world, and also about who killed her Complications: fictional people have their own goals.

ABILITIES (20)

Strength: 0; Stamina: 0; Agility: 0; Dexterity: 0; Fighting: 0; Intellect: 8; Awareness: 2; Presence: 0

Hero points: 1

Defenses (19)

Dodge 8, Parry 5, Fortitude (immune), Toughness 0/12, Will 8

Advantages (3)

Beginner’s Luck, Eidetic Memory, Well-Informed

Skills (11)

Expertise (History) +2; Expertise: Library Science +4 (+8); Expertise: Literature +2; Investigation +2; Perception +4; Persuasion +4; +12 (vs fictional people)

Powers (100)

Library Ghost Array (45)

Summon 10, Heroic, Variable Type (Broad, people from fiction), Attitude (Indifferent); Medium (work of fiction); Alternate Effect 5, 45 pts

Ectoplasmic Cloud: Damage 9; Ranged 1, Area 1 (cloud), Selective, Affects Incorporeal 2 Insubstantiality 4, Continuous, Reaction, Innate; Invisibility Telekinesis: Move Object 7, Area (burst), Selective, Precise, Subtle; Link (Environmental Cold 1) Teleportation 12, Accurate, Extended, Medium (books) Wisdom of the Tomes. Enhanced Intelligence +14; Jack of All Trades, Activation (Move Action); Requires persuasion roll

Comprehend (Languages) (3) (6)

Movement Array (3)

Flight 1 (2) Movement (Space Travel 1); just cause it’s cool, and I can’t resist putting it on!)

Protection 10 (10) Transform 1 (repair books, manuscripts, and scrolls) (2) Unliving: Immunity to Fortitude Effects. 30 pts

POWER POINTS

Attributes (22) + Defenses (18) + Advantages (3) + Skills (11) + Powers (98) = 150

Background

Olivia was murdered on the evening of 17 June 1887, a Friday evening, as she returned home from the Valiant City Library where was an assistant librarian, by a person or persons unknown. She had just turned 35. She had had a love of learning and scholarship all of her life, and no interest in marrying or having kids.

From then on she was bound to the library as a ghost. Tales were told of books misplaced, about unnatural chills, and about the woman in Victorian garb who, they said, was the ghost of the murdered librarian, who they dubbed the Grey Lady. The tales were true.

Laelaps

Biographicals

Name: Laelaps Concept: Greek Mythological hunting dog Motivation: To track down prey

ATTRIBUTES [92pp]

STR: 6 STA: 8 AGL: 8 DEX: 8 FTG: 8 INT: 0 AWE: 8 PRE: 0

DEFENSIVE [6pp]

Dodge: 10 Parry: 10 Tough: 10 Fort: 8 Will: 8

OFFENSIVE

Initiative +8 Close: Bite +10 / vs. TOUGH Save DC 24

POWERS [40pp]

BITE (3 points) Damage 3 (Extra: Strength Based +0)(1pp/lvl; 3pts)

CHASE: (14 points) Speed 6 (1pp/lvl; 6pts) Linked Leap 4 (1pp/lvl; 4pts) Linked Movement Wall-Crawling 2 (2pp/lvl; 4pts)

TRACK: (23 points) Detect & Track Target Trail Senses 23 (Accurate 2, Acute 1, Analytical 1, Counters Concealment 5, Counters Illusion 2, Detect 2, Extended 3, Penetrates Concealment 4, Radius 1, Tracking 2) Without rolling, can automatically track a target that’s within an approximate 26 mile radius of his location (1pp/lvl; 23pts)

ADVANTAGES [4 pp]

Instant Up Skill Mastery (Perception) Ultimate Effort (Perception) The Gray Lady will spend her Hero Points on the dog's behalf Move-By Attack

SKILLS [8pp]

N/A Acrobatics (AGI) +10 Athletics 4 (STR) +10 Close Combat Bite 2 (FTG) +0 Deception (PRE) N/A Expertise: N/A (INT) +10 Insight 2 (AWE) +0 Intimidation (PRE) N/A Investigation N/A (INT) +14 Perception 6 (AWE) +0 Persuasion (PRE) N/A Ranged Combat: N/A (DEX) N/A Sleight of Hand N/A (DEX) +10 Stealth 2 (AGI) N/A Technology N/A (INT) N/A Treatment N/A (INT) N/A Vehicles N/A (DEX)

POINTS BREAKDOWN

Attributes 92 + Powers 40 + Advantages 4 + Skills 8 (16 ranks) + Defenses 6 = 150 points

COLUMBO

BIOGRAPHICALS

Name: Columbo Concept: Seemingly bumbling detective Motivation: To catch criminals and solve mysteries

ATTRIBUTES [50pp]

STR: 0 STA: 0 AGL: 3 DEX: 3 FTG: 1 INT: 6 AWE: 6 PRE: 6

DEFENSIVE [30pp]

