Difference between revisions of "MnM3 ATB Road Hogs - Izzy"

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Back to the Main Page [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs]]
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Back to the [[MnM3_ATB_Road_Hogs | Main Page]]
  
==Izzy==
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Izzy
 
Snake Uplift
 
Snake Uplift
  
  
'''ATTRIBUTES'''
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==ATTRIBUTES==
  
 
:'''Strength''' +3
 
:'''Strength''' +3
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'''SKILLS'''
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==SKILLS==
 
:Perception 4 (+4)
 
:Perception 4 (+4)
  
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'''ADVANTAGES'''
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==ADVANTAGES==
:Fast Grab
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:- Fast Grab
  
:Improved Grab
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:- Improved Grab
  
:Improved Hold
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:- Improved Hold
  
:Move-by-action
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:- Move-by-action
  
:Prone Fighting
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:- Prone Fighting
  
:Benefit (Ambidextrous)
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:- Benefit (Ambidextrous)
  
:Uncanny Dodge
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:- Uncanny Dodge
  
 +
:- Equipment 3
  
'''POWERS'''
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:- Takedown
:Slithering: movement 1 (slithering), speed 2 (4pp)
 
  
::AE: Swimming: swimming 4 (1pp)
 
  
::AE: Slither through: permeate 3 (limited to small opening like small vent), leaping 1 (1pp)
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==POWERS==
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:- '''Slithering''': movement 1 (slithering), speed 2 (4pp)
  
:Prehensile tail: Extra Limb 1 (1pp)
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::- AE: '''Swimming''': swimming 4 (1pp)
  
:Coiling Grip: Enhanced Strength 4 (limited to grab, limited to extra limb) (2pp)
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::- AE: '''Slither through''': permeate 3 (limited to small opening like small vent), leaping 1 (1pp)
  
:Snake Scale: protection 3 (impervious 4) (7pp)
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:- '''Prehensile tail''': Extra Limb 1 (1pp)
  
:Snake Constitution: Immunity 1 (poison) (1pp)
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:- '''Coiling Grip''': Enhanced Strength 4 (limited to grab, limited to extra limb) (2pp)
  
:Snake Senses: Senses 2 (Infravision, danger sense) (2pp)
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:- '''Snake Scale''': protection 2 (2pp)
  
:Venom spit: ranged affliction 5 (dazed, stunned, incapacitated; cumulative, Accurate 3) (18 pp)
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:- '''Snake Constitution''': Immunity 1 (poison), Regeneration 1 (2pp)
  
::AE: Venom Gas Bomb: Ranged Burst Area affliction 4 (dazed, stunned, incapacitated; cumulative) (1pp)
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:- '''Snake Senses''': Senses 2 (Infravision, danger sense) (2pp)
  
::AE: Venom Bite: Enhanced Traits 3 (Close Combat (Unarmed) 6 (+6)), Damage 3 linked with Affliction 6 (dazed, stunned, incapacitated; grab based, cumulative) (1pp)
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:- '''Venom Spit''': ranged affliction 5 (dazed, stunned, incapacitated; cumulative, Accurate 3) (18 pp)
  
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::- AE: '''Venom Gas Bomb''': Ranged Burst Area affliction 4 (dazed, stunned, incapacitated; cumulative) (1pp)
  
'''OFFENSIVE''':  
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::- AE: '''Venom Bite''': Enhanced Traits 3 (Close Combat (Unarmed) 6 (+6)), Damage 3 linked with Affliction 6 (dazed, stunned, incapacitated; cumulative) (1pp)
  
Initiative +0, Unarmed +0 (Close, Damage +0)
 
  
 +
==OFFENSIVE==
  
'''DEFENSIVE''': Dodge 0 (+6), Parry 0 (+6), Fortitude 3 (+3), Toughness 0 (+6), Will 6 (+6)
 
  
 +
'''Initiative''' +6
  
'''EQUIPMENT'''
 
: XX
 
  
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- Unarmed +6 (Close, Damage 6 (DC 21))
  
'''Point Totals''' 90PP = Attributes 24PP + Skills 9PP + Advantages 7PP + Powers + Defenses 9PP + 2PP Unspent
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- Silenced Sniper Rifle +6 (Ranged, Damage 7 (DC 22), Subtle 1, Unreliable)
  
'''COMPLICATIONS'''
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:- Silenced Dual Pistol +6 (Ranged, Damage 6 (DC 21) or Damage 3 (DC 18) if split to 2 target, Subtle 1, Unreliable)
:XX
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 +
- Venom (affliction (dazed, stunned, incapacitated))
 +
 
 +
:- Venom Spit +6 (Ranged, Affliction DC 15, Cumulative)
 +
 
 +
:- Venom Gas Bomb (Ranged Burst Area, Affliction DC 14, Cumulative)
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:- Venom Bite linked to unarmed damage (Affliction DC 16, Cumulative)
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 +
 
 +
==DEFENSIVE==
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Dodge 0 (+6), Parry 4 (+4), Fortitude 3 (+6), Toughness 0 (+6), Will 6 (+6)
 +
 
