Difference between revisions of "Morgan Grenross"

From RPGnet
Jump to: navigation, search
(Attributes)
(Combat)
Line 38: Line 38:
  
 
== Combat ==
 
== Combat ==
*AC:
+
*AC: 30
 
*HP: 87
 
*HP: 87
*Initiative:
+
*Initiative: +1
 
*Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc.  Basically, I should be able to look here and know what happens if you are using your favorite sword.)
 
*Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc.  Basically, I should be able to look here and know what happens if you are using your favorite sword.)
 
*Secondary Attack: (same)
 
*Secondary Attack: (same)

Revision as of 18:49, 26 January 2013

A character in the New Uzume Campaign.

Vital Statistics

  • Name: Morgan Grenross
  • Class: Fighter
  • Level: 17
  • XP: 1.2M/(however much you need for next level)
  • Physical Description:


Attributes

(For attributes, list the value, the modifier, and any XP adjustment)

  • Strength: 19 (+3, +10% exp)
  • Intelligence: 16 (+2)
  • Wisdom: 14 (+1)
  • Dexterity: 14 (+1)
  • Constitution: 16 (+2)
  • Charisma: 14 (+1)


  • Racial Abilities:
  • Special Class Abilities:
    • Smash
    • Parry
    • Multiple Attacks (2)
  • Languages: Galactic Common
  • Skills:
    • Balance +1
    • Engineering +1
    • First Aid +1
    • Nature Lore +1
    • Navigation +2
    • Tracking +2
  • Weapon Proficiencies:
    • Sword - Grand Master
    • Heavy Crossbow - Skilled
    • Javelin - Basic
    • Net - Basic

Combat

  • AC: 30
  • HP: 87
  • Initiative: +1
  • Primary Attack: (include here the total to-hit bonus, damage figures, if you stun or deflect, etc. Basically, I should be able to look here and know what happens if you are using your favorite sword.)
  • Secondary Attack: (same)
  • Special Defenses:
  • Movement Rate:
  • Anything Else I Should Know

Saving Throws

  • Death/Poison: 5
  • Magic Wands: 6
  • Paralysis/Petrification: 6
  • Breath Weapon: 7
  • Rod/Staff/Spell: 8

Adventuring Gear

(This is where we actually use the Slot system for Encumbrance) Free Slots

  • Primary Weapon:
  • Off-Hand Weapon or Shield:
  • Armor:
  • Slung Item:
  • Worn Magical Items:
  • Backpack & Belt Pouches.

Encumbrance Slots (Make a number of additional bullet points equal to half your strength, rounded down. Exactly that many. If you have leftover slots, you should actually have empty bullet points. See the guidelines in the recruitment thread if you can't remember how this works. I think everyone has armor that is sufficiently enchanted to mean it takes no additional slots.)

  • (Yeah, like this)

Other Loot

Loot Stored on New Uzume

  • (Whatever, and where you're keeping it)

Loot Stored Upstream

  • (Whatever, and where you're keeping it)

Structures

  • Only go into however much detail is necessary here. Eventually, we'll want at least some description and a hex number. It's up to you if you want to map buildings out.

Spellbook

(List here all spells known. Mark which spells you are memorizing with an X or bold them or something.)

  • First Level Spells:
  • Second Level Spells:
  • Third Level Spells:
  • Fourth Level Spells:
  • Fifth Level Spells:
  • Sixth Level Spells:
  • Seventh Level Spells:


Henchmen

  • List here any henchmen, and any normal staff you might have. Include a total monthly upkeep for them.

Contacts and Favors

  • List any NPCs you may have a special relationship with, and the nature thereof.