Dodge: 8 Parry: 8 Tough: 8 Fort: 8 Will: 8

OFFENSIVE

Initiative +0 Close: Fisticuffs +5 / vs. TOUGH DC 15 Ranged: .38 Revolver +5 / vs. TOUGH DC 18

POWERS [21pp]

“Oh, one more question” CONFESSION (21 points) Mind Reading 10 (Extras: Cumulative +1; Subtle 2 (+2pts); Flaws: Language Dependent -1; Quirk: Only for confessing crime details (-1pt)) (2pp/lvl +1pts; 21pts)

ADVANTAGES [17 pp] Contacts Equipment 1 (.38 Revolver) Favored Foe: Perpetrators Improvised Tools Luck 2 Second Chance 5 (Deception, Insight, Investigation, Perception, Persuasion) Skill Mastery 5 (Deception, Insight, Investigation, Perception, Persuasion) Well Informed

SKILLS [32pp] N/A Acrobatics (AGI) +0 Athletics (STR) +5 Close Combat Fisticuffs 4 (FTG) +14 Deception 8 (PRE) +10 Expertise: Psychology 4 (INT) +14 Expertise: Forensics 8 (INT) +14 Insight 8 (AWE) +6 Intimidation (PRE) +14 Investigation 8 (INT) +14 Perception 8 (AWE) +14 Persuasion 8 (PRE) +5 Ranged Combat: Guns 2(DEX) N/A Sleight of Hand N/A (DEX) +5 Stealth 2 (AGI) N/A Technology N/A (INT) +8 Treatment 2 (INT) +5 Vehicles 2 (DEX)

POINTS BREAKDOWN Attributes 50 + Powers 21 + Advantages 17 + Skills 32 (64 ranks) + Defenses 30 = 150 points ________________________________________________________________________________ Name: Elrond Half-Elven Concept: Nigh immortal leader, healer, sage and warrior Motivation: To provide advice and heal

ATTRIBUTES [60pp] STR: 2 STA: 4 AGL: 4 DEX: 4 FTG: 4 INT: 4 AWE: 4 PRE: 4

DEFENSIVE [23pp] Dodge: 9 Parry: 9 Tough: 7 (11) (w//defensive Roll) Fort: 9 Will: 9

OFFENSIVE Initiative +8 Close: Sword +10 / vs. TOUGH DC 25 Ranged: Bow +10 / vs. TOUGH DC 23

POWERS [34pp] ELVEN BLOOD (8 points) Immunity 5: Disease, Poison, Cold, Heat, Aging (1pp/lvl; 5 pts) Speed 3 (1pp/lvl; 3pts)

ELVEN SKILL (26 points) Healing 12 (Extras: Alternate Effects 3; Flaws: quirk: out of combat only -1pt) (2ppl +2pt / 26pts)

AE: Foresight: Remote Sensing 18 (Visual) (Extras: Subtle (+1 pt) Precognition (+4pts); Flaws: Requires Medium: Trance -1) (1pp/lvl +5pt; 23pts)

AE: Sword: Damage 8 (STR Based) (Extras: Accurate 3 (+3pts)) Linked: Enhanced Advantages 12 (Defensive Roll 4, Instant Up, Accurate Attack, All-Out Attack, Defensive Attack, Power Attack, Precise Attack, Move-By Action, Weapon Bind) (1pp/lvl +15pts; 23pts)

AE: Bow: Ranged Damage 8 (Extras: Accurate 3 (+3pts)) Linked Enhanced Advantage 4 (Defensive Roll 4) (2pp/lvl +7pts; 23pts)

ADVANTAGES [6 pp] Fascinate: Persuasion Improved Initiative Ritualist Skill Mastery (Treatment) Teamwork Uncanny Dodge

From Eleven Skill: Sword Accurate Attack All-out-Attack Defensive Attack Defensive Roll 4 (*Also works with Bow) Power Attack Precise Attack Move-by-Action Weapon Bind

SKILLS [27pp] +9 Acrobatics 5 (AGI) +2 Athletics (STR) +4 Deception (PRE) +10 Expertise: Arcana 6 (INT) +12 Insight 8 (AWE) +8 Intimidation 4 (PRE) +8 Investigation 4 (INT) +8 Perception 4 (AWE) +12 Persuasion 8 (PRE) N/A Sleight of Hand N/A (DEX) +9 Stealth 5 (AGI) N/A Technology N/A (INT) +12 Treatment 8 (INT) N/A Vehicles N/A (DEX)

POINTS BREAKDOWN Attributes 60 + Powers 34 + Advantages 6 + Skills 27 (54 ranks) + Defenses 23 = 150 points ________________________________________________________________________________ Name: Achilles Concept: Nigh-invulnerable Greek warrior Motivation: To fight, to test his mettle

