Monopole

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Monopole

Another rich kid with too much time on his hands. This one likes to read comics, he was very fond on the bad guys. He hated the way their plans for world domination, were always foiled by a bunch of self-righteous egotistical fools.

He was a rather smart kid and learned that a simple battlesuit would be all that was needed to get into the game and show the "heroes" what life was really like. His suit is not very powerful, so he has to pick his targets carefully and he has also learned that helping a villain in a tough battle was a good way to make friends.

He is making contacts and friends in the underworld and is slowly making a name for himself.

Monopole PL 10 (150PP)

Init +3; 80ft (Run); Defense 18/15 (5 Base, 3 Dex); BAB +5; +7 Melee (12S Punch), +8 Ranged (10S Energy Blast); SV Dmg +3 (10 Protection), Fort +3, Ref +3, Will +1; Str 14, Dex 16, Con 16, Int 16, Wis 12, Cha 12 (Total 51PP)

Skills: SC: Plastics 6/+11, SC: Magnetics 6/+11, KS: Supervillains 3/+8, KS: Streetwise 4/+9, Spot 4/+5 (Total 23PP)

Feats: Attack Focus (Energy Blast), Expertise, Headquarters (Total 6PP)

Powers:

  • Magnetic Powersuit (Armor) +10 (Source: Technology; Extras: Running, Energy Blast, Telekinesis, Grapple; Stunts: Strike, Clinging, Sensory Protection) (Cost 6 / Total 60+6PP)
  • Super Intelligence +2 (Source: Mutation) (Cost 2 / Total 4PP)