 +
 
 +
==EQUIPMENT==
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:- '''Silenced Sniper Rifle''': Ranged Damage 7 (Unreliable, Activation (move action), Extended Range 1, Subtle 1) (12EP)
 +
 
 +
::- AE : '''Silenced Dual Pistol''': Ranged Damage 6 (Unreliable, Split 1, Quirk(only split to 3/3 damage, Feature 1 (if the first unreliable roll fails, reroll it once. If the second reroll succeed, it can be used but the damage is halved and can't use the split), Subtle 1, Penetrating 1) (1EP)
 +
 
 +
:- '''Grapple Line''': Feature 1 (Grapling Hook) (1EP)
 +
 
 +
:- '''Leather Armor''': Protection 1 (1EP)
 +
 
 +
 
 +
==Point Totals==
 +
 
 +
90PP Initial
 +
2PP gained
 +
 
 +
Attributes 24PP + Skills 9PP + Advantages 11PP + Powers 35PP + Defenses 13PP = 92 PP Total
 +
 
 +
 
 +
==COMPLICATIONS==
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:'''Unconventional Body Structure''': Instead of being bipedal, Izzy, like other Snake Uplift species, has long snake body from below the 'hips' instead of legs. This make it difficult for her to use things that need legs such as normal gas pedal for vehicle. Her own vehicle has been modified so to accommodate her.

Latest revision as of 19:02, 11 August 2020

Back to the Main Page

Izzy Snake Uplift


ATTRIBUTES[edit]

Strength +3
Stamina +3
Agility +6
Dexterity +0
Fighting +0
Intellect +0
Awareness +0
Presence +0


SKILLS[edit]

Perception 4 (+4)
Persuasion 4 (+4)
Ranged Combat: Guns 6 (+6)
Vehicle 4 (+4)


ADVANTAGES[edit]

- Fast Grab
- Improved Grab
- Improved Hold
- Move-by-action
- Prone Fighting
- Benefit (Ambidextrous)
- Uncanny Dodge
- Equipment 3
- Takedown


POWERS[edit]

- Slithering: movement 1 (slithering), speed 2 (4pp)
- AE: Swimming: swimming 4 (1pp)
- AE: Slither through: permeate 3 (limited to small opening like small vent), leaping 1 (1pp)
- Prehensile tail: Extra Limb 1 (1pp)
- Coiling Grip: Enhanced Strength 4 (limited to grab, limited to extra limb) (2pp)
- Snake Scale: protection 2 (2pp)
- Snake Constitution: Immunity 1 (poison), Regeneration 1 (2pp)
- Snake Senses: Senses 2 (Infravision, danger sense) (2pp)
- Venom Spit: ranged affliction 5 (dazed, stunned, incapacitated; cumulative, Accurate 3) (18 pp)
- AE: Venom Gas Bomb: Ranged Burst Area affliction 4 (dazed, stunned, incapacitated; cumulative) (1pp)
- AE: Venom Bite: Enhanced Traits 3 (Close Combat (Unarmed) 6 (+6)), Damage 3 linked with Affliction 6 (dazed, stunned, incapacitated; cumulative) (1pp)


OFFENSIVE[edit]

Initiative +6


- Unarmed +6 (Close, Damage 6 (DC 21))

- Silenced Sniper Rifle +6 (Ranged, Damage 7 (DC 22), Subtle 1, Unreliable)

- Silenced Dual Pistol +6 (Ranged, Damage 6 (DC 21) or Damage 3 (DC 18) if split to 2 target, Subtle 1, Unreliable)

- Venom (affliction (dazed, stunned, incapacitated))

- Venom Spit +6 (Ranged, Affliction DC 15, Cumulative)
- Venom Gas Bomb (Ranged Burst Area, Affliction DC 14, Cumulative)
- Venom Bite linked to unarmed damage (Affliction DC 16, Cumulative)


DEFENSIVE[edit]

Dodge 0 (+6), Parry 4 (+4), Fortitude 3 (+6), Toughness 0 (+6), Will 6 (+6)


EQUIPMENT[edit]

- Silenced Sniper Rifle: Ranged Damage 7 (Unreliable, Activation (move action), Extended Range 1, Subtle 1) (12EP)
- AE : Silenced Dual Pistol: Ranged Damage 6 (Unreliable, Split 1, Quirk(only split to 3/3 damage, Feature 1 (if the first unreliable roll fails, reroll it once. If the second reroll succeed, it can be used but the damage is halved and can't use the split), Subtle 1, Penetrating 1) (1EP)
- Grapple Line: Feature 1 (Grapling Hook) (1EP)
- Leather Armor: Protection 1 (1EP)


Point Totals[edit]

90PP Initial 2PP gained

Attributes 24PP + Skills 9PP + Advantages 11PP + Powers 35PP + Defenses 13PP = 92 PP Total


COMPLICATIONS[edit]

Unconventional Body Structure: Instead of being bipedal, Izzy, like other Snake Uplift species, has long snake body from below the 'hips' instead of legs. This make it difficult for her to use things that need legs such as normal gas pedal for vehicle. Her own vehicle has been modified so to accommodate her.