ATTRIBUTES [70pp] STR: 10 STA: 5 AGL: 5 DEX: 5 FTG: 10 INT: 0 AWE: 0 PRE: 0

DEFENSIVE [25pp] Dodge: 10 Parry: 10 Tough: 10 Fort: 10 Will: 10

OFFENSIVE Initiative +8 Close Combat +10 / vs. TOUGH Save DC 25 Ranged: (thrown object) +10 / vs. TOUGH Save DC 25

POWERS [23pp] INVULNERABLE (14 points) Impervious Toughness 10 (Flaws: Quirk not when heel targeted (-1pt)) (1pp/lvl -1pt; 9pts) Regeneration 5 (recover every other round) (1pp/lvl; 5pts)

PEERLESS WARRIOR (9 points) STR Damage Ranged 10 (1pp/lvl -1pt; 9pts) (Flaws: Quirk: Requires something to throw (-1pt))

ADVANTAGES [17 pp] Accurate Attack All-out-Attack Defensive Attack Diehard Equipment 1 (Javelins - basically, he comes with something to throw) Great Endurance Improved Grab Improved Initiative 1 Improved Trip Instant Up Power Attack Precise Attack Startle Takedown Teamwork Uncanny Dodge Weapon Break

SKILLS [15pp] +10 Acrobatics 5 (AGI) +12 Athletics 2 (STR) +0 Deception 0 (PRE) +0 Insight 0 (AWE) +12 Intimidation 12 (PRE) N/A Investigation N/A (INT) +8 Perception 8 (AWE) +0 Persuasion 0 (PRE) N/A Sleight of Hand N/A (DEX) +8 Stealth 3 (AGI) N/A Technology N/A (INT) N/A Treatment N/A (INT) N/A Vehicles N/A (DEX)

POINTS BREAKDOWN Attributes 70 + Powers 23 + Advantages 17 + Skills 15 (30 ranks) + Defenses 25 = 150 points ________________________________________________________________________________ Name: Dr. Daniel Jackson, PhD Concept: Doubly Ascended Archaeologist and Linguist Motivation: Understand alien cultures, to make peace

ATTRIBUTES [40pp] STR: 1 STA: 1 AGL: 1 DEX: 1 FTG: 1 INT: 7 AWE: 5 PRE: 3

DEFENSIVE [27pp] Dodge: 7 Parry: 7 Tough: 5/9 (w/ballistic vest) Fort: 7 Will: 10/14 (vs. mental powers)

OFFENSIVE Initiative +1 Close Combat: Unarmed +5 / vs. TOUGH Save DC 16 Ranged: Automatic Pistol +5 / vs. TOUGH Save DC 18 Ranged: Sub-Machine Gun +5 / vs. TOUGH Save DC 20 Affliction Mind Control +10 / vs. WILL Save DC 20

POWERS [52pp] RESDIUAL ASCENDED PSIONICS Enhanced Traits: Will 4 (Flaws: Only vs. Mental Powers -1) (1pp/2lvls; 2pts)

Mind Control: Affliction 10 (Entranced; Compelled; Controlled) (Extras: Ranged +1; Cumulative +1; Accurate 4 (+4pts) Alternate Effect (+1pt)) (3pp/lvl +5pt; 36pts)

AE: Mind Reading 11 (Extras: Cumulative +1) (3pp/lvl; 33pts)

Comprehend 3 (Languages) (2pp/lvl; 6pts)

Communication 2 (Mental) (4pp/lvl; 8pts)

GEAR FROM EQUIPMENT ADVANTAGE Impervious Protection 4 (Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)

Sub-Machine Gun: Ranged Damage 5 (Extras: Multi-Attack +1; Flaws: Removable (-3pts)) (3pp/lvl -3pts; 12pts)

Automatic Pistol: Ranged Damage 4 (Flaws: Removable (-2pts)) (2pp/lvl -2pts; 6pts)

ADVANTAGES [8 pp] Contacts Equipment 5 (Military Combat Armor, Automatic Pistol, Sub-Machine Gun) Jack of All Trades Well-Informed

SKILLS [pp] N/A Acrobatics N/A (AGI) +1 Athletics (STR) +5 Close Combat: Unarmed 4 (FTG) +8 Deception 5 (PRE) +11 Expertise: Linguistics 4 (INT) +11 Expertise: Archeology 4 (INT) +10 Insight 5 (AWE) +3 Intimidation (PRE) +10 Investigation 3 (INT) +8 Perception 3 (AWE) +8 Persuasion 5 (PRE) +5 Ranged Combat: Sub-Machine Gun 4 (FTG) +5 Ranged Combat: Automatic Pistol 4 (FTG) N/A Sleight of Hand N/A (DEX) +1 Stealth (AGI) +10 Technology 3 (INT) +8 Treatment 1 (INT) +2 Vehicles 1 (DEX)

POINTS BREAKDOWN Attributes 40 + Powers 52 + Advantages 8 + Skills 23 (46 ranks) + Defenses 27 = 